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Else Earth Corporations


Enforcer84

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Crucible Industries

 

NASDAQ Symbol: CI

Trading at: ($25.5/Share +1.23 from December 2010)

 

Motto: The Fires of Evolution

Joke Motto: Where America Buys Its Superheroes

History: Founded in December of 1945 by the various disparate heads of America's war-time Super Soldier projects, Crucible Industries of Delaware made its name as the most unorthodox of defense contractors. In the age of the Super-Men, CI sees itself as Prometheus, giving the US Government (and a few other Nations trusted by the board of directors) the gift of fire to even the battle field.

 

The original projects CI worked on, powered armor, cybernetics (They called them "Bionics" in the early days), biochemical enhancement (super steroids!) and low grade radiation treatments (regrettably consistent only in making the test subjects ill) have become mainstays. CI is a glorified (and patriotic) think-tank, they own patents on super-materials, cyberware, medicinal drugs, treatments, and monitoring systems. Their labs have consistently produced innovations over the last six decades and they are considered something of a controversial national treasure.

 

 

Crucible Industries has offices in Delaware (Home office), San Fransisco, Denver, Mexico City, and Berlin, they have been working on a site in Toronto for the last two years but have received some push back from a few Canadian-based human rights groups who want their testing methods researched before allowing it.

 

Their detractors call them "Monsters Inc."

 

There are a few skeletons in the closets of CI.

 

 

Surprisingly, CI is on the up and up and has had a marvelous track record on the "Creation of Superhero to Supervillain" ratio. Their volunteers are subjected to rigorous psychological testing and their procedures are rigorously tested prior to any live tests. CI does not believe in cutting corners on safety.

 

In reality, they haven't produced many Superbeings in the last 60 years, either. The bulk of their work has slowly gone to the testing and research technology. Many superheroes have turned to CI when they encounter strange chemicals or energies.

 

 

 

  • The Board of Directors are by and large the same men and woman who started the company in the 1940's One of their most rigorous endeavors has been extending their lifespans. They have publicly given over their positions to proxies, children, or proteges but all nine of the original twelve are still alive and active, 1 has retired and two passed away despite their treatments.
  • Crucible Industries has long been working for the US (and a few other countries) gathering information on meta-humans. They have kept identities secret but the information often includes possible weaknesses and behaviors.
  • The bit about Supervillians and Monsters is true - CI has only two black marks in their existence: the first was Calvin Bishop, briefly known as the Berserker, and the reason for their testing procedures. Calvin went insane and destroyed the original CI labs complex and much of the local area before he was slowed down by the Science League of America and died of a heart attack during the fight; the second was a former high ranking researcher named Dr Tobias Palmer who later joined the Iron Crusade and on his way out stole much as much technology and information as he could.

 

 

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Re: Else Earth Corporations

 

I really like that CI isn't totally cartoonishly evil like other fictional companies (Pentex, Umbrella Corp, etc) and does so somethings that could be seen as positives or at least realistic things for a corporation to do yet has plenty of hooks and possibilities for trouble. Seems more belivable in the long run. Your players won't be wondering why hasn't this supervillain factory been shut down.

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  • 2 weeks later...

Re: Else Earth Corporations

 

Magewerks

 

Euronext Symbol: MAGE

Trading at: (€12/Share -.1 from December 2010)

 

Motto: Exploring the Magic of Technology

Joke/Derisive Motto: The Disney Store

 

History: Magewerks is a new international think-tank that has produced a number of eclectic patents in fields such as electronics, chemistry, biochemistry, medicine, and novelty items/children's toys.

 

Their biggest impact has been using crystalline based power cells, putting them in somewhat competition with American corporations Exxon Energy, Vulcan Industries, and Bryce Engineering.

 

Magewerks is most well known for its eccentric leadership, four men and two women from about Europe who joined forces in the British countryside to create their dream of a no-holds-barred investigation into all things tech and "magic," they often refer to themselves as the Clarke's Law Six.

 

 

 

 

The big secret behind Magewerks is not really a secret at all, it's just not believed. The Clarke's Law Six are practicing Technomages - very rare and often seen as very dangerous devotees to both high technology and magical research.

 

Though the Six are by and large beneficent in outlook, they do have more than a little "Mad scientist" lurking in their good-nature and silliness.

 

Magewerks has contracts with the British Government's Ministry of Arcane and the US's Bureau 13 as well as many of the major players in the magical world by providing IT services, and serve as an extra-dimensional Internet Service Provider.

 

They also function as a magical research facilitator.

 

Finally, they can provide NPC/PC supers. In my world, Magewerks has created a number of "elevated" artificial beings (just to see if they could) they then try to study them - and all the unpleasantness that entails.

 

 

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Re: Else Earth Corporations

 

Magewerks

 

Euronext Symbol: MAGE

Trading at: (€12/Share -.1 from December 2010)

 

Motto: Exploring the Magic of Technology

Joke/Derisive Motto: The Disney Store

 

History: Magewerks is a new international think-tank that has produced a number of eclectic patents in fields such as electronics, chemistry, biochemistry, medicine, and novelty items/children's toys.

 

Their biggest impact has been using crystalline based power cells, putting them in somewhat competition with American corporations Exxon Energy, Vulcan Industries, and Bryce Engineering.

 

Magewerks is most well known for its eccentric leadership, four men and two women from about Europe who joined forces in the British countryside to create their dream of a no-holds-barred investigation into all things tech and "magic," they often refer to themselves as the Clarke's Law Six.

 

 

 

 

The big secret behind Magewerks is not really a secret at all, it's just not believed. The Clarke's Law Six are practicing Technomages - very rare and often seen as very dangerous devotees to both high technology and magical research.

 

Though the Six are by and large beneficent in outlook, they do have more than a little "Mad scientist" lurking in their good-nature and silliness.

 

Magewerks has contracts with the British Government's Ministry of Arcane and the US's Bureau 13 as well as many of the major players in the magical world by providing IT services, and serve as an extra-dimensional Internet Service Provider.

 

They also function as a magical research facilitator.

 

Finally, they can provide NPC/PC supers. In my world, Magewerks has created a number of "elevated" artificial beings (just to see if they could) they then try to study them - and all the unpleasantness that entails.

 

 

 

Hmmm... I get the feeling that if any group in your campaign had a good chance

of opening an interdimensional doorway to an alternate Earth -- say, the alternate

Earth code-named Merlin -- these folks are the ones that'd manage to pull it off.

 

 

Major Tom 2009 :sneaky:

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