Jump to content

Mega Man


Claire Redfield

Recommended Posts

So I am statting up that icon of video game history: Mega Man. He costs a ton so far. That's to be expected. As a robot, he has a lot of 0 END powers, and his most famous powers, the Mega Buster and the copy system, don't come cheap. I get the feeling I'm messing up on more than a few things, though. I really wish there was a good system of benchmarks for PD/ED, because I'm not sure what to puthis levels at, forst example.

 

Here is an overview of his powers, for those who don't know, to give a bit of context to the stats below: Mega Man is a powerful super robot. He can run fast, jump high and has superhuman strength. As a robot, he doesn't get tired, doesn't need food or water and can generally survive in all but the most hostile of environments. Mega Man's body is armored and so he can take quite a beating, too, and he's tough to keep down. He has a teleportation system that allows him to teleport to programmed coordinates—he doesn't teleport around the battlefield. It's pretty much long-distance transportation only. He has an array of robotic senses.

 

For weaponry, he has the Mega Buster, an arm cannon of great power, capable of firing smaller rapid-fire shots and a charged buster shot which is very powerful. He also has the legendary Copy System, which lets him take weapon powers from defeated enemies. This costs weapon energy, however, which I tried to represent with the Endurance Reserve. Note that I haven't boosted his BODY, either, which should go up as well.

 

Anyway, so I'm just kinda meandering around the sheet and trying to figure things out. I get the feeling I'm screwing up in some key areas. What do you think so far?

 

 

 

 

Mega Man - Rockman

[TABLE]

[TR]

[TD=align: center]VAL[/TD]

[TD=align: center]CHA[/TD]

[TD=align: center]Cost[/TD]

[TD=align: center]Total[/TD]

[TD=align: center]Roll[/TD]

[TD=align: left]Notes[/TD]

[/TR]

[TR]

[TD=align: center]45[/TD]

[TD=align: center]STR[/TD]

[TD=align: center]35[/TD]

[TD=align: center]45[/TD]

[TD=align: center]18-[/TD]

[TD=align: left]HTH Damage 9d6 END [4][/TD]

[/TR]

[TR]

[TD=align: center]14[/TD]

[TD=align: center]DEX[/TD]

[TD=align: center]8[/TD]

[TD=align: center]14[/TD]

[TD=align: center]12-[/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]10[/TD]

[TD=align: center]CON[/TD]

[TD=align: center]0[/TD]

[TD=align: center]10[/TD]

[TD=align: center]11-[/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]10[/TD]

[TD=align: center]INT[/TD]

[TD=align: center]0[/TD]

[TD=align: center]10[/TD]

[TD=align: center]11-[/TD]

[TD=align: left]PER Roll 11-/14-[/TD]

[/TR]

[TR]

[TD=align: center]0[/TD]

[TD=align: center]EGO[/TD]

[TD=align: center]0[/TD]

[TD=align: center]0[/TD]

[TD=align: center]9-[/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]10[/TD]

[TD=align: center]PRE[/TD]

[TD=align: center]0[/TD]

[TD=align: center]10[/TD]

[TD=align: center]11-[/TD]

[TD=align: left]PRE Attack: 2d6[/TD]

[/TR]

[TR]

[TD=align: center]7[/TD]

[TD=align: center]OCV[/TD]

[TD=align: center]20[/TD]

[TD=align: center]7[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]6[/TD]

[TD=align: center]DCV[/TD]

[TD=align: center]15[/TD]

[TD=align: center]6[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]3[/TD]

[TD=align: center]OMCV[/TD]

[TD=align: center]0[/TD]

[TD=align: center]3[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]3[/TD]

[TD=align: center]DMCV[/TD]

[TD=align: center]0[/TD]

[TD=align: center]3[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]20[/TD]

[TD=align: center]PD[/TD]

[TD=align: center]54[/TD]

[TD=align: center]20[/TD]

[TD=align: center][/TD]

