JmOz Posted March 8, 2015 Report Share Posted March 8, 2015 Okay, so decided to make a low powered hero. The character is a bit complicated (I built him after all ) so will be posting over 4 posts. I would love an honest review of the character (Be honest about pro's and con's).Post 1: Introduction and Role playing informationPost 2: Character SheetPost 3: Character Sheet for VehiclePost 4: Character sheet for ComputerBackground:The call to heroism happens in many ways, for Kevin Thomas it started with thoughts of dying. He had made a name for himself as an engineer, living quite comfortably, and no longer found life a challenge. One night he had decided that he would buy a gun, and finish his life on his own terms.Walking down the road he heard a woman scream, before he could even think about what he was doing he rushed in. However a bookish man was no match for the five men attacking the young woman. As he stared at the barrel of the gun pointed at him he realized that he wanted to live. Not only live but make sure that scum like this were taken care of.As he was sure he was about to die he saw a glint of light, and suddenly the gang banger had dropped his pistol. The next few minutes were a blur of smoke, lights, and the sounds of wind swishing and punks dropping to the ground.When Kevin got his wits together he saw a man in a costume, no not just a man, the legendary Fox, swinging away. Kevin knew what he must do.Six months later a unique air ship could be seen over the skies of San Corona. And a new hero, the Dragonfly had started to put a stop to crime.Personality:Dragonfly is a man who has stared into the darkest abyss of his soul, and instead of breaking has found new life. He knows now that every day is a blessing, and that if he were to die today that his life would not have been without meaning. He tends to try to distract his opponents with taunts, and loves a good joke. He finds the Hero thing to not only be a way of paying back society, but a reason to live.Powers/TacticsDragonfly is an agile hero, but knows he is not the strongest or toughest. He tries to outthink his opponents and uses his acrobatic skills to avoid being hit. He tends to favor defensive over offensive actions.He carries with him a modified Tonfa that emits a bright strobe effect, can shock an opponent, or fire a swing line. He will normally open up with the strobe effect, hoping to take the enemy out quick.Kevin has also used his engineering talents to create an airship in the shape of a dragonfly. The airship is an extremely agile flyer, allowing him to avoid pursuit. Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 8, 2015 Author Report Share Posted March 8, 2015 Dragon FlyKevin Thomas VAL CHA Cost Roll Notes15 STR 5 12- HTH Damage 3d6 END [1]18 DEX 16 13-15 CON 5 12-18 INT 8 13- PER Roll 13-13 EGO 3 12-13 PRE 3 12- / 14- PRE Attack: 2 1/2d6 / 5d6 6 OCV 156 DCV 153 OMCV 03 DMCV 05 SPD 30 Phases: 3, 5, 8, 10, 125 PD 3 5/10 PD (5 rPD)5 ED 3 5/10 ED (5 rED)5 REC 125 END 112 BODY 2 30 STUN 5 Movement Cost Meters NotesRUNNING 0 12m/24m END [1]SWIMMING 0 4m/8m END [1]LEAPING 0 4m 4m forward, 2m upward SWINGING 15m/30m Characteristics Total: 115 Powers6 Cyberpathy: +2 with all Tech based skills (8 Active Points); Affected as a mental sense (-1/4) [Notes: Analyze Technology, Combat Driving, Combat Piloting, Computer Programming, Electronics, Inventor, Mechanics, Various engineering, Security Systems, System Ops] - END= 5 Combat Luck: +5 PD, Hardened (+1/4), Impenetrable (+1/4), Resistant (+1/2) (10 Active Points); Luck Based (-3/4), Nonpersistent (-1/4) - END= 5 Combat Luck: +5 ED, Hardened (+1/4), Impenetrable (+1/4), Resistant (+1/2) (10 Active Points); Luck Based (-3/4), Nonpersistent (-1/4) - END= 6 Mad taunter: +12 PRE (12 Active Points); Only for taunting (-1) - END= 2 Microlink: Mind Link , One Specific Mind (5 Active Points); Only With Others Who Have Mind Link (-1), OIF (-1/2), Sense Affected as