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3.5 Reich Fear Team : "Das Medic" - new villain team, feel free to comment :)


IKerensky

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"Fraulein Hilde: Die Krankenschwester"

 

 

Hilde is a young women in her twenties, with blond hair, blue eyes and long legs, or so she would be for someone that can catch her out of her Combat Medic Suit. Her origins aren't well know but she was educated in Docktor Von Fear secret 3.5rd Reich underground lair.

 

 

She demonstrate a real flair for all that is technical and medical and quickly was selected as the official support of the Steel Giants. She was given a battle support armored vehicule ('Ferdi') with whom whe was wired.

 

 

She is equiped with a full armored combat suit (with a mini-skirt and leather boots), and wear a complexe apparel on her back she can use to provide repair and healing at the front.

 

 

She dont hesitate to climb on the back of her team during fight so she can keep them fonctionning. Or she can use 'Ferdi' magnetic crane to load them and transport/resupply/fix them.

 

 

She is quite joyfull but deeply loyal to her team and her leaders orders. Not really a villain by choice.

 

 

[b][b]Fraulein Hilde: Die Krankenschwester[font=&amp][/font][/b][/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
10    STR     0   10      11-       HTH Damage 2d6  END [1]
25    DEX     30   25      14-       
10    CON     0   10      11-
15    BODY    5   15      
28    INT     18   28      15-       PER Roll 15-
20    EGO     10   20      13-       
20    PRE     10   20      13-       PRE Attack: 4d6
3    OCV     0   3          
7    DCV     20   7          
3    OMCV     0   3          
6    DMCV     9   6          
2    PD      0   2/8             2/8 PD (0/6 rPD)
2    ED      0   2/8             2/8 ED (0/6 rED)
6    SPD     40   6                 Phases:  2, 4, 6, 8, 10, 12
4    REC     0   4
20    END     0   20
30    STUN    5   30
20    RUN      8   20m                END [2]
8    SWIM     2   8m                END [1]
8    LEAP     2   8m                8m forward, 4m upward

[b]CHA Cost: 159[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
32     [b][i]Sexy Armored Outfit[/i][/b]: Resistant Protection (6 PD/6 ED/5 Mental Defense/5 Power Defense/5 Flash Defense:  Hearing Group/5 Flash Defense:  Sight Group) (48 Active Points); OIF (-1/2) - END=0
10     [b][i]Wired to Ferdi[/i][/b]: Mind Link , Machine class of minds, One Specific Mind, Psychic Bond - END=0
15     [b][i]UHF Helmet device[/i][/b]: Radio Perception/Transmission (Radio Group), MegaScale (1m = 10 km; +1 1/4) (22 Active Points); OIF (-1/2) - END=0
33     [b][i]Combat Engineer/Medic Pack[/i][/b]: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +1/2) (90 Active Points); all slots Gestures (Requires both hands; -1/2), OIF (-1/2), Restrainable (-1/2), Concentration (1/2 DCV; -1/4) - END=
1f     1)  [b][i]Combat Repair Pack[/i][/b]: Healing BODY 3d6 (30 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Limited Special Effect Common SFX (Limited to Repair Machines; -1/2), Gestures (Requires both hands; -1/2), OIF (-1/2), Restrainable (-1/2), Concentration (1/2 DCV; -1/4) - END=0
1f     2)  [b][i]Combat Medic Pack[/i][/b]: Healing BODY 3d6 (30 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Gestures (Requires both hands; -1/2), OIF (-1/2), Restrainable (-1/2), Limited Special Effect Very Common SFX (Cannot be used on machines; -1/4), Concentration (1/2 DCV; -1/4) - END=0
1f     3)  [b][i]Combat Wakeup Pack[/i][/b]: Healing STUN 3d6 (30 Active Points); Gestures (Requires both hands; -1/2), OIF (-1/2), Restrainable (-1/2), Concentration (1/2 DCV; -1/4) - END=0
1f     4)  [b][i]Combat Powerpack[/i][/b]: Healing END 3d6 (30 Active Points); Limited Special Effect Uncommon SFX (Only for the Combat Suit of her team; -1), Gestures (Requires both hands; -1/2), OIF (-1/2), Restrainable (-1/2), Concentration (1/2 DCV; -1/4) - END=0
7     [b][i]Magnetic Pads[/i][/b]: Clinging (30 STR) (17 Active Points); Limited Power Power loses about half of its effectiveness (Only work on Metallic Magnetic area; -1), OIF (-1/2) - END=0

