tcabril Posted March 5, 2013 Report Share Posted March 5, 2013 I am working on an espionage/spy game for Hero System and I am working on building some of those cool gadgets from the James Bond movies (why not?) So for my own edification I am working through some ideas and wanted to make sure I am (at least in theory) getting this correct. If I wanted to add weapons to a car do I just add the A/R cost of the weapon to the A/R cost of the vehicle? For example: If I wanted to add two 7.62mm M60 LMG to the front of a Porsche 911 would I just add the following cost to the Porsche 911: 5[Doubling cost rule] + (117/1.5) = 83 Actual Cost (17 real cost) and thus added to the A/R Cost of the Porsche 911 174/35 A/R cost would be adjusted to 257/52 A/R Cost. Am I doing this correctly and if not where am I going wrong? Thanks! Todd Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted March 5, 2013 Report Share Posted March 5, 2013 Looks good. Factor in field of fire, etc. Quote Link to comment Share on other sites More sharing options...
tcabril Posted March 5, 2013 Author Report Share Posted March 5, 2013 I did factor in the field of fire 60 degrees - which is a 1/2 limitation - hence the 117/1.5 = 83. Quote Link to comment Share on other sites More sharing options...
BhelliomRahl Posted March 5, 2013 Report Share Posted March 5, 2013 The initial build looks fine. I assume that the weapons are concealed when not in operation? When in operation they would be obvious however when not in use would be inperceivable. However if the car was inspected at security point they may notice them, it might be worth taking for the car the Skill: Concealment (Only inbuilt weapons when inactive; -1/2) Quote Link to comment Share on other sites More sharing options...
Anton Posted March 5, 2013 Report Share Posted March 5, 2013 Might need a GM ruling on that. I would like that the concealment roll would be on the creator of the vehicle since concealment is a int skill and vehicles don't have int. However, maybe you have a on board computer then holographic camouflage net then I could see a necessary roll. Just an opinion. Quote Link to comment Share on other sites More sharing options...
Anton Posted March 5, 2013 Report Share Posted March 5, 2013 Might need a GM ruling on that. I would like that the concealment roll would be on the creator of the vehicle since concealment is a int skill and vehicles don't have int. However, maybe you have a on board computer then holographic camouflage net then I could see a necessary roll. Just an opinion. Quote Link to comment Share on other sites More sharing options...
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