[TD=align: left]20 PD (0 rPD)[/TD]

[/TR]

[TR]

[TD=align: center]20[/TD]

[TD=align: center]ED[/TD]

[TD=align: center]54[/TD]

[TD=align: center]20[/TD]

[TD=align: center][/TD]

[TD=align: left]20 ED (0 rED)[/TD]

[/TR]

[TR]

[TD=align: center]3[/TD]

[TD=align: center]SPD[/TD]

[TD=align: center]10[/TD]

[TD=align: center]3[/TD]

[TD=align: center][/TD]

[TD=align: left]Phases: 4, 8, 12[/TD]

[/TR]

[TR]

[TD=align: center]4[/TD]

[TD=align: center]REC[/TD]

[TD=align: center]0[/TD]

[TD=align: center]4[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]20[/TD]

[TD=align: center]END[/TD]

[TD=align: center]0[/TD]

[TD=align: center]20[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]10[/TD]

[TD=align: center]BODY[/TD]

[TD=align: center]0[/TD]

[TD=align: center]10[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[/TABLE]

[TABLE]

[TR]

[TD]Movement[/TD]

[TD]Combat[/TD]

[TD]NCmbat[/TD]

[TD]Notes[/TD]

[/TR]

[TR]

[TD]Running[/TD]

[TD=align: center]20m[/TD]

[TD=align: center]40m[/TD]

[TD=align: left]END [2][/TD]

[/TR]

[TR]

[TD]Swimming[/TD]

[TD=align: center]4m[/TD]

[TD=align: center]8m[/TD]

[TD=align: left]END [1][/TD]

[/TR]

[TR]

[TD]Leaping[/TD]

[TD=align: center]12m[/TD]

[TD=align: center]24m[/TD]

[TD=align: left]12m forward, 6m upward[/TD]

[/TR]

[TR]

[TD]Teleportation[/TD]

[TD=align: center]10m[/TD]

[TD=align: center]20m[/TD]

[TD][/TD]

[/TR]

[/TABLE]

[TABLE=width: 1024]

[TR]

[TD]Cost[/TD]

[TD]POWERS[/TD]

[TD]END[/TD]

[/TR]

[TR]

[TD=align: right]15[/TD]

[TD]Robot Master: Does Not Bleed[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]60[/TD]

[TD]Robot Master: Takes No STUN[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]22[/TD]

[TD]Tireless: Reduced Endurance (0 END; +1/2) for up to 45 Active Points of 45 Strength (22 Active Points)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]10[/TD]

[TD]Tireless: Reduced Endurance (0 END; +1/2) for up to 20 Active Points of Running (10 Active Points)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]2[/TD]

[TD]Tireless: Reduced Endurance (0 END; +1/2) for up to 4 Active Points of Swimming (2 Active Points)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]6[/TD]

[TD]Tireless: Reduced Endurance (0 END; +1/2) for up to 12 Active Points of Leaping (6 Active Points)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]40[/TD]

[TD]Robot Master: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]90[/TD]

[TD]Robot Body: Resistant Protection (10 PD/10 ED)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]12[/TD]

[TD]Robot Senses: +3 PER with Sight Group and Hearing Group[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]12[/TD]

[TD]High Range Radio Perception (Radio Group)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]5[/TD]

[TD]Infrared Perception (Sight Group)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]3[/TD]

[TD]Robot Senses: Ultrasonic Perception (Hearing Group)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]27[/TD]

[TD]Teleportation Systems: Teleportation 10m, No Relative Velocity, Safe Blind Teleport (+1/4), Reduced Endurance (0 END; +1/2), MegaScale (1m = 1 km; +1) (55 Active Points); Extra Time (Full Phase, -1/2), Can Only Teleport To Floating Fixed Locations (-1/2)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]240[/TD]

[TD]Mega Buster: Multipower, 160-point reserve, Reduced Endurance (0 END; +1/2) (240 Active Points)[/TD]

[TD=align: right][/TD]

