Jump to content

*sigh* defects


Sean Waters

Recommended Posts

Several years ago I burned a lot of brain power trying to figure out how to work frequency and danger of Side Effects into some coherent whole.  I was never satisfied with it.  However, there may be a way to revisit it.  
 

Side Effects:  
 
* One use will more than likely kill you or knock you out.  -2.  (Side Effects:  6d6 Killing)
* Two uses will kill you = one use is 50% likely to kill you = one use is likely to knock you out:  -1 1/2  (Side Effects: 3d6 Killing or 10d6 Normal)
* Three uses will kill you = one use is 33% likely to kill you = one use will inconvenience you greatly:  -1 (Side Effects: 2d6 Killing or 6d6 Normal)
* 4-5 uses will kill you = one use will probably inconvenience you greatly:  -3/4
* Any given use will likely inconvenience you somewhat:  -1/2
* Any given use might inconvenience you somewhat:  -1/4

 
"More than likely" is a GM call.  If you have Requires A Skill Roll with Side Effects, and your roll including penalties is 17-, you're at, at worst, the 4-5 uses level.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...