azato Posted February 5, 2011 Report Share Posted February 5, 2011 A player wants a character who can AID or regenerate characters but only though a pool of points that corm via a DRAIN. This has me perplexed. HELPPPP! Quote Link to comment Share on other sites More sharing options...
Ice9 Posted February 5, 2011 Report Share Posted February 5, 2011 Re: A DRAIN that powers AID or REGENERATION While you could do something involving END Reserves, this is likely to actually cost more points than a non-limited version - not good balance. The simplest solution would just be a limitation - "Only up to amount Drained". The value of this would depend on how large the pool is and how long points can be stored in it. Probably -1/4, since this is less limiting than Linked, but more limiting than nothing. Quote Link to comment Share on other sites More sharing options...
azato Posted February 5, 2011 Author Report Share Posted February 5, 2011 Re: A DRAIN that powers AID or REGENERATION Hmm...you may be on to something. Well, it may be higher since the DRAIN points fade. I think this sounds a lot of bookkeeping for such a simple effect. Quote Link to comment Share on other sites More sharing options...
Matt the Bruins Posted February 5, 2011 Report Share Posted February 5, 2011 Re: A DRAIN that powers AID or REGENERATION You might want to take a look at the Stun Transfer power on 6E vol 1 p. 197. It sounds like it might be a good place to start from, though from your description you'd want to remove the Only Aid Self Limitation from the Aid component and possibly add the Variable Effect Advantage to one or both components instead. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted February 5, 2011 Report Share Posted February 5, 2011 Re: A DRAIN that powers AID or REGENERATION How about an END reserve with whatever maximum pool you want, and limited REC, either: - REC that is limited to the points drained in the last turn - 1 REC which only works if it is enhanced, and an Aid END Reserve linked to the Drain Quote Link to comment Share on other sites More sharing options...
azato Posted February 5, 2011 Author Report Share Posted February 5, 2011 Re: A DRAIN that powers AID or REGENERATION I will have to check that out Matt. @hugh...1.) that might do 2.) the problem is that it is costing points (AID) to get what is supposed to be a limitation. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted February 5, 2011 Report Share Posted February 5, 2011 Re: A DRAIN that powers AID or REGENERATION Are the points Drained from the character who owns the power ("I give some of my life force to you..."), from the character being Aided ("This will confuse your mind for a while, but will help your body to heal its wounds..."), or from potentially an enemy or something ("I will take the life force of my enemy and give it to my ally")? The former two cases would probably best be modeled using Side Effects, while the last would be two powers that are (generally) beneficial to the owning character that are somehow linked or limited by the use of the other (i.e. a Transfer construct or something similar). Others have given good suggestions for the last case, but I wanted to mention Side Effects for the others. Quote Link to comment Share on other sites More sharing options...
azato Posted February 6, 2011 Author Report Share Posted February 6, 2011 Re: A DRAIN that powers AID or REGENERATION I went with Ice9s second idea. I have them both in a multi-power and limited the AID to only those character points DRAINed. Since there is a return rate for DRAIN the AID amount will be affected by that. Quote Link to comment Share on other sites More sharing options...
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