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Alcamtar

HERO Member
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About Alcamtar

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    the Cleaver
  • Birthday 07/28/1967

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  1. In 6E1 page 178 there is an example of exactly what you describe: +40 STR, Reduced END, Only to Lift Objects. Computed as if it were any other power.
  2. Which PDF? Yours is the first post and there is nothing above it.
  3. i tend to use the original (3e) edition of Fantasy Hero for this, or D&D. For actual play, my advice is to just pick an RPG you're comfortable with and that feels intuitively right, and use it. There is no "hero way" to do it... It changes every edition and is completely absent in FHC Usually i'll end up writing my own document for this sort of thing, so I can give it out to players. My rule of thumb is that a price list should fit on a single page, else it's too long. Also if it's intuitive it is easy to remember and extrapolate, so doesn't need to to be exhaustiv
  4. The only rules Q&A and discussion I've been able to find is on therpgsite starting around post #9
  5. That's true, but the interpretation seems to have changed a bit sometime around 5th edition, at least the way modern weapons like bombs work. It also seems to be inconsistently applied throughout the system. For example +5 pts of running doesn't double your speed.
  6. Ascendant is a new superhero RPG being Kickstarted by Autarch. I don't know about the mechanics since at first glance it appears to be a percentile system with very large numbers, both of which are turn-offs for me. But the art is fantastic and I've been impressed with ACKS, so there's that. Anyway nobody seems to be discussing it and I thought that the superhero fans here might find it interesting. There is a free preview if you are interested in the rules: https://www.kickstarter.com/projects/autarch/ascendant/posts/2773764 From the preview, it uses a logarithmic point-buy method
  7. All I know is the 375 pt elf in my last campaign was tough as nails.
  8. I like that. I usually think of r[PE]D as "DEF" but "armor" is more intuitive.
  9. I personally use roll high for combat, because combat rolls are always calculated and the arithmetic is slightly easier... but roll low for skills, because the target number is nearly always static and its easy enough just to roll against it. I tell players to roll however they are comfortable. Just tell me the DCV you hit and we're good. I haven't had a new Hero player in ages so teaching is kind of a moot point for me.
  10. I don't suppose you have a reproduction hexmap of Saduria? I am looking at making a better map but the hexes in my copy are nearly illegible.
  11. He-man is especially appropriate since he never actually kills anyone with that magic sword. It is obviously STUN-only. The elves in The Silmarillion are absolutely champions-level superheroes, standing up to Morgoth himself. The portions of the Thor movie that took place in Asgard and Jotunheim depict a fantasy champions world. There is the anime interpretation of Dante's Inferno for inspiration. The comments on Youtube are priceless.
  12. OK well here's a stab at it: Effect defined as Major Mental Transform 6d6 for 60 pts. It's at least major because it affects the target's nature, but is not severe since it is not a total re-write of their psyche, and has no effect on "adventuring" abiltiies. I'd be inclined to allow it to be minor, since choice of beer is a pretty minor thing, but BtB it must be at least major. The transform adds Psych Comp: will not drink any other beer or alcohol (total, 20pt). No dependence was indicated in the original post, although you could slip that in easily. Dependence would raise the transfor
  13. Agreed. When it is well balanced it is a lot of fun and works very well. OP asked about pitfalls. One pitfall is thinking you can easily mix heroic FH materials into a superheroic game. Not saying it can't be done, but that I failed to make it work smoothly. At this point I think it is a trap that looks easy but may be difficult or impossible. (And if folks here disagree, I would love practical advice on how to pull it off.) Another pitfall is expecting it to work like "other games you may have played." There are few games offering "superheroic" levels of play. D&D scales smoot
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