JmOz Posted November 3, 2003 Report Share Posted November 3, 2003 All Magic may be bought in a MP, further more there will be levels of expertiese in magic All magic must be bought with the advantage Usable with End Reserve or normal End Level 1: (need name for begenners) 15 Active Points All powers in the MP will have -1 in limitations, this can but does not need to be applied to the MP. Level 2: Apprentice 30 Active Points Can have -1/2 in Var Lims (A -1/4 limitation) and -1/2in other limitations. Level 3: (need name for wandering Mage) 45 Active Points -1 in VarLims (a-1/2 lim) Level 4: Magi 60 Active Points -1/2 Var Lim (-1/4 Lim) Level 5: Archmagi 75 Active Points -1/2 Var Lim (1/4 lim) May trade in MP for a VPP Quote Link to comment Share on other sites More sharing options...
Galadorn Posted November 3, 2003 Report Share Posted November 3, 2003 Re: Review my magic system Originally posted by JmOz All Magic may be bought in a MP, further more there will be levels of expertiese in magic. I'm trying the same idea, but for a heroic game (50 character+50 disad.s). It's hard for me to peg down a level system, since I go more by a literary narrative type of magic system - i.e., +1 experience points for creative and imaginative use of VPP. All magic must be bought with the advantage Usable with End Reserve or normal End. I would not make this a hard and fast rule. But, the majority of powers should follow this standard - otherwise, sounds good to me. Level 1: (need name for begenners) 15 Active Points All powers in the MP will have -1 in limitations, this can but does not need to be applied to the MP. Level 2: Apprentice 30 Active Points Can have -1/2 in Var Lims (A -1/4 limitation) and -1/2 in other limitations. Level 3: (need name for wandering Mage) 45 Active Points -1 in VarLims (a-1/2 lim) Level 4: Magi 60 Active Points -1/2 Var Lim (-1/4 Lim) Level 5: Archmagi 75 Active Points -1/2 Var Lim (1/4 lim) May trade in MP for a VPP Generally, sounds pretty good. I don't know if you read the thread about VPPs, but I make all my mages have the following: 1. 5pt. VPP. 2. Detect Magic. 3. Magic Skill. 4. 5pt. Familiar, with familiar having 5pt. Mind Link to PC.(Follower) But then again, we seem to have very different campaigns. Quote Link to comment Share on other sites More sharing options...
Nightshade Posted November 3, 2003 Report Share Posted November 3, 2003 How about Neophyte for the level one and simply wizard or adept for the other? Nightshade Quote Link to comment Share on other sites More sharing options...
Galadorn Posted November 3, 2003 Report Share Posted November 3, 2003 Originally posted by Nightshade How about Neophyte for the level one and simply wizard or adept for the other? Nightshade Its hard for me to tailor the names, names are very important. But with my reading of fantasy novels, I will give what I think the standard names might be. Level 1: Apprentice 15 Active Points All powers in the MP will have -1 in limitations, this can but does not need to be applied to the MP. Level 2: Adept 30 Active Points Can have -1/2 in Var Lims (A -1/4 limitation) and -1/2in other limitations. Level 3: Wizard 45 Active Points -1 in VarLims (a-1/2 lim) Level 4: Magi 60 Active Points -1/2 Var Lim (-1/4 Lim) Level 5: Archmagi 75 Active Points -1/2 Var Lim (1/4 lim) May trade in MP for a VPP But, do what you want. How are the names? Good movie about an apprentice: Dragonslayer. Good book about an adept: Crispin Magicker (Out of print probably). The most common titles for magic-users that I come across in novels are: Apprentice and Wizard. Everything else seems to be a fluke to a very limited set of novels - especially the title Archmage. Quote Link to comment Share on other sites More sharing options...
eepjr24 Posted November 3, 2003 Report Share Posted November 3, 2003 Names... level 1: Neophyte, Novice, Initiate level 3: Journeyman, Protomage, Tinkerer All I could come up with quickly. - Ernie Quote Link to comment Share on other sites More sharing options...
Alcamtar Posted November 3, 2003 Report Share Posted November 3, 2003 Level 1: Junior Apprentice/Initiate Level 2: Senior Apprentice Level 3: Journeyman Wizard Level 4: Mage/(Master) Wizard Level 5: Archmage/Arch-Wizard My thinking is that the junior apprentice mostly sweeps floors and stirs the cauldron, the senior apprentice supervises and hazes the junior apprentices (if any) while learning some "real" magic, the journeyman travels around either on errands for his master or as an itinerant worker-for-hire, and the master wizard is the salaried or self-employed pro with his own tower. Apprentices are undergrads, journeymen are allowed to join a guild only as an associate non-voting member, while Masters are full guildmembers. Archmages are senior guildmembers, guildmasters, royal wizards, and crusty old hermits who don't give a rip about all that stuff. YMMV. :-) My understanding is that the title "adept" implies "great skill." Crispin Magicker is a cool story. Mike Quote Link to comment Share on other sites More sharing options...
JmOz Posted November 3, 2003 Author Report Share Posted November 3, 2003 Okay, I LIKE the last post so here we go: Initiate will be the know nothings to know very little Ring to indicate rank Apprentice, this is where the magic gets useful Crystal Dagger represents rank STILL NEED NAME: Jounryman is the right mentality Robe to indicate Rank Wizard/Mage/Sorcerer/etc... This is the level of Master, most at this stage will be teaching the craft to Initiates and Apprentices, working as court advisors, Exploring, etc... Magic Staff to indicate rank Arch-Wizard/Mage/Sorcerer/etc... Will be the big boys in the magic world Robes to indicate Rank Quote Link to comment Share on other sites More sharing options...
JmOz Posted November 3, 2003 Author Report Share Posted November 3, 2003 Originally posted by Alcamtar Level 1: Junior Apprentice/Initiate Level 2: Senior Apprentice Level 3: Journeyman Wizard Level 4: Mage/(Master) Wizard Level 5: Archmage/Arch-Wizard My thinking is that the junior apprentice mostly sweeps floors and stirs the cauldron, the senior apprentice supervises and hazes the junior apprentices (if any) while learning some "real" magic, the journeyman travels around either on errands for his master or as an itinerant worker-for-hire, and the master wizard is the salaried or self-employed pro with his own tower. Apprentices are undergrads, journeymen are allowed to join a guild only as an associate non-voting member, while Masters are full guildmembers. Archmages are senior guildmembers, guildmasters, royal wizards, and crusty old hermits who don't give a rip about all that stuff. YMMV. :-) My understanding is that the title "adept" implies "great skill." Crispin Magicker is a cool story. Mike Essentialy that is how I see it, the only difference is that Initiates are alot more comon, many leaders will actualy be initiates themselves, and are trained in class room like enviroments. The Apprentice is usualy a more one on one bases with a Wizard, who when he thinks he is ready sends him out on his own, to learn how to be a mage in the world Quote Link to comment Share on other sites More sharing options...
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