Christopher Posted September 13, 2011 Report Share Posted September 13, 2011 Problem: Player wants a power with a Side Effect, but using the plain Rules brings not the Right Result. For example: A Power that only causes STUN Damage* or only causes Body damage as Side Effect He wants a Summoned Monster as a side effect, but the Summon should have a Limited duration. Or he wants to mimic drugs adiction. The Drug works no matter if you suffer the adiction effect or not, but you do not always risk adiction so a Required Roll + Side Effect would not work. But a Side Effects whose Effect only works on a Roll might work. (* I know we could do the first with Drain STUN as Side Effect, but sometimes you want to/have to use normal Damage for it) I will first tell you how I would do it: When determining if a certain Side Effect is "enough" to allow the Limitation Value of a Minor/Major/Extreme Side Effect, the Active Points and Real Points of the Effect must be at least as high as the Minimum for that Side Effect Level Example: a 60 AP Power with Minor Side Effect would need 15 AP of Side Effect. So 3d6 Normal Damage would be okay. A 6d6 Normal Damage Effect would count as Major Side Effect But, a 6D6 Normal Damage (30 AP) effect with a -1 Limitation (15 Real Cost) would only Count as a Minor Side Effect. One problem is of course finding the Right Values (they have to be valued from the Viewpoint of a Side Effect, wich get's total ignorance of defenses for free). Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted September 14, 2011 Report Share Posted September 14, 2011 Re: Limiting the Effect of a "Side Effect" Limitation Well, a Side Effect can have an advantage on it. (6e1 394) It would make sense that it could have a Limitation as well, within reason (no Foci that the character can just get rid of, for example). Quote Link to comment Share on other sites More sharing options...
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