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Else Earth: The Red Queen


Enforcer84

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The Red Queen

 

Val   Char   Cost    Roll     Notes

  15    STR       5       12-      Lift 200.0kg; 3d6 [1]

  18    DEX     16      13-      OCV:  7/DCV:  7

  20    CON     10      13-

  18    INT        8       13-      PER Roll 13-

  13    EGO      3       12-      ECV:  5 - 5

  20    PRE      10      13-      PRE Attack:  4d6

 

   7     OCV     20     

   7     DCV     20     

   5     OMCV  6      

   5     DMCV  6      

   4     SPD      20                  Phases:  3, 6, 9, 12

 

8+28 PD          6                   Total:  8/36 PD (0/28 rPD)

8+28 ED         6                   Total:  8/36 ED (0/28 rED)

  10    REC      6

  40    END      4

  12    BODY   2

  40    STUN   10      Total Characteristic Cost:  158

 

Movement:    Running:  12m/24m

                         Leaping:  4m/8m

                         Swimming:  4m/8m

                         Teleportation:  60m/60m

 

Cost   Powers                                                                                   END

80      Mistress of Time:  Multipower, 80-point reserve                    

8f       1)  Exhaustion:  Blast 8d6, Attack Versus Alternate Defense (is temporal/dimensional manipulation powers or Life Support [Diminished Sleep]; All Or Nothing; +1) (80 Active Points)               8

4f       2)  Fast Time Bubble:  Aid  SPD 7d6, Ranged (+½) (63 Active Points); Recipient Must Spend 2 END Per Point Of Extra SPD Gained Per Phase While Aid Remains In Effect (-½) 6

6f       3)  Rapid Healing:  Healing Simplified 6d6 (60 Active Points)       6

5f       4)  Rapid Transit:  Teleportation 60m (60 Active Points); no Noncombat movement (-¼)      6

6f       5)  Slow Time Bubble:  Drain SPD 6d6 (60 Active Points) 6

2f       6)  Stand There While I Hit You:  Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-¼)                3

5f       7)  Temporal Acceleration:  Killing Attack - Ranged 1d6, Constant (+½), Attack Versus Alternate Defense (is temporal/dimensional manipulation powers or Life Support [Longevity]; All Or Nothing; +1), Does BODY (+1) (52 Active Points)                                                                              5

7f       8)  Temporal Disharmony:  Blast 6d6, Constant (+½), Attack Versus Alternate Defense (is temporal/dimensional manipulation powers or Life Support [Longevity]; All Or Nothing; +1) (75 Active Points)       7

                                                  Notes:  total cost should be 75 points

           Mistress of Time                                                                          

10      1)  Best Possible Future:  +2 Overall (24 Active Points); Extra Time (Half Phase, -½), Costs Endurance (-½), Increased Endurance Cost (x2 END; -½)                                                 4

23      2)  Chronosense:  Detect Time 23- (no Sense Group), Discriminatory, Analyze          0

33      3)  Foresight:  Danger Sense (immediate vicinity, out of combat, Function as a Sense) 19-   

17      4)  Forewarned Is Foredefended:  +5 DCV (25 Active Points); Instant (-½)               

7         5)  Gone Out For Food:  Life Support  (Eating: Character does not eat), 1 Continuing Charge lasting for 1 Day (+¼), Usable Simultaneously (up to 8 people at once; +1) (7 Active Points)          0

5         6)  Outside Of Time:  Life Support  (Longevity: Immortal) 0

60      7)  Summon Timegate:  Extra-Dimensional Movement (Any Point in Time, Physical Location Same As Starting Location), Usable By Other (+¼), Reduced Endurance (½ END; +¼), Area Of Effect (1m Radius; +¼), Constant (+½) (151 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Gate (-½)        6

50      8)  Time Shift Field:  Resistant Protection (20 PD/20 ED), Hardened (+¼) (75 Active Points); Costs Endurance (-½)        7

28      9)  Time View:  Retrocognitive, Precognitive Clairsentience (Sight And Hearing Groups) (70 Active Points); Precognition/Retrocognition Only (-1), No Range (-½)       7

           Regalia                                                                                          

24      1)  Armored Costume:  Resistant Protection (8 PD/8 ED/8 Flash Defense:  Sight Group) (36 Active Points); OIF (-½)        0

6         2)  Crown of 4G Reception:  High Range Radio Perception (Radio Group) (12 Active Points); OIF (-½), Sense Affected As More Than One Sense Sight and Hearing as well as Radio (-½)                0

16      3)  Energy Blade:  Killing Attack - Hand-To-Hand 2d6-1, Armor Piercing (+¼), Penetrating (+½) (44 Active Points); OAF (-1), No STR Bonus (-½), No Knockback (-¼)                     4

17      4)  Scepter of Office:  Hand-To-Hand Attack +6d6 (30 Active Points); OIF (-½), Hand-To-Hand Attack (-¼)   3

           Generic Martial Arts

           Maneuver        OCV   DCV    Notes

4         Block                +2      +2      Block, Abort

4         Dodge                --       +5      Dodge, Affects All Attacks, Abort

5         Kick                   -2       +1      7d6 Strike

4         Punch               +0      +2      5d6 Strike

3         Throw               +0      +1      3d6 +v/5, Target Falls

 

           Perks

11      Funds:  Money:  Filthy Rich

 

           Talents

3         Regal Beauty:  +1/+1d6 Striking Appearance (vs. all characters)

8         Story Time:  Speed Reading (x1,000)

15      Anticipation:  Lightning Reflexes (+15 DEX to act first with All Actions)

 

           Skills

3         Acting 13-

3         Breakfall 13-

3         Bribery 13-

3         Computer Programming 13-

3         Concealment 13-

3         Conversation 13-

5         Cramming

3         Deduction 13-

3         Disguise 13-

3         Electronics 13-

3         Forgery 13-

3         High Society 13-

3         Jack of All Trades

2         1)  PS: Designer (3 Active Points) 13-

2         2)  PS: Musician: Vocalist (3 Active Points) 13-

4         3)  PS: Painter (5 Active Points) 15-

2         4)  PS: Writer (3 Active Points) 13-

3         Linguist

0         1)  Language:  English (idiomatic) (4 Active Points)

1         2)  Language:  French (completely fluent) (3 Active Points)

2         3)  Language:  Greek (Byzantine) (completely fluent) (3 Active Points)

1         4)  Language:  Latin (completely fluent) (3 Active Points)

3         Lockpicking 13-

3         Mechanics 13-

4         Navigation (Hyperspace, Space, Temporal) 13-

3         Persuasion 13-

3         Scholar

2         1)  KS: Painting (3 Active Points) 13-

2         2)  KS: The Artistic World (3 Active Points) 13-

2         3)  KS: The Black Market (3 Active Points) 13-

2         4)  KS: The Metahuman World (3 Active Points) 13-

2         5)  KS: World History (3 Active Points) 13-

3         Scientist

1         1)  SS:  Anthropology 11- (2 Active Points)

4         2)  SS:  Archaeology 15- (5 Active Points)

2         3)  SS:  Geology 13- (3 Active Points)

1         4)  SS:  Mathematics 11- (2 Active Points)

1         5)  SS:  Physics 11- (2 Active Points)

2         6)  SS:  Temporal Physics 13- (3 Active Points)

7         Scientist and 4 points' worth of relevant SSs (such as Geology) in addition to those listed below

3         Security Systems 13-

3         Stealth 13-

5         Streetwise 14-

3         Survival 13-

5         TF:  Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Two-Wheeled Motorized Ground Vehicles

9         WF:  Beam Weapons, Common Melee Weapons, Energy Weapons, Electