JmOz Posted June 7, 2012 Report Share Posted June 7, 2012 I got it in my head to do some street level versions of classic characters. Now obviously I set some rules. 300 points, not trying to get exact copies, but a character that is recognisable as the character. In some cases this will be more homage than true to the character, others will be pretty close. Why the names i am using is the classic characters name, the idea is more for a "I want to play this guy ina street level game" starting point First up, is what many feel was the first super hero---The MAn FROM KRYPTON Superman 300 Clark Kent VAL CHA Cost Roll Notes 50 STR 40 19- HTH Damage 10d6 END [2] 18 DEX 16 13- 30 CON 20 15- 13 INT 3 12- PER Roll 16- 13 EGO 3 12- 15 PRE 5 12- PRE Attack: 3d6 7 OCV 20 6 DCV 15 3 OMCV 0 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12 10 PD 8 10/20 PD (0/10 rPD) 10 ED 8 10/20 ED (0/10 rED) 10 REC 6 50 END 6 15 BODY 5 50 STUN 15 Movement Cost Meters Notes RUNNING 8 20m/40m END [2] SWIMMING 2 8m/16m END [1] LEAPING 8 20m 20m forward, 10m upward Characteristics Total: 211 Cost Powers 37 Bulletproof: Resistant Protection (10 PD/10 ED), Hardened (+1/4) (37 Active Points) - END=0 12 Super Senses: +4 PER with all Sense Groups - END=0 12 Super Strength: Reduced Endurance (1/2 END; +1/4) (12 Active Points) applied to STR - END= Powers Total: 61 Cost Skills 3 Breakfall 13- 3 Charm 12- 3 Conversation 12- 3 Criminology 12- 3 Deduction 12- 3 High Society 12- 3 KS: Current Events 12- 3 Streetwise 12- 3 PS: Reporter 12- Skills Total: 27 Cost Perks 1 Fringe Benefit: Press Pass Perks Total: 1 Value Complications 10 Dependent NPC: Girl Friend Infrequently (Normal) 15 Social Complication: Secret ID Frequently, Major 20 Psychological Complication: Code vs Killing (Common; Total) 15 Hunted: Frequently (Less Pow; NCI; Harshly Punish) Complications Points: 60 Base Points: 300 Experience: 0 Experience Unspent: 0 Total Character Cost: 300 Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 9, 2012 Author Report Share Posted June 9, 2012 Re: Street level versions of the classics well, 86 views, no comments...Maybe a beutiful Greek Goodess will get some comments... Wonder Woman 300 Diana VAL CHA Cost Roll Notes 15 STR 5 12- / 15- HTH Damage 3d6/6d6 END [1/2] 18 DEX 16 13- / 14- 25 CON 5 14- 13 INT 3 12- PER Roll 12- 15 EGO 5 12- 15 PRE 5 12- PRE Attack: 3d6 8 OCV 25 8 DCV 25 3 OMCV 0 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12/3, 5, 8, 10, 12 7 PD 5 7/15 PD (0/8 rPD) 7 ED 5 7/15 ED (0/8 rED) 5 REC 1 30 END 2 15 BODY 5 30 STUN 5 Movement Cost Meters Notes RUNNING 0 12m/24m END [1] SWIMMING 0 4m/8m END [1] LEAPING 2 8m 8m forward, 4m upward FLIGHT 10m/20m Characteristics Total: 137 Cost Powers Belt, all slots IIF (-1/4) - END= 8 1) +10 CON (10 Active Points); IIF (-1/4) - END= 15 2) +15 STR, Reduced Endurance (1/2 END; +1/4) (19 Active Points); IIF (-1/4) - END=1 10 Costume: Resistant Protection (5 PD/5 ED) (15 Active Points); OIF (-1/2) - END=0 6 Lasso: Stretching 10m, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Limited Body Parts/Limited manipulation (-1/4), Range Modifier Applies (-1/4) - END=0 Sandles, all slots IIF (-1/4) - END= 8 1) +1 SPD (10 Active Points); IIF (-1/4) - END= 8 2) +5 DEX (10 Active Points); IIF (-1/4) - END= 4 3) Flight 10m (10 Active Points); Gliding (-1), IIF (-1/4) - END=0 8 Vambraces: +4 With Martial Block (Ranged or Melee)/ Martial Dodge (12 Active Points); OIF (-1/2) - END= Powers Total: 67 Cost Martial Arts 3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 4d6 / 7d6 Strike, Target Falls 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR / 40 STR to Disarm 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 25 STR / 40 STR for holding on 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 / 8d6 Strike 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 / 6d6 +v/10, Target Falls 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 7d6 / 10d6 Strike 2 Weapon Element: Chain & Rope Weapons, Empty Hand, Vambraces Martial Arts Total: 32 Cost Skills 10 +2 with Martial Arts 3 Acrobatics 13- (14-) 2 Animal Handler (Equines) 12- 3 Breakfall 13- (14-) 3 Bureaucratics 12- 3 Charm 12- 3 Combat Piloting 13- (14-) 3 High Society 12- 3 KS: Ancient Greek Culture 12- 3 Language: English (completely fluent) 3 Language: Greek (Ancient Greek is Native) (completely fluent) 3 Mimicry 12- 3 Riding 13- (14-) 0 TF: Combat Aircraft, Equines 3 Teamwork 13- (14-) 4 WF: Axes, Maces, Hammers, and Picks, Blades, Chain & Rope Weapons, Staffs Skills Total: 52 Cost Talents 6 Combat Luck (3 PD/3 ED) 6 +2/+2d6 Striking Appearance (vs. all characters) Talents Total: 12 Value Complications 10 Dependent NPC: Various guides to "Man's World" Frequently (Normal; Useful Noncombat Position or Skills) 15 Physical Complication: Unfamiliar with "Man's World" (Frequently; Slightly Impairing) 20 Psychological Complication: Code of the Amazon (Common; Total) 15 Social Complication: Public ID Frequently, Major Complications Points: 60 Base Points: 300 Experience: 0 Experience Unspent: 0 Total Character Cost: 300 Quote Link to comment Share on other sites More sharing options...
Laundry Knight Posted June 9, 2012 Report Share Posted June 9, 2012 Re: Street level versions of the classics Actually, I have considered doing something like that for my own campaign. Most of the NPC heroes in my world are being built on low-powered super or less with the PCs being near the top of the food chain with standard supers. I may have to steal these from you to save myself a lot of work. I hope to see more. Quote Link to comment Share on other sites More sharing options...
Pattern Ghost Posted June 10, 2012 Report Share Posted June 10, 2012 Re: Street level versions of the classics Wonder Woman's sort of the poster child for Missile Deflection, strange to see her without it. Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 10, 2012 Author Report Share Posted June 10, 2012 Re: Street level versions of the classics 6th edition has made deflection a ranged ability, while permiting anyone to block vs range. In play I would tend to allow her to "convert" her bonus DCV into OCV for blocking purposes (From the Vambraces). Otherwise she has a Block OCV of 12 (14 if you allow her to convert) The mopre I think about it though, I should make the bracelets +3 with Martial Block & Dodge Quote Link to comment Share on other sites More sharing options...
