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Secret Underground Lair (5th)


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SECRET UNDERGROUND LAIR

[b][font=Arial]Val      Char      Pts      Notes[/font][/b]

[font=Times New Roman]10        BODY      8[/font]

[font=Times New Roman]8,000” Size          30       -14DCV; No Grounds[/font]

[font=Times New Roman]20        DEF         54[/font][font=Arial]       [b]Total CharacteristicsCost: 92[/b][/font]


[b][font=Arial]Abilities & Equipment[/font][/b]

[b][font=Arial]Cost   Powers                                                                                                                                                                                         END[/font][/b]

[font=Times New Roman]30        [i]Location:[/i]Distant, Underground                                                                                                                                                                                0[/font]

[font=Times New Roman]21        [i]Hidden:[/i]Concealment 18-                                                                                                                                                                                          0[/font]

[font=Times New Roman]21        [i]LockedUp Tight:[/i] Lockpicking 18-                                                                                                                                                                            0[/font]

[font=Times New Roman]21        [i]Well-Secured:[/i]Security Systems 18-                                                                                                                                                                          0[/font]

[font=Times New Roman]30        [i]Well-Built:[/i]Hardened (x2; +½) for 20 DEF                                                                                                                                                               0[/font]

[font=Times New Roman]20        [i]Well-Built:[/i]Lack of Weakness (-10) for both Normal and Resistant DEF                                                                                                                 0[/font]

[font=Times New Roman]16        [i]Generator:[/i]Endurance Reserve (200 END, 20 REC); OIF Immobile (-1½)[/font]

[font=Times New Roman]10        [i]Generators:[/i]3 more Generators[/font]

[font=Times New Roman]3          [i]HVACSystem:[/i] Life Support (Safe Environment: Intense Cold/Heat); Costs[/font]
[font=Times New Roman]           Endurance(-½)                                                                                                                                                                                                             1[/font]

[font=Times New Roman]7          [i]SealableEnvironment:[/i] Life Support (Self-Contained Breathing); Costs Endurance (-½)                                                                                        1[/font]

[font=Times New Roman]12        [i]NBCProtection:[/i] Life Support (Safe Environment: High Radiation; Immunity To All [/font]
[font=Times New Roman]            Biological And Chemical Warfare Agents)                                                                                                                                                               0[/font]

[font=Times New Roman]3          [i]LongShelf-Life Emergency Provisions:[/i] Life Support (Diminished Eating: Need Not Eat); [/font]
[font=Times New Roman]            1 Continuing Fuel Charge (can be restocked from sources outside the base;1 Year; -0)                                                                                    [1cc][/font]

[font=Times New Roman]5          [i]CommunicationsSystem:[/i] HRRP; OIF Immobile (-1½)                                                                                                                                             0[/font]

[font=Times New Roman]43        [i]Cameras:[/i]Clairsentience (Sight and Hearing Groups), Targeting, 32x Range (9,600”radius), [/font]
[font=Times New Roman]            Reduced Endurance (0 END; +½); OIF Immobile (-1½) plus InfraredPerception (Sight Group); [/font]
[font=Times New Roman]            OIF Immobile (-1½), Linked (-½) plus UltravioletPerception (Sight Group); OIF Immobile [/font]
[font=Times New Roman]            (-1½), Linked (-½)                                                                                                                                                                                                      0[/font]

[font=Times New Roman]3          [i]HandprintAnalyzers:[/i] Detect Authorized Handprint 14- (Radio Group); OIF Immobile [/font]
[font=Times New Roman]           (-1½)                                                                                                                                                                                                                            0[/font]

[font=Times New Roman]3          [i]RetinaScanners:[/i] Detect Authorized Retina 14- (Radio Group); OIF Immobile (-1½)                                                                                             0[/font]

[font=Times New Roman]3          [i]VoiceprintAnalyzers:[/i] Detect Authorized Voiceprint 14- (Hearing Group); OIF Immobile [/font]
[font=Times New Roman]            (-1½)                                                                                                                                                                                                                           0[/font]

[font=Times New Roman]3          [i]BadgeReaders:[/i] Detect Authorized ID Badge 14- (Radio Group); OIF Immobile (-1½)                                                                                          0[/font]

[font=Times New Roman]14        [i]RadarArray:[/i] Radar Sense 14- (Radio Group), Increased Arc Of Perception (360º),[/font]
[font=Times New Roman]            Telescopic (+20 to offset Range Modifiers); OIF Immobile (-1½)                                                                                                                            0[/font]