[/TR]

[TR]

[TD=align: right]6[/TD]

[TD]1) Rapid Shot: Killing Attack - Ranged 3d6 (standard effect: 9 BODY, 18 STUN), Autofire (3 shots; +1/4) (56 Active Points)[/TD]

[TD=align: right]6[/TD]

[/TR]

[TR]

[TD=align: right]10[/TD]

[TD]2) Charge Shot: Killing Attack - Ranged 7d6 (standard effect: 21 BODY, 42 STUN), Reduced Endurance (0 END; +1/2) (157 Active Points); Extra Time (Full Phase, -1/2)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]131[/TD]

[TD]Weapon Copy Systems: Variable Power Pool (Mimicry Pool), 100 base + 100 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (200 Active Points); May only copy powers from defeated robots (-1), Only 1 copied power at a time (-1), Only 8 Slots for Stored Powers (-1/4)[/TD]

[TD=align: right][/TD]

[/TR]

[TR]

[TD=align: right]55[/TD]

[TD]Weapon Energy: Endurance Reserve (200 END, 20 REC) Reserve: (64 Active Points); REC: (14 Active Points); Limited Recovery (Must collect energy; -2)[/TD]

[TD=align: right]0[/TD]

[/TR]

[/TABLE]

[TABLE]

[TR]

[TD]Cost[/TD]

[TD]MARTIAL ARTS[/TD]

[/TR]

[TR]

[TD=align: right]4[/TD]

[TD]Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort[/TD]

[/TR]

[TR]

[TD=align: right]4[/TD]

[TD]Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC[/TD]

[/TR]

[/TABLE]

[TABLE]

[TR]

[TD]Cost[/TD]

[TD]SKILLS[/TD]

[/TR]

[TR]

[TD=align: right]3[/TD]

[TD]Systems Operation 11-[/TD]

[/TR]

[/TABLE]

[TABLE=width: 1024]

[TR]

[TD]COMPLICATIONS[/TD]

[TD=align: right]Value[/TD]

[/TR]

[TR]

[TD]Enemy: Professional (Dr. Wily and his Robot Masters; Rival is More Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)[/TD]

[TD=align: right]15[/TD]

[/TR]

[TR]

[TD]Dependent NPC: Dr. Light Frequently (Normal; Useful Noncombat Position or Skills)[/TD]

[TD=align: right]10[/TD]

[/TR]

[TR]

[TD]Rivalry: Professional (Bass; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)[/TD]

[TD=align: right]10[/TD]

[/TR]

[TR]

[TD]Social Complication: Robot, incapable of making own decisions, not considered a person Very Frequently, Major[/TD]

[TD=align: right]20[/TD]

[/TR]

[TR]

[TD]Vulnerability: 1 1/2 x BODY Electrical (Uncommon)[/TD]

[TD=align: right]5[/TD]

[/TR]

[TR]

[TD]Distinctive Features: Robot Master (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)[/TD]

[TD=align: right]10[/TD]

[/TR]

[/TABLE]

Base Pts: 900

Exp Required: 0

Total Exp Available: 0

Exp Unspent: 0

Total Character Cost: 965

Link to comment
Share on other sites

Re: Mega Man

 

I see a couple of issues:

 

First, you've only got 8 points worth of Martial Maneuvers while I seem to recall that the rules require a minimum of ten points.

 

Second, it seems like you should sell off his Swimming, since he sinks in water and has to walk along the bottom (at least X does, I don't recall if I ever played a game where the original Rock Man was underwater). Hmm, that could also justify some knockback resistance or a physical complication relating to density/weight.

 

I also seem to recall reading that the teleportation is done by an external system akin to a Star Trek transporter, and is not a power belonging to Mega Man himself.

Link to comment
Share on other sites

Re: Mega Man

 

I played for years on a Mega Man MUSH (kind of an online text-based game, like a more complicated MUD), so consider myself something of an expert on the Blue Bomber. :)

 

Anyway, Zeropoint is correct on all counts. Mega Man does, indeed, sink like a stone in water, and the teleport system is part of Dr. Light's lab and would be paid for by Dr. Light.