McCoy Posted June 10, 2012 Report Share Posted June 10, 2012 Re: Street level versions of the classics 6th edition has made deflection a ranged ability, while permiting anyone to block vs range. In play I would tend to allow her to "convert" her bonus DCV into OCV for blocking purposes (From the Vambraces). Otherwise she has a Block OCV of 12 (14 if you allow her to convert) The mopre I think about it though, I should make the bracelets +3 with Martial Block & Dodge I would use Force Wall, requires DEX roll. Same with Cap's Shield. They do seem to block some autofires and area effects with them. OTOH, there is an upper limit to what a force wall can block, not so much deflection and dodging. Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 10, 2012 Author Report Share Posted June 10, 2012 Re: Street level versions of the classics True, and doing it on a budget makes it so that compromises must be made...however I would probably not use a dex roll, it's an ease of play issue... So I am editing the original a bit on her, Made her costume a OIF (Questionable, but appropriate for genre), and changed her Vambraces to a +4 with Martial Block (Ranged and Melee) and Martial Dodge Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 10, 2012 Author Report Share Posted June 10, 2012 Re: Street level versions of the classics Something odd I noticed, is that the export format is being selective with which characteristics, so for ease of refrence Str: 15/30 Dex 18/23 Con 15/25 Speed 4/5 PD & ED 7/15 (8 r)---3 from Combat luck, 5 from armor Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 11, 2012 Author Report Share Posted June 11, 2012 Re: Street level versions of the classics So, anyways, started to do Batman...and a barebones, striped to the core of the concept, is coming in at 60 points over budget... Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 11, 2012 Author Report Share Posted June 11, 2012 Re: Street level versions of the classics So here is Batman, so many sacrifices, so many... Batman 300 Bruce Wayne VAL CHA Cost Roll Notes 20 STR 10 13- HTH Damage 4d6 END [2] 20 DEX 20 13- 20 CON 10 13- 20 INT 10 13- PER Roll 13- 13 EGO 3 12- 20 PRE 10 13- PRE Attack: 4d6 7 OCV 20 8 DCV 20 3 OMCV 0 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12 7 PD 5 7 PD (0 rPD) 7 ED 5 7 ED (0 rED) 6 REC 2 30 END 2 12 BODY 2 30 STUN 5 Movement Cost Meters Notes RUNNING 0 12m/25m,/96m/200m END [1/4] SWIMMING 0 4m/8m END [1] LEAPING 1 5m 5m forward, 2 1/2m upward SWINGING 20m/40m Characteristics Total: 148 Cost Powers 20 Utility Belt: Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2) - END= 1f 1) Batarang: Blast 6d6 (30 Active Points); OIF (-1/2), 6 Recoverable Charges (-1/4), Range Based On Strength (-1/4) - END=[6 rc] 1f 2) Batlines: (Total: 30 Active Cost, 13 Real Cost) Swinging 20m, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1) (Real Cost: 7) plus Stretching 10m, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Limited Body Parts (-1/4), Range Modifier Applies (-1/4) (Real Cost: 6) - END=0 1f 3) Smoke Bombs: Change Environment (-5 to Normal Sight PER Rolls), Personal Immunity (+1/4), Area Of Effect (5m Radius; +1/2) (17 Active Points); OIF (-1/2), Range Based On Strength (-1/4), 12 Continuing Charges lasting 1 Extra Phase each (-0) - END=[12 cc] 1f 4) Microbombs: Killing Attack - Ranged 1d6, Area Of Effect (4m Radius; +1/4), Penetrating (+1/2) (26 Active Points); OIF (-1/2), Range Based On Strength (-1/4), 12 Charges (-1/4) - END=[12] 1f 5) Rebreather: Life Support (Self-Contained Breathing) (10 Active Points); OIF (-1/2), 1 Continuing Fuel Charge lasting 1 Hour (-0) - END=[1 cc] 1f 6) Motorcycle: Running +13m (12m/25m total), x8 Noncombat, Rapid Noncombat Movement (+1/4) (29 Active Points); OIF Bulky (-1) - END=3 Costume, all slots OIF (-1/2) - END= 3 1) Starlight Lenses: Nightvision (5 Active Points); OIF (-1/2) - END=0 4 2) Fearful Appearence: +10 PRE (10 Active Points); Only for Fear Effects (-1), OIF (-1/2) - END= 3 3) Dark Color: +2 w/ Stealth, Shadowing, Concealment (6 Active Points); Only in appropriate situations (-1/2), OIF (-1/2) - END= 7 4) Radio: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2), Sense Affected AsRadio or Hearing [any other Sense] (-1/4) - END=0 3 5) Cape: +1 DCV (5 Active Points); OIF (-1/2) - END= Powers Total: 46 Cost Martial Arts 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/10, Target Falls 5 Sacrifice Strike: 1/2 Phase, +1 OCV, -2 DCV, 8d6 Strike Martial Arts Total: 16 Cost Skills 24 +2 Overall 3 Breakfall 13- 3 Climbing 13- 3 Combat Driving 13- 3 Computer Programming 13- 3 Concealment 13- 3 Criminology 13- 3 Deduction 13- 1 Forensic Medicine 8- 3 High Society 13- 3 KS: Criminals 13- 3 Lockpicking 13- 3 Shadowing 13- 3 Stealth 13- 3 Streetwise 13- 3 Interrogation 13- Skills Total: 67 Cost Perks 2 Positive Reputation (A medium-sized group) 11-, +2/+2d6 15 Money: Filthy Rich Perks Total: 17 Cost Talents 6 Combat Luck (3 PD/3 ED) Talents Total: 6 Value Complications 15 Psychological Complication: Obsessed with Justice (Common; Strong) 20 Psychological Complication: Code vs Killing (Common; Total) 10 Social Complication: Secret ID Infrequently, Major 5 Dependent NPC: Robin and Alfred Infrequently (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills; Group DNPC: x2 DNPCs) 10 Hunted: Joker and other rogues Infrequently (As Pow; Harshly Punish) Complications Points: 60 Base Points: 300 Experience: 0 Experience Unspent: 0 Total Character Cost: 300 Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 15, 2012 Author Report Share Posted June 15, 2012 Re: Street level versions of the classics So, did the flash next. Noticed something about the skills on him. Most of the characters in the JLA (the big 7 at least), have grounds for the standard Street level skills (deduction, streetwise, etc...). Supes as a reporter, Flash as a cop, Martian Manhunter as a detective, Bats, well as bats, so here is the scarlet speedster The Flash Barry Allen VAL CHA Cost Roll Notes 10 STR 0 11- HTH Damage 2d6 END [1] 28 DEX -4 15- 15 CON 5 12- 18 INT 8 13- PER Roll 13- 13 EGO 3 12- 15 PRE 5 12- PRE Attack: 3d6 8 OCV 0 8 DCV 0 3 OMCV 0 4 DMCV 3 6 SPD 10 Phases: 2, 4, 6, 8, 10, 12 5 PD 3 5/10 PD (0/5 rPD) 5 ED 3 5/10 ED (0/5 rED) 10 REC 1 40 END 1 10 BODY 0 40 STUN 5 Movement Cost Meters Notes RUNNING -2 20m/40m END [1] SWIMMING 0 4m/8m END [1] LEAPING 0 4m 4m forward, 2m upward FLIGHT 30m/60m Characteristics Total: 41 Cost Powers Superspeed Powers, all slots Unified Power (-1/4) - END= 32 1) +20 DEX (40 Active Points); Unified Power (-1/4) - END= 24 2) +3 SPD (30 Active Points); Unified Power (-1/4) - END= 20 3) +5 OCV (25 Active Points); Unified Power (-1/4) - END= 20 4) +5 DCV (25 Active Points); Unified Power (-1/4) - END= 4 5) +5 REC (5 Active Points); Unified Power (-1/4) - END= 2 6) +15 END (3 Active Points); Unified Power (-1/4) - END= 4 7) +10 STUN (5 Active Points); Unified Power (-1/4) - END= 10 8) Protective FIeld: Resistant Protection (5 PD/5 ED) (15 Active Points); Nonpersistent (-1/4), Unified