[font=Times New Roman]10        [i]SeismicDetection Matrix:[/i] Detect Physical Vibrations In/On The Ground 14- (Touch Group),[/font]
[font=Times New Roman]            Discriminatory, Increased Arc Of Perception (360º), Range; OIF Immobile(-1½)                                                                                                   0[/font]

[font=Times New Roman]1          [i]Armory:[/i]+3 BODY (13 BODY total); Partial Coverage (50 hexes; -2)                                                                                                                     0[/font]

[font=Times New Roman]7          [i]Armory:[/i]+5 DEF (25 DEF total), Hardened (x2; +½); Partial Coverage (50 hexes; -2)                                                                                            0[/font]

[font=Times New Roman]2          [i]DetentionBlock:[/i] +5 BODY (15 BODY total); Partial Coverage (30 hexes; -2)                                                                                                       0[/font]

[font=Times New Roman]15        [i]DetentionBlock:[/i] +10 DEF (30 DEF total), Hardened (x2; +½); Partial Coverage[/font]
[font=Times New Roman]           (30hexes; -2)                                                                                                                                                                                                                0[/font]

[font=Times New Roman]13        [i]DetentionBlock, Anti-Teleportation Field:[/i] Cannot Be Escaped With Teleportation (x2;+½)[/font]
[font=Times New Roman]            for 30 DEF; Partial Coverage (30 hexes; -2), Costs Endurance (-½)                                                                                                                         4[/font]

[font=Times New Roman]13        [i]DetentionBlock, Anti-Phase Field:[/i] Affects Desolidified (+½) for 30 DEF; PartialCoverage [/font]
[font=Times New Roman]            (30 hexes; -2), Costs Endurance (-½)                                                                                                                                                                         4[/font]

[font=Times New Roman]13        [i]DetentionBlock, Anti-Psi Field:[/i] Mental Defense (45-points); Partial Coverage (30hexes; -2), [/font]
[font=Times New Roman]            Costs Endurance (-½)                                                                                                                                                                                                 4[/font]

[font=Times New Roman]4          [i]Vault:[/i]+10 BODY (20 BODY total); Partial Coverage (400 hexes; -1¾)                                                                                                                 0[/font]

[font=Times New Roman]33        [i]Vault:[/i]+20 DEF (40 DEF total), Hardened (x2; +½); Partial Coverage (400 hexes; -1¾)                                                                                        0[/font]

[font=Times New Roman]20        [i]SecurityLaser:[/i] RKA 2d6, Armor Piercing (+½), Autofire (5 shots; +½); OIF Immobile(-1½), [/font]
[font=Times New Roman]            Beam (-¼), No KB (-¼)                                                                                                                                                                                             6[/font]

[font=Times New Roman]30        [i]SecurityLasers:[/i] 63 more Lasers                                                                                                                                                                                6[/font]

[font=Times New Roman]18        [i]PiranhaTank:[/i] RKA 1d6, Armor Piercing (+½), Area of Effect (1 hex; +½), Continuous(+1), [/font]
[font=Times New Roman]            Reduced Endurance (0 END; +½), Uncontrolled (stopped by draining the tankor doing anything [/font]
[font=Times New Roman]            else that would kill the fish or prevent them from attacking;+½); OIF Immobile (-1½), [/font]
[font=Times New Roman]            No Range (-½), Only Versus Victims Tossed Into TheTank (-¼)                                                                                                                             0[/font]

[font=Times New Roman]18        [i]GasCubicle:[/i] RKA 1d6, NND (defense is Life Support [self-Contained Breathing orappropriate[/font]
[font=Times New Roman]            Immunity]; +1), Does Body (+1), Area of Effect (1 hex; +½),Continuous (+1); OIF Immobile (-1½), [/font]
[font=Times New Roman]            No Range (½), 1 Continuing Fuel Charge(can be refilled from sources outside the base; 1 Hour; -0),[/font]
[font=Times New Roman]            Gradual Effect(every Minute; -½), Only Versus Victims Placed In The Chamber (-¼)                                                                                     [1cc][/font]

[font=Times New Roman]23        [i]DeepFreeze:[/i] Change Environment 8 hexes (creates bone-chilling cold), -5Temperate Levels, [/font]
[font=Times New Roman]            Reduced Endurance (0 END; +½), Uncontrolled (stopped bybase-wide power outage; +½); Only [/font]
[font=Times New Roman]            Within Defined Area (8 hex mess hall freezer;-2)                                                                                                                                                       0[/font]