[b]POWERS Cost: 101[/b]

[b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
4      Martial Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3      Martial Grab:  1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 20 STR for holding on
4      Martial Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 20 STR to Disarm

[b]MARTIAL ARTS Cost: 11[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      Acrobatics 14-
3      Analyze:  Combat 15-
3      Breakfall 14-
3      Climbing 14-
3      Combat Driving 14-
3      Concealment 15-
3      Contortionist 14-
3      Demolitions 15-
7      Electronics 17-
7      Inventor 17-
7      Mechanics 17-
3      Paramedics 15-
3      Security Systems 15-
2      PS: Combat Medic 11-
2      PS: Combat Engineer 11-
6      Weaponsmith (Firearms, Incendiary Weapons, Missiles & Rockets) 16-
0      Language:  German (idiomatic) (4 Active Points)
1      Language:  French (basic conversation)
3      Language:  English (completely fluent)

[b]SKILLS Cost: 65[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
40      Vehicles & Bases

[b]PERKS Cost: 40[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
12      Combat Luck (6 PD/6 ED)
5      Eidetic Memory
3      Lightning Calculator
4      Speed Reading (x10)

[b]TALENTS Cost: 24[/b]
[b][u]Value[/u]  [u]COMPLICATIONS[/u][/b]
20     Social Complication:  Enlisted: Must follow orders strictly Very Frequently, Severe, Not Limiting In Some Cultures
15     Psychological Complication:  Sensible to other people pains, healer at heart (Common; Strong)
10     Distinctive Features:  Attractive and Skimpy Outfit (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15     Hunted:  Child of the 3.5rd Reich Very Frequently (Mo Pow; Watching)
15     Social Complication:  Young and independant woman in the 50's Very Frequently, Major, Not Limiting In Some Cultures

[b]COMPLICATIONS Points: 75[/b]

Base Pts: 400
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 400



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Re: 3.5 Reich Fear Team : "Das Medic" - new villain team, feel free to comment :)

 

[b]Ferdi - Armored Repair Unit[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
55    STR     10   55      20-       HTH Damage 11d6  END [5]
10    DEX     0   10      11-       

40    BODY    23   40      



3    OCV     0   3          
0    DCV     -15   0          


40    PD      57   40             40 PD (40 rPD)
40    ED      57   40             40 ED (40 rED)
2    SPD     0   2                 Phases:  6, 12



24    RUN      12   24m                END [0]
0    SWIM     -2   0m                END [0]
0    LEAP     -2   0m                0m forward, 0m upward

[b]CHA Cost: 175[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
25     Telekinesis (46 STR) (69 Active Points); Only Works On Limited Types Of Objects Limited Group of Objects (Only on Mettalic Objects; -1/2), Restrainable (-1/2), OIF (-1/2), Limited Range (-1/4) - END=7

[b]POWERS Cost: 25[/b]





Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 200



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Re: 3.5 Reich Fear Team : "Das Medic" - new villain team, feel free to comment :)

 

Thanks for the information, I will try to find something. The idea is more to sound German than to be good german ;)

Perhaps something like : "Die Nurse" or some very long contracted german word that mean : young woman that work to heal other people.

 

 

I will also add some DISPEL, DRAIN POWER option in the MPP so she can do a bit of retro-engeneering.

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