Power (-1/4) - END=0 12 9) Running +10m (20m total), Reduced Endurance (0 END; +1/2) (15 Active Points); Unified Power (-1/4) - END= 7 10) Rapid ( x1,000) with Normal Sight (9 Active Points); Unified Power (-1/4) - END=0 7 11) Rapid ( x1,000) with Normal Hearing (9 Active Points); Unified Power (-1/4) - END=0 19 12) Skills at Superspeed: +2 Overall (24 Active Points); Unified Power (-1/4) - END= 24 Superspeed: Multipower, 30-point reserve, (30 Active Points); Unified Power (-1/4) - END= 2f 1) Superspeed: Flight 30m (30 Active Points); Only In Contact With A Surface (-1/4) - END=3 2f 2) Real Superspeed: Flight 10m, MegaScale (1m = 10,000 km; +2) (30 Active Points); Only In Contact With A Surface (-1/4) - END=3 3f 3) Superspeed effects: Change Environment (+1 Wind Levels, Varying Combat Effects), Area Of Effect (8m Radius; +1/2), Varying Effect Limited Group (+1/2) (30 Active Points) - END=3 2f 4) Wind Blasts: Blast 6d6 (30 Active Points); Concentration (1/2 DCV; -1/4) - END=3 1f 5) Wrap this up: Entangle 3d6, 3 PD/3 ED (30 Active Points); OIF (Objects of availability; -1/2), Defense based on objects (-1/2), No Range (-1/2) - END=3 Powers Total: 195 Cost Martial Arts 5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove 5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 20 STR for holding on; FMove 5 Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 20 STR to Disarm; FMove 5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 2d6 +v/10; FMove Martial Arts Total: 20 Cost Skills 3 Acrobatics 15- 3 Breakfall 15- 3 Bureaucratics 12- 3 Criminology 13- 3 Deduction 13- 3 KS: Police 13- 3 Forensic Medicine 13- 3 PS: Police Scientist 13- 3 Power: Superspeed 15- 3 Scientist 2 1) Science Skill: Balistics 13- (3 Active Points) 2 2) Science Skill: Chemistry 13- (3 Active Points) 2 3) Science Skill: Physics 13- (3 Active Points) 3 CK: The City 13- 3 Streetwise 12- Skills Total: 42 Cost Perks 2 Fringe Benefit: Local Police Powers Perks Total: 2 Value Complications 10 Dependent NPC: Iris West Infrequently (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 0 Dependent NPC: Wally West Infrequently (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills) 15 Hunted: Rogue gallery Frequently (As Pow; Harshly Punish) 20 Psychological Complication: True Blue Hero (Very Common; Strong) 15 Social Complication: Secret ID Frequently, Major Complications Points: 60 Base Points: 200 Experience: 0 Experience Unspent: 0 Total Character Cost: 300 His physical stats without the speedforce would be 10 STR 0 11- HTH Damage 2d6 END [1] 8 DEX -4 15- 15 CON 5 12- 18 INT 8 13- PER Roll 13- 13 EGO 3 12- 15 PRE 5 12- PRE Attack: 3d6 3 OCV 0 3 DCV 0 3 OMCV 0 4 DMCV 3 3 SPD 10 Phases: 4, 8, 12 5 PD 3 5 PD (0 rPD) 5 ED 3 5 ED (0 rED) 5 REC 1 25 END 1 10 BODY 0 30 STUN 5 Thoughts? Quote Link to comment Share on other sites More sharing options...
Pattern Ghost Posted June 15, 2012 Report Share Posted June 15, 2012 Re: Street level versions of the classics 6th edition has made deflection a ranged ability, while permiting anyone to block vs range. In play I would tend to allow her to "convert" her bonus DCV into OCV for blocking purposes (From the Vambraces). Otherwise she has a Block OCV of 12 (14 if you allow her to convert) The mopre I think about it though, I should make the bracelets +3 with Martial Block & Dodge Thanks. Who'da thunk it? (Well, anyone who has read 6th, really...) Quote Link to comment Share on other sites More sharing options...
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