Narf the Mouse Posted October 23, 2011 Report Share Posted October 23, 2011 Hopefully, this'll be clearer than before. I like Fantasy Hero; fantasy is my favorite genre. However, Fantasy Hero doesn't really support "Zero-to-Hero" style gaming; I'd also like to write my own setting. So, I'm writing my own "Fantasy Hero book" and setting. You can see it here: A Few Slight Delays I have a Questions and Answers page. I'm looking for comments, ideas and critiques, thanks. Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted October 24, 2011 Report Share Posted October 24, 2011 Re: A Few Slight Delays: Building a Hero System system and setting Yeah, did you MEAN to be confusing? Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 24, 2011 Author Report Share Posted October 24, 2011 Re: A Few Slight Delays: Building a Hero System system and setting Yeah, did you MEAN to be confusing? ...Only on the last line. Any suggestions on clearing stuff up? Edit: Does it make more sense now? Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted October 24, 2011 Report Share Posted October 24, 2011 Re: A Few Slight Delays: Building a Hero System system and setting Yes, but I guess I have a slight difficulty in that.... how can you differentiate non-setting specific species from setting specific species? Is this sort of like redoing Fantasy Hero and then the specific setting books like Valdorian Age? Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 24, 2011 Author Report Share Posted October 24, 2011 Re: A Few Slight Delays: Building a Hero System system and setting Yes' date=' but I guess I have a slight difficulty in that.... how can you differentiate non-setting specific species from setting specific species? Is this sort of like redoing Fantasy Hero and then the specific setting books like Valdorian Age?[/quote'] Yep, only to my taste. Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted October 24, 2011 Report Share Posted October 24, 2011 Re: A Few Slight Delays: Building a Hero System system and setting Ah, ahora cacho. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 24, 2011 Author Report Share Posted October 24, 2011 Re: A Few Slight Delays: Building a Hero System system and setting Ah' date=' ahora cacho.[/quote'] ..."Chub now"? Did Google Translate miss something?, cause that makes no sense. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 24, 2011 Author Report Share Posted October 24, 2011 Re: A Few Slight Delays: Building a Hero System system and setting Defined a long list of starting cash and income for the Money perk: http://www.obsidianportal.com/campaign/a-few-slight-delays/wikis/lands-and-money Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 24, 2011 Author Report Share Posted October 24, 2011 Re: A Few Slight Delays: Building a Hero System system and setting Rough-drafted some armours: http://www.obsidianportal.com/campaign/a-few-slight-delays/wikis/armour Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted October 24, 2011 Report Share Posted October 24, 2011 Re: A Few Slight Delays: Building a Hero System system and setting ..."Chub now"? Did Google Translate miss something?' date=' cause that makes no sense.[/quote'] Chilean slang. "Now I get it." It imitates the sound of the English word "catch," and thus isn't properly a Spanish term. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 24, 2011 Author Report Share Posted October 24, 2011 Re: A Few Slight Delays: Building a Hero System system and setting Chilean slang. "Now I get it." It imitates the sound of the English word "catch' date='" and thus isn't properly a Spanish term.[/quote'] Thanks. Any comments on the link in question? Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted October 25, 2011 Report Share Posted October 25, 2011 Re: A Few Slight Delays: Building a Hero System system and setting Playing/GM'ing Fantasy HERO is 90% atmosphere. As the GM, you need to present the atmosphere of your campaign setting to reinforce the Fantasy elements you want to emphasize while playing. Play up Special Effects and the flavor of things. Make sure Fantasy tropes and stereotypes are adhered to as much as you wish to represent them in your campaign setting. As far as the mechanics are concerned, the main thing is figuring out how magic/faith works (if you plan to use it, and looking at your setting above, it looks like you do plan to) and figuring out which Optional Rules you wish to use in your game such as Hit Location, Impairing/Disabling, Bleeding, Critical Hits, Fumbles, sectional armor etc. I have more advice, but my breakfast is ready and my wife is giving me the stink-eye. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 25, 2011 Author Report Share Posted October 25, 2011 Re: A Few Slight Delays: Building a Hero System system and setting Playing/GM'ing Fantasy HERO is 90% atmosphere. As the GM, you need to present the atmosphere of your campaign setting to reinforce the Fantasy elements you want to emphasize while playing. Play up Special Effects and the flavor of things. Make sure Fantasy tropes and stereotypes are adhered to as much as you wish to represent them in your campaign setting. As far as the mechanics are concerned, the main thing is figuring out how magic/faith works (if you plan to use it, and looking at your setting above, it looks like you do plan to) and figuring out which Optional Rules you wish to use in your game such as Hit Location, Impairing/Disabling, Bleeding, Critical Hits, Fumbles, sectional armor etc. I have more advice, but my breakfast is ready and my wife is giving me the stink-eye. Thanks. I hadn't quite considered it that way. Yes, I really do need to figure that out. I figure I'll construct a few different combat implementations that can be used. Feel free to post when you're done. Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted October 25, 2011 Report Share Posted October 25, 2011 Re: A Few Slight Delays: Building a Hero System system and setting Thanks. I hadn't quite considered it that way. Yes, I really do need to figure that out. I figure I'll construct a few different combat implementations that can be used. Feel free to post when you're done. Yes indeed. Magic can be a big one, since the rules of magic change from setting to setting, fantasy novel to fantasy novel. Think of how magic works in your favorite fantasy novel or campaign setting. Then try and conform the HERO rules around that. For example, I like how magic works in the Rolemaster game system with Essence, Channeling (faith) and Mentalism being the three realms of magical power. Their entire magic system is designed around that concept. It is used in the Shadow World campaign setting that came out for Rolemaster and Fantasy Hero back in the 90's. I spent many years tweaking and adjusting HERO to make the three realms of power system work in HERO terms so that I could use the Shadow World campaign setting without deviating from it's magical concepts too far. Now, HERO is ultimately flexible. One of the most flexible games on the market, bar none. I don't have to deviate from "normal" HERO rules too far to get the flavor I want. It simply requires consistency in the rules I use when dealing with Magic, Faith and magical weapons and effects. For example, the Rolemaster system uses "Power Points" for mages to cast their spells. In Hero, we use Endurance, so in order to keep the "flavor" of the Power Point system, I use a new Endurance secondary stat called Power Points based off EGO, INT and PRE instead of CON. In Rolemaster, characters can fail and even fumble spellcasting, thus in HERO I use Requires a Skill Roll with the standard -1/10 Active Points penalty with a "fumble" on a failed roll of 17 or 18. A spell fumble can be Endurance (oops..Power Point) drain, reduction in spell casting ability (drain to the Mages Multipower pool) penalties to cast spells for a while, all the way to spell internalization where the character can take damage (based on the Active Points of the spell) Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 25, 2011 Author Report Share Posted October 25, 2011 Re: A Few Slight Delays: Building a Hero System system and setting Thanks. I may end up providing a few different magic systems in the "System" section and then picking the one I like best for the setting. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 25, 2011 Author Report Share Posted October 25, 2011 Re: A Few Slight Delays: Building a Hero System system and setting http://www.obsidianportal.com/campaign/a-few-slight-delays/wikis/species-generic Quote Link to comment Share on other sites More sharing options...
djkester Posted October 25, 2011 Report Share Posted October 25, 2011 Re: A Few Slight Delays: Building a Hero System system and setting @Narf The Mouse I'm going to favorite your campaign and keep watching this thread. I've been working on a similar project although I think for me its my first go and I'm taking on a slightly more story bent approach. However, you can check it out here. The WIKI navigation isn't all that tight yet. So you might find the project history on the campaign home screen helpful in finding stuff as well. If you see anything you'd like to borrow or whatever feel free to do so. Its all there for people to use. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 25, 2011 Author Report Share Posted October 25, 2011 Re: A Few Slight Delays: Building a Hero System system and setting @Narf The Mouse I'm going to favorite your campaign and keep watching this thread. I've been working on a similar project although I think for me its my first go and I'm taking on a slightly more story bent approach. However, you can check it out here. The WIKI navigation isn't all that tight yet. So you might find the project history on the campaign home screen helpful in finding stuff as well. If you see anything you'd like to borrow or whatever feel free to do so. Its all there for people to use. Looks interesting. I didn't read the whole thing, but I did look around. Your magic system seems pretty free-form and interesting for that. Your history might have too long a span of time, though - 40,000 years at least of recorded history is an immense length of time, as far as historical records go. You've also thought of some things I haven't, like domesticated animals. Quote Link to comment Share on other sites More sharing options...
djkester Posted October 26, 2011 Report Share Posted October 26, 2011 Re: A Few Slight Delays: Building a Hero System system and setting For me this is a living project. The goal for next year is to define enough of things to make the world feel big. Leaving enough open that I can explore as time goes on the world. I may borrow stuff from you. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 26, 2011 Author Report Share Posted October 26, 2011 Re: A Few Slight Delays: Building a Hero System system and setting For me this is a living project. The goal for next year is to define enough of things to make the world feel big. Leaving enough open that I can explore as time goes on the world. I may borrow stuff from you. Sure. Just, y'know, don't copy exactly, cause that brings up all sorts of legal issues. Quote Link to comment Share on other sites More sharing options...
djkester Posted October 26, 2011 Report Share Posted October 26, 2011 Re: A Few Slight Delays: Building a Hero System system and setting I likely will just link to your site. Much easier for me. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 26, 2011 Author Report Share Posted October 26, 2011 Re: A Few Slight Delays: Building a Hero System system and setting I likely will just link to your site. Much easier for me. Heh, sure. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted November 1, 2011 Author Report Share Posted November 1, 2011 Re: A Few Slight Delays: Building a Hero System system and setting http://www.obsidianportal.com/campaign/a-few-slight-delays/wikis/weapons-play-generic - Only Assassin, Generic so far. OTOH, it seems like a very complete Assassin page. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted November 1, 2011 Author Report Share Posted November 1, 2011 Re: A Few Slight Delays: Building a Hero System system and setting http://www.obsidianportal.com/campaign/a-few-slight-delays/wikis/ring-enchantments-generic - And now for some ring enchantments. Powerful and not too expensive, as long as you don't stack them... Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted November 3, 2011 Author Report Share Posted November 3, 2011 Re: A Few Slight Delays: Building a Hero System system and setting http://www.obsidianportal.com/campaign/a-few-slight-delays/wikis/footsoldier-generic - Who are you calling a "Standard Normal"? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.