[font=Times New Roman]41        [i]ConferenceRoom White Noise System:[/i] Change Environment 15” radius, -10 to Hearing [/font]
[font=Times New Roman]            GroupPerception Rolls, Hole In The Middle (the conference table and up to 13 people seated [/font]
[font=Times New Roman]            around it; +¼), Reduced Endurance (0 END; +½), Uncontrolled (stopped bybased-wide power [/font]
[font=Times New Roman]            outage; +½); OIF Immobile (-1½), No Range (-½)                                                                                                                                                     0[/font]

[font=Times New Roman]13        [i]ElectronicsLab:[/i] Electronics 14-[/font]

[font=Times New Roman]13        [i]InterrogationRoom:[/i] Interrogation 14-                                                                                                                                                                        0[/font]

[font=Times New Roman]13        [i]Infirmary:[/i]Paramedics 14-                                                                                                                                                                                           0[/font]

[font=Times New Roman]14        [i]Armory:[/i]Weaponsmith 14- (Energy Weapons, Firearms, Incendiary Weapons)                                                                                                        0[/font]

[font=Times New Roman]26        [i]Laboratories:[/i]26-points worth of additional Laboratories                                                                                                                                          0[/font]


[b][font=Arial]Total Abilities & Equipment Cost: 608[/font][/b]


[b][font=Arial]Total Base Cost: 700[/font][/b]


[b][font=Arial]Value Disadvantages[/font][/b]

[font=Times New Roman]0          [none][/font]


[b][font=Arial]Total Cost: 700 / 5 = 140[/font][/b]

 

 

SECRET UNDERGROUND LAIR—COMPUTER

[b][font=Arial]Val      Char   Pts      Roll     Notes[/font][/b]

[font=Times New Roman]25        INT     15        14-       PER roll: 14-[/font]

[font=Times New Roman]20        DEX    30        13-       OCV: 7 /DCV: 7[/font]

[font=Times New Roman]4          SPD     10                    Phases:3, 6, 9, 12[/font]

[b][font=Arial]Total Characteristics Cost: 55[/font][/b]


[b][font=Arial]Abilities[/font][/b]

[b][font=Arial]Cost   Powers                                                                                                                                                                                          END[/font][/b]
[font=Times New Roman]25        [i]LaserTargeting:[/i] Find Weakness with Lair’s Security Lasers 14-                                                                                                                            0[/font]

[font=Arial]          [b]Skills[/b][/font]

[font=Times New Roman]5          Accurate Sprayfire[/font]

[font=Times New Roman]3          Computer Programming 14-[/font]

[font=Times New Roman]5          Concentrated Sprayfire[/font]

[font=Times New Roman]3          Cryptography 14-[/font]

[font=Times New Roman]3          AK: Earth 14-[/font]

[font=Times New Roman]4          AK: Home Region 15-[/font]

[font=Times New Roman]2          KS: Archived Recent News 11-[/font]

[font=Times New Roman]3          KS: Base Personnel 14-[/font]

[font=Times New Roman]3          KS: Current News 14-[/font]

[font=Times New Roman]4          KS: Law Enforcement Agencies 15-[/font]

[font=Times New Roman]2          KS: Multinational Corporations 11-[/font]

[font=Times New Roman]2          KS: Organized Crime 11-[/font]

[font=Times New Roman]2          KS: Popular Movies 11-[/font]

[font=Times New Roman]2          KS: Popular Music 11-[/font]

[font=Times New Roman]2          KS: Popular Television Shows 11-[/font]

[font=Times New Roman]2          KS: Popular Video Games 11-[/font]

[font=Times New Roman]2          KS: Popular Websites 11-[/font]

[font=Times New Roman]4          KS: Superheroes 15-[/font]

[font=Times New Roman]4          KS: Supervillains 15-[/font]

[font=Times New Roman]2          KS: World Celebrities/Politicians 11-[/font]

[font=Times New Roman]2          KS: World History 11-[/font]

[font=Times New Roman]2          KS: World Politics 11-[/font]

[font=Times New Roman]1          [i]Voice Command Recognition Software:[/i] Language: English (basic conversation)[/font]

[font=Times New Roman]4          Navigation 14- (Air, Land)[/font]

[font=Times New Roman]2          PS: Play Games 11-[/font]

[font=Times New Roman]2          PS: Search Internet 11-[/font]

[font=Times New Roman]5          Rapid Autofire[/font]

[font=Times New Roman]2          SS: Geology 11-[/font]

