Tedology Posted June 3, 2014 Report Share Posted June 3, 2014 Hello all, I'll FINALLY be starting my campaign on Sunday and I'm a bit nervous, as it's been many years since I've run Champions. One of my players has "Detect minds" as an Enhanced Sense. I'm trying to understand how I should keep that in check as a GM: 1. If he enters a dark room, would he make a PER roll and determine: how many minds are there? where the minds are? the locations of the minds? 2. Or would he simply determine that somewhere in the room there is the presence of one or more minds? I'm guessing since it's not a Targeting Sense, he would not figure the location(s), number, etc... but I just wanted to double-check. I like the flavor this has for his character, I just don't want to have my shapeshifter (who might decide to disguise himself like a desk) be spotted by my PC! Thanks! Ted Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted June 3, 2014 Report Share Posted June 3, 2014 What does the build look like, specifically? Quote Link to comment Share on other sites More sharing options...
Tedology Posted June 3, 2014 Author Report Share Posted June 3, 2014 What does the build look like, specifically? Thanks for responding, L. Marcus. Well, he's primarily a mentalist, with a MP of telepathy, mental entangle, mind transformation (erase memories, etc.), telekinetic barrier. (Is that what you meant by "build"?) Quote Link to comment Share on other sites More sharing options...
The Hawk God Posted June 3, 2014 Report Share Posted June 3, 2014 No he meant the actual power construction, like this Sapient Sense - Detect A Large Class Of Things 14- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Range, Tracking 32AP Quote Link to comment Share on other sites More sharing options...
Tedology Posted June 3, 2014 Author Report Share Posted June 3, 2014 No he meant the actual power construction, like this Sapient Sense - Detect A Large Class Of Things 14- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Range, Tracking 32AP Ah yes... I should have guessed that. From memory (it's from the Champions Powers book/resource), I believe it's just a basic Detect. Not discriminatory, not analyze, not targeting. I think I may have just answered my question. He will be able to walk in a room and detect minds present...but not through a wall, etc. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted June 3, 2014 Report Share Posted June 3, 2014 Well, on that level, unless it's assigned to a Sense Group, it's a matter of "There's a mind right next to me" or not. No details (that's Discriminatory), no Range ... Doe the character have Mind Scan? Quote Link to comment Share on other sites More sharing options...
Tedology Posted June 3, 2014 Author Report Share Posted June 3, 2014 Well, on that level, unless it's assigned to a Sense Group, it's a matter of "There's a mind right next to me" or not. No details (that's Discriminatory), no Range ... Doe the character have Mind Scan? No, he doesn't have Mind Scan. I'll let him know about this... he might have to purchase At Range, or, as you suggest...assign it to a Sense Group (like Sight, etc.) Thanks, L. Marcus and Hawk God! Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted June 3, 2014 Report Share Posted June 3, 2014 Smell/Taste is basically a 5 point basic Detect to make a comparison. Quote Link to comment Share on other sites More sharing options...
Gravitron Posted June 5, 2014 Report Share Posted June 5, 2014 Also, keep in mind that the Detect at its base level is NOT a "sense" at all.. so it takes a 1/2 action to use it. And yes.. he can assign it to a sense group (unless he wants it to be a "special" sense in no group). This comes with an up-side (you get free modifiers) and a down-side (it gets flashed with that group). Quote Link to comment Share on other sites More sharing options...
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