 

As far as the PD/ED goes, well, I'd probably just make it whatever's typical for the campaign he's in. It could be argued that his PD and ED are virtually nonexistant, since he takes damage from walking into enemies ... but not seriously. I would probably increase his CON and END some, and lose the zero-end-on-everything paradigm. While it seems typical in HERO for robots to buy zero end on everything, I wouldn't consider it a requirement.

Link to comment
Share on other sites

Re: Mega Man

 

While it seems typical in HERO for robots to buy zero end on everything, I wouldn't consider it a requirement.

 

Indeed not; it would be perfectly reasonable for a robot to have a power generator with a max output less than the robot's peak power consumption, with a capacitor bank to make up the difference. In other words, END and REC. Alternately, how do the points work out if you buy up the REC to match the maximum END usage per turn, as opposed to buying 0 Endurance for everything?

 

Which of these approaches would be "better" in engineering terms depends greatly on many factors that we don't know, such as the relationship between mass, volume, and output for generators; the relationship between mass, volume, and capacity for capacitors/batteries; and the probability distribution of various degrees of power consumption.

 

You could also represent a battery-powered robot with an Endurance Reserve that had a really large reserve and a REC with the limitation "only while attached to a charger".

 

Or you could say that a robot's need to periodically recharge is equivalent to a human's need to eat, and that running out of END represents high power consumption causing a temporary drop in battery voltage or something. This isn't exactly equivalent because humans don't keel over dead if they miss a meal.

Link to comment
Share on other sites

Re: Mega Man

 

Mega Man can swim. He doesn't in the older games (and neither does X, my favorite), but in Mega Man 8 he does—not sure about 7, since I haven't played it yet. I'm working my way through the Anniversary Collection. If he can, though, I guarantee X can. Reploids are really awesome, and especially without their armor on are much like natural-born creatures. Rock actually swims pretty fast, too, fast enough that he might even qualify for increased Swimming!

 

I've played Mega Man games since I was just a little girl. Flash Man was the first Robot Master I ever beat! :)

 

My problem is that there aren't real great benchmarks for this sort of stuff in the core books. I'm mostly looking at vehicles and stuff, and the armor section. I figure that super robot Mega Man is more durable than modern body armor by far. Outside of certain gameplay conceits, like just touching an enemy causing damage, he withstands barrages of punishment from advanced robotic weaponry. X even more so. He's got to be pretty tough, I think.

 

I think Doctor Light's equipment has a teleporter with greater range, but I'm pretty sure that Rock himself still has at least a short-range teleport. There are a few times where he's acted to teleport on his own. It works like that in the X series, anyway: X and Zero can definitely teleport on their own (still only for transportation, not quick, short-range combat 'ports), but Maverick Hunter HQ has a longer-range teleport system plus access to scans and destination data and so on, so I figured it was like that here.

 

I'll add some Martial Maneuvers. I'm sure Rock would qualify for another. Some of this stuff is very expensive! I originally figured he would be more like a powerful standard superhero in terms of points, but his versatility and the Weapon Copy make him very expensive and powerful.

Link to comment
Share on other sites

Re: Mega Man

 

Regarding 0 END and automaton powers for PC's/major NPC's:

Better don't use them. Those things work well for braindead zombies and stupid star wars battle droids.

 

But any character on PC level is supposed to be "so advanced he can be stunned". In think there even is a example Special Effect for a robot being stunned, knocked out or "bleeding to death" in the books somewehre.* And 0 END for any power is jsut plain too expensive.

Takes no Stun means you have to tripple the cost for any defensive characteristic and the only way a foe can beat him is Killing Attacks. Trust me, you don't want that for a PC or NPC of relevance.

 

About the Teleporter:

Teleport, Megascale, with Fixed Locations?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...