Ninja-Bear Posted April 10, 2010 Report Share Posted April 10, 2010 Has anyone converted the game Assault of the Clone Master? Or the Gurps updated version, Pawns of the Clone Master? I'm thinking of using it as a one-shot this summer, and am wondering how to distinguish the Iron Fist technique from the lightning Kick, when in the original, they were mechanically the same. Quote Link to comment Share on other sites More sharing options...
pinecone Posted April 10, 2010 Report Share Posted April 10, 2010 Re: Assault of the Clone Master Shoot make them mechanicly the same...Iron fist! +x HA, Lightning Kick! ditto. If you just add them to differant moves you end up with differant feel. P.S. I have No knowlage of this senario/game... Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 24, 2010 Author Report Share Posted April 24, 2010 Re: Assault of the Clone Master Well Pinecone I think I'm going with the Gurps route and make them seperate abilites. So for Lightning Fist I'm going with the 1" AoE accurate advantage. The question is; do I need to add the blockable lim? Or is it inherent in the accurate lim? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.