shadowcat1313 Posted June 26, 2010 Report Share Posted June 26, 2010 I am finally getting all switched to doing 6E vehicles, porting over a bazillion templates and prefabs etc has taken forever. not sure where to start on the 6E stuff yet got on a bender doing a bunch of 5E 40K conversions right now Quote Link to comment Share on other sites More sharing options...
Ian Mackinder Posted June 26, 2010 Report Share Posted June 26, 2010 Re: Shadowcats Vehicular Insanity Shop: Things to come Good luck! Quote Link to comment Share on other sites More sharing options...
Grymour Posted June 26, 2010 Report Share Posted June 26, 2010 Re: Shadowcats Vehicular Insanity Shop: Things to come got on a bender doing a bunch of 5E 40K conversions right now That is cool, I would truly love to see those write ups when you are done.. big 40K fan here.. Col. Grymour, 49th (Fighting 49th) Cadian Regiment, Imperial Guard Calexus Sector Quote Link to comment Share on other sites More sharing options...
BLHarrison Posted June 26, 2010 Report Share Posted June 26, 2010 Re: Shadowcats Vehicular Insanity Shop: Things to come Do you do custom requests? Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted June 26, 2010 Author Report Share Posted June 26, 2010 Re: Shadowcats Vehicular Insanity Shop: Things to come yes the more specifics you give me, the more detail Quote Link to comment Share on other sites More sharing options...
BLHarrison Posted June 27, 2010 Report Share Posted June 27, 2010 Re: Shadowcats Vehicular Insanity Shop: Things to come yes the more specifics you give me, the more detail Space Marine APC, capable of operating in space (but not of making a rapid re-entry), minor flight capability but moves more rapidly close to ground, Base crew =2 driver + Gunner with additional space for a vehical commander. Up to 14 passanger capabiliy, approprate communications gear, Gunner can select between using a laser or some sort of projectile weapon, at least one of these weapons should have some sort of autofire capability. I'm asking because when I look at some of your designs I find myself slapping my head over obvious things I forget to put in. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted June 27, 2010 Author Report Share Posted June 27, 2010 Re: Shadowcats Vehicular Insanity Shop: Things to come what kind of propulsion? grav? turbine/ramjet? designed to operate from a ground base or from a spacecraft? streamlined or a powered brick? something you should also remember, I really tend to over-design compared to whats in the Hero books themselves, you can toss out whatever you dont want or need of course I just like gearheading my designs Quote Link to comment Share on other sites More sharing options...
BLHarrison Posted June 27, 2010 Report Share Posted June 27, 2010 Re: Shadowcats Vehicular Insanity Shop: Things to come what kind of propulsion? grav? turbine/ramjet? Grav. Can fly but slowly, however once close to a surface craft becomes much faster designed to operate from a ground base or from a spacecraft? Normally operates on a planets surface. Space capability is primarly for simple utility functions streamlined or a powered brick? brick like something you should also remember, I really tend to over-design compared to whats in the Hero books themselves, you can toss out whatever you dont want or need of course I just like gearheading my designs Oh that's fine, my problem, as I said previously is that I tend to forget things that become obvious later. So from my point of view over-design is preferable to under-design Quote Link to comment Share on other sites More sharing options...
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