Christopher Posted August 6, 2011 Report Share Posted August 6, 2011 Re: Cheshire Cat question This doesn't break the rules because trigger is an advantage which allows for you to change powers mechanics. Remember (and this took me awhile to grasp)' date=' there are general rules which are always in effect unless the special rule changes it. Then the special rule of course trumps it.[/quote'] The question if an Attack Actions Ends ones Phase is actually unintersting. You can always do "Actions that take No Time", regardless of your phase/aborting: There are "Full Phase Actions", wich also end your phase. "Half Phase" Actions, of wich you can do two per phase. "Attack Actions" are (for me) half phase actions that end your phase. "Zero Phase" Actions are ones that take no time, but can only be done during having or arboting a phase. "No time" Actions are ones you can always do, regardless of your phase. See 6E1 14 and 6E2 18 for mroe details. P.S.: On trick I developed to make a Attack Action to a half Phase action, is using this Trigger: Trigger ("Willing it to happen"; Activation: Zero-Phase Action; Reset: Half Phase Action; Immediatly expires at end of Phase; +1/4). That is nothign I would use for Attacks (and most GM's would forbid such a use most likely), but for things like Boosting a singel Attack: AID, Trigger, Time Limit: Only Last until End of Phase. A nice way to simulate things like Sniper Shoots or Loaded shoots that need extra time (when the +4 DC from Haymaker just isn't enough). Just set the trigger time for what you are aiming as "aiming"/laoding time. Quote Link to comment Share on other sites More sharing options...
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