[font=Times New Roman]3          Security Systems 14-[/font]

[font=Times New Roman]5          Skipover Sprayfire[/font]

[font=Times New Roman]3          System Operation 14-[/font]

[font=Times New Roman]1          WF: Lair’s Security Lasers[/font]



[b][font=Arial]           Programs[/font][/b]

[font=Times New Roman]1          1) Monitor Camera and Sensors, report anomalies/intruders[/font]

[font=Times New Roman]1          2) Fire Security Lasers at designated target(s)[/font]

[font=Times New Roman]1          3) Search stored reference materials for requested information[/font]

[font=Times New Roman]1          4) Search internet for requested information[/font]

[font=Times New Roman]1          5) Calculate distance and travel time between Point A and Point B[/font]

[font=Times New Roman]1          6) Play requested entertainment[/font]

[font=Times New Roman]1          7) Display requested website[/font]

[font=Times New Roman]1          8) Hack external system[/font]

[font=Times New Roman]1          9) Encrypt/decrypt data[/font]

[font=Times New Roman]1          10) Scan and save data[/font]

[font=Times New Roman]1          11) Initiate emergency procedures if certain protocols are not met[/font]



[b][font=Arial]           Talents[/font][/b]

[font=Times New Roman]3          [i]Clock:[/i]Absolute Time Sense[/font]

[font=Times New Roman]5          [i]Memory:[/i]Eidetic Memory[/font]

[font=Times New Roman]3          [i]Calculator:[/i]Lightning Calculator[/font]

[font=Times New Roman]3          [i]Instant-On Feature:[/i] Lightsleep[/font]

[font=Times New Roman]5          [i]Security Software:[/i] Resistance: -5 vs. Computer Programming[/font]

[font=Times New Roman]4          [i]Scanner:[/i]Speed Reading (x10)[/font]


[b][font=Arial]Total Abilities Cost: 150[/font][/b]


[b][font=Arial]Total Computer Cost: 200[/font][/b]


[b][font=Arial]Value Disadvantages[/font][/b]

[font=Times New Roman]0          [none][/font]

[b][font=Arial]Total Cost: 200 / 5 = 40[/font][/b]

 

Grand Total: 140 + 40 = 180

 

 

 

Description: This base is located in the middle of nowhere, near a mostly deserted stretch of highway. The vast subterranean complex sprawls beneath the area, accessible from the surface via a number of cleverly hidden entrances. The top of a nearby mesa opens, revealing a hanger for VTOL aircraft. A section of the road slopes downward on massive hydraulics, and becomes the ramp to the subterranean garage. Far away, one of the many large rocks scattered about area is fake (it’s made of light weight resin and painted to look real) and hides an access hatch and ladder that lead down into a 2 kilometer long tunnel connecting to the complex proper. Finally, there’s a secret elevator hidden in a boarded-up and abandoned gas station, behind an old and dusty Coca-Cola machine.

The base is built to withstand a wide range of calamities, including nuclear, biological, and chemical warfare. It is stocked so its residents can seal it up and live underground comfortably for as long as a year (the stocks of emergency provisions aren't exactly first class fare, but no one would be in danger of starvation). Three significant areas have been heavily reinforced: the Armory, the Detention Block, and the Vault. The Armory stores a selection of arms used by the base's security personnel and also has a workshop area for maintance, repair, and modification of weapons. The Detention Block is outfitted with technology to deal with prisoners who have Teleportation, Desolidification, and Mental Powers. The Vault is the largest and most heavily reinforced of these areas, with a four meter high ceiling and enough floor space all kinds of loot, big or small.

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Re: Secret Underground Lair (5th)

 

Very nice, but what does it say about me that the first thing I thought of when I read the description was that if you replaced the mesa and abandoned gas station with a garage in the middle of a junk yard that it would be just like the SWAT Kat's lair? The junk yard was even far enough away from Megakat City to count as "being in the middle of nowhere near a mostly deserted stretch of highway", and it was in a desert.

 

Virtually,

Bodkins Odds

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Re: Secret Underground Lair (5th)

 

Very nice, but what does it say about me that the first thing I thought of when I read the description was that if you replaced the mesa and abandoned gas station with a garage in the middle of a junk yard that it would be just like the SWAT Kat's lair? The junk yard was even far enough away from Megakat City to count as "being in the middle of nowhere near a mostly deserted stretch of highway", and it was in a desert.

 

Virtually,

Bodkins Odds

 

I would imagine you (as I do) have fond memories of the series. ;)

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