Guest cubist Posted November 5, 2003 Report Share Posted November 5, 2003 Steve, I have an idea for a high-point speedster built with the folowing construct: Spd 12 and then limited Speed+12, only for movement-i was wondering if this could be justified as a -1 limit, since the character cannot recover or attack or do anything but move in this action phase. The premise is that the person is so fast that they get a full move and attack action each phase. What do you think? Quote Link to comment Share on other sites More sharing options...
Steve Long Posted November 5, 2003 Report Share Posted November 5, 2003 Since this is largely a how-to, I've moved it so others can offer their two cents. The problem is that SPD above 12 doesn't grant extra Actions -- it has no effect (5E 24), other than to make it harder to Drain the character's SPD to the point where it affects him. Of course, I suppose you could convince the GM to waive that rule. A "book legal" way to make Full Moves and also attack is to buy a lot of extra Running (or whatever) with the Limitation Only To Make Half Moves In Combat (-1). If, for example, your character has Running 25", buy +25" only for Half Moves, and his Half Move then equals (50/2) 25". Voila, you're now making a "Full Move" and then can attack. Quote Link to comment Share on other sites More sharing options...
JmOz Posted November 5, 2003 Report Share Posted November 5, 2003 HOWEVER: May I suggest something easier: It is called the Martial Arts, Grasshopper, espesialy those manuvers with the element called FMOVE. Nice Side Effect with most of them is that you will ba able to do V/5 +Strike damage and not take any damage at all...Musch better than a silly Move by. Give me a few hours, I will track down my Speed Fu right up (SL also has a different version of Speed Fu in UMA) Quote Link to comment Share on other sites More sharing options...
JmOz Posted November 6, 2003 Report Share Posted November 6, 2003 I'm sorry I have not got this done yet, been busy, and need to find my notes on it Quote Link to comment Share on other sites More sharing options...
Guest cubist Posted November 6, 2003 Report Share Posted November 6, 2003 Thanks for the suggestion JmOz, but I was actually thinking this guy could do the full move thang and the move/attack or the extra move- he/she would be REALLY fast! All I was really asking about is would you consider only for movement to be a -1 limitation or a -1/2 limitation? Quote Link to comment Share on other sites More sharing options...
Blue Posted November 6, 2003 Report Share Posted November 6, 2003 Originally posted by Steve Long A "book legal" way to make Full Moves and also attack is to buy a lot of extra Running (or whatever) with the Limitation Only To Make Half Moves In Combat (-1). Shows you how attentive I am. I came up with this idea and thought I was a genius! Here it's already in print AND set at the same value I gave it. I was trying to simulate Anthem's ability to do a "tumbling run". It's basically a teleport that goes through intervening space (t-port because I wanted her to be able to avoid ground obstacles like mines, spikes, etc). She has 7" of running, so I wanted this to cover 7" as well. But then I realized she could only go half that and attack, so I made up a the exact same limitation. Just goes back to the old addage: If all else fails, read the book! Woulda got me there quicker. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.