Radio, Sight, Hearing, not Mental [very common Sense] (-1/2) - END=0 12 Tonfa: Multipower, 25-point reserve, (25 Active Points); all slots OAF (-1) - END=1f 1) Tonfa: (Total: 25 Active Cost, 12 Real Cost) Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4) (Real Cost: 10) plus Stretching 1m, Reduced Endurance (0 END; +1/2); OAF (-1) (Real Cost: 1) plus +1 with Tonfa OCV (2 Active Points); OAF (-1) (Real Cost: 1) - END=0 1f 2) Strobe: Sight Group Flash 4d6, Area Of Effect (8m Cone Explosion; +1/4) (25 Active Points); OAF (-1), No Range (-1/2), 6 Boostable Recoverable Charges (-0) - END=[6 bc] 1f 3) Swingline: (Total: 25 Active Cost, 10 Real Cost) Swinging 15m, Reduced Endurance (1/2 END; +1/4) (10 Active Points); OAF (-1) (Real Cost: 5) plus Stretching 10m, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Always Direct (-1/4), Limited Body Parts (-1/4), Range Modifier Applies (-1/4) (Real Cost: 5) - END=1 1f 4) TASER Charged: Hand-To-Hand Attack +4d6, Armor Piercing (+1/4) (25 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4), 2 clips of 12 Charges (-0) - END=[12] Powers Total: 40 Martial Arts4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/10, Target Falls4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort1 Weapon Element: Karate Weapons Martial Arts Total: 12 Skills6 +2 with Acrobatics, Breakfall, Climbing15 +5 with Martial Dodge, Strike, &Throw 1 AK: San Corona 8-3 Acrobatics 13-1 Acting 8-3 Analyze: Technology 13-3 Breakfall 13-3 Climbing 13-1 Combat Driving 8-3 Combat Piloting 13-3 Computer Programming 13-1 Concealment 8-1 Conversation 8-1 Deduction 8-3 Electronics 13-3 Inventor 13-3 KS: Common Knowledge 13-1 KS: Martial Arts 8-2 KS: Vehicles 11-4 Language: English (idiomatic)3 Mechanics 13-3 Navigation 13-3 PS: Engineer 13-1 Paramedics 8-1 Persuasion 8-3 Scientist2 1) SS: Computer Engineering 13- (3 Active Points)1 2) SS: Entomology 11- (2 Active Points)2 3) SS: Physics 13- (3 Active Points)2 4) SS: Vehicle Engineering 13- (3 Active Points)3 Security Systems 13-3 Shadowing 13-3 Stealth 13-3 Streetwise 12- (14-)3 Systems Operation 13-0 TF: Small Motorized Ground Vehicles, The Dragonfly1 Teamwork 8-1 WF: Karate Weapons Skills Total: 99 Perks50 Vehicles & Bases (Everyman)1 Follower (Everyman) Perks Total: 51 Talents5 Lightning Reflexes (+5 DEX to act first with All Actions)3 Lightning Calculator Talents Total: 8 Complications5 Dependent NPC: Janet Thomas - Wife Infrequently (Normal; Useful Noncombat Position or Skills)5 Distinctive Features: Cyberpath (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)15 Hunted: San Corona Goverment Infrequently (Mo Pow; NCI; Limited Geographical Area; Harshly Punish)10 Psychological Complication: Thrill Seeker (Common; Moderate)15 Social Complication: Secret ID Frequently, Major Complications Points: 50 Base Points: 325Experience: 0Experience Unspent: 0Total Character Cost: 325 Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 8, 2015 Author Report Share Posted March 8, 2015 Dragonfly ShipVAL CHA Cost Notes8 Size 40 Length 12.7m, Width 6.35m, Height 6.35m, Volume 512m^3 Mass 25.6 ton, OCV +5, KB -850 STR 0 HTH Damage 10d6 END [5]18 DEX 16 6 OCV 156 DCV 155 SPD 30 Phases: 3, 5, 8, 10, 120 PD -3 0/10 PD (0/10 rPD)0 ED -3 0/10 ED (0/10 rED)20 BODY 2Movement Cost Meters NotesRUNNING -7 5m/10m END [0]SWIMMING -2 35m/560m END [0]LEAPING 0 4m 4m forward, 2m upwardFLIGHT 30m/3840m Characteristics Total: 103 Powers 36 Armored Hide: Resistant Protection (10 PD/10 ED), Hardened (+1/4), Impenetrable (+1/4) (45 Active Points); Perceivable (-1/4) 0 14 Engines: Multipower, 40-point reserve, (40 Active Points); all slots OAF Bulky (-1 1/2), Requires Power (-1/4) 1f 1) Afterburnners: Flight 10m, x128 Noncombat (40 Active Points); OAF Bulky (-1 1/2), Requires Power (-1/4) 01f 2) Hover Jets: Flight 20m, No Turn Mode (+1/4), Full Reverse (+1/4), Sideways Maneuverability full velocity (+1/2) (40 Active Points); OAF Bulky (-1 1/2), Requires Power (-1/4) 01f 3) Hydro Jets: Swimming +35m (35m total) (x16 Noncombat) (33 Active Points); OAF Bulky (-1 1/2), Requires Power (-1/4) Legs 4 1) Clinging (normal STR) (10 Active Points); OIF Bulky (-1), Requires Power (-1/4) 02 2) Extra Limb (1) (5 Active Points); OIF Bulky (-1), Limited Manipulation (-1/4), Requires Power (-1/4) 0 S ensors 3 1) Black Box: +5 with single Skill or Characteristic Roll (10 Active Points); Only to recall limited types of data (-1 1/2), IIF Bulky (-3/4) 5 2) Comm System: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky (-1), Sense Affected As More Than One Sense Sight, Radio, hearing (-1/2) 04 3) ECM Systems: Radio Group Flash Defense (10 points) (10 Active Points); OIF Bulky (-1), Requires Power (-1/4) 01 4) GPS/Compas/Instruments: Detect Location/Bearing 9- (Radio Group) (3 Active Points); OIF Bulky (-1), Requires Power Supply (-1/4) 03 5) Headlights/Internal Lights: Change Environment (-4 to Normal Sight PER Rolls), Area Of Effect (32m Cone Explosion; +1/4), Reduced Endurance (0 END; +1/2) (14 Active Points); OAF Bulky (-1 1/2), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), No Range (-1/2), Requires Power Supply (-1/4) 010 6) IR Scopes: Infrared Perception (Sight Group), Penetrative, Telescopic: +12 (21 Active Points); OIF Bulky (-1) 012 7) Radar: Radar (Radio Group), Increased Arc Of Perception (360 Degrees), Telescopic: +20 (30 Active Points); OIF Bulky (-1), Sense Affected As More Than One Sense Sight & Radio (-1/2) 06 8) Sensors: Detect Vehicle Performance and use information 15- (Unusual Group), Discriminatory, Sense (18 Active Points); OIF Bulky (-1), Sense Affected As More Than One Sense Sight & Electrical (-1/2), Requires Power Supply (-1/4) 07 9) Stealth Systems: Invisibility to Radio Group , Reduced Endurance (0 END; +1/2) (15 Active Points); IIF Bulky (-3/4), Requires Power (-1/4) 0 Misc Systems 1 1) Clock: Detect Time 9- (Unusual Group) (3 Active Points); OIF Bulky (-1), Requires Power Supply (-1/4) 019 2) Pressurized Cabin: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 08 3) Swing Rope: Stretching 10m, x8 Noncombat, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF Bulky (-1 1/2), Cannot Do Damage (-1/2), Limited Body Parts (-1/4), Range Modifier Applies (-1/4) 01 4) Windshield Wipers: Change Environment () (0 Active Points); OIF Bulky (-1), Requires Power Supply (-1/4) 0 Powers Total: 139 Skills6 +3 with Combat Flight2 Infirmary: Paramedics 10-2 Repair Bay: Mechanics 10-2 Electronics Bay: Electronics 10-2 Lab: Analyze: Technology 10-7 Anti Theft System: Security Systems 15- (15 Active Points); OIF Bulky (-1)7 Locks: Lockpicking 15-Skills Total: 28 Talents5 Lightning Reflexes (+5 DEX to act first with All Actions)Talents Total: 5 Base Points: 200Experience: 0Experience Unspent: 0Total Character Cost: 275 Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 8, 2015 Author Report Share Posted March 8, 2015 Dragonfly Computer VAL CHA Cost Notes13 INT 3 12- PER Roll 12- 5 DEX -10 10-2 OCV -52 DCV -53 OMCV 03 DMCV 01 SPD -10 Phases: 7 Movement Cost Meters Notes Characteristics Total: -27 Powers 3 1) Clock: Absolute Time Sense 5 2) Memory: Eidetic Memory 3 3) Calculator: Lightning Calculator 3 4) Quick on: Lightsleep 6 5) Scanner: Speed Reading (x100) 3 6) Internet: Computer Link 2 7) GUI: Computer Programming 10- 2 Microlink: Mind Link , One Specific Mind (5 Active Points); Only With Others Who Have Mind Link (-1) 0 Powers Total: 27 Skills11 CK: San Corona 20-3 Combat Piloting 10-2 Language: English (fluent conversation)3 Mechanics 12-3 Navigation 12-3 PS: Research 12-3 Systems Operation 12- Skills Total: 28 Talents1 Program: Travel From Point A to B1 Program: Run Sensors, report Abnormalities1 Program: Scan radio, report abnormalities1 Program: Search databases for requested information Talents Total: 4 Base Points: 200Experience: 0Experience Unspent: 0Total Character Cost: 32 Quote Link to comment Share on other sites More sharing options...
Comic Posted March 8, 2015 Report Share Posted March 8, 2015 Impressive. Sort of Dragonfly meets Firefly meets Mr. Jervis, with a trace of The Phantom? I'm now inspired to try to rewrite Tenebro along similar lines, with G.R.I.T. as a follower/vehicle sharing the same space as the hero's body. I think as a GM I'd tend to question such a build.. but as the player I'm wondering why not? Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 8, 2015 Author Report Share Posted March 8, 2015 Actually very based on a single character (and can't say I recognize your references except Phantom). Blue Beetle-Ted Kord... Quote Link to comment Share on other sites More sharing options...
Comic Posted March 8, 2015 Report Share Posted March 8, 2015 Sorry. Lexx was the name of the tv series with a dragonfly-shaped ship; Firefly was aka Serenity. Blue Beetle isn't someone I generally think of out-of-armor; I'm more familiar with the hapless-everyman randomly trapped by a supersuit version. Even so, yours is swashbucklingly appealing as a character. I might even suggest Striking Appearance to AI's for his Cyberpathy. Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 8, 2015 Author Report Share Posted March 8, 2015 LOL---That is amusing...I am familiar with both those references now that I have it spelled out except the Mr. Jervis What about the character itself, any major problems. For the record the computer is a pilot brain for the ship... Quote Link to comment Share on other sites More sharing options...
bubba smith Posted March 8, 2015 Report Share Posted March 8, 2015 isn't blue DEVIL the"hapless everyman trapped in a supersuit"? Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 8, 2015 Author Report Share Posted March 8, 2015 Current kid version is similar... Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 8, 2015 Author Report Share Posted March 8, 2015 Main questions I have are: Is the build to cheesy/complicated for play? Is he capable of standing up to a low powered campaign or to powerful (Based on the chart in the book)? Did I miss anything he should have? Quote Link to comment Share on other sites More sharing options...
Comic Posted March 9, 2015 Report Share Posted March 9, 2015 LOL---That is amusing...I am familiar with both those references now that I have it spelled out except the Mr. Jervis What about the character itself, any major problems. For the record the computer is a pilot brain for the ship... Mr. Jervis.. Because I misremembered the name Madison Jeffries from Alpha Flight, conflating him with Jarvis from Avengers.. Oops. Problems with the character? He's charmingly built, balanced, tells a story with his character sheet. I'm slightly worried he's a bit under-defended for a mad taunter who openly carries a weapon and can't outrun an unskilled normal in a phase, even with that whopping 16 DCV attainable with Martial Dodge, considering the ship's infirmary has only a 10- Paramedics roll. With the right team of PC's, that won't be a problem at all, he'd be an enormous asset with the ship and base and skills, and every team needs one. He'd make a slightly better villain, if the heroes are all good-natured and know to check to see if they're fighting someone with near zero defenses and have codes vs. killing. At least he's comfortable "that his life would not have been without meaning," so that's something. On the whole, if I were the GM I'd prefer he have some means to survive three average strikes of his own weapon without going into the optional bleeding rules; my general rule is capable of taking two strikes from his own best attack while staying out of the negatives, so your character easily passes that test. His attacks/CV's balance to just below the usual I'm used to, and he's well made and looks fun, which is the real decider., but sure, for a 60 AP campaign while he might end up injured and unconscious in some combats, he has a secure place to heal up and means to escape pursuit.. Which brings me to the megascale movement question for the ship.. No megascale? I know 128x 30m sounds darn fast, and at SPD 5 could break atmosphere at just under half of Mach 5 in only about fifteen minutes (or descend from space in a quarter of that at well over Mach 9..).. but.. but.. mega sounds so.. mega. Quote Link to comment Share on other sites More sharing options...
bubba smith Posted March 9, 2015 Report Share Posted March 9, 2015 ah he;s IRON SPIDER homage Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 9, 2015 Author Report Share Posted March 9, 2015 I know not of this "Iron Spider" for no one would be so stupid as to place Peter Parker in a rip off of Iron Man with Doc Ock Arms....The idea is to ludicrous to even consider.... Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted March 9, 2015 Report Share Posted March 9, 2015 Good overall, but as other have noted, underdefended, and probably underarmed, too. One rule of thumb is to check your defences against the attack of someone using 70-80% of the AP cap. Quote Link to comment Share on other sites More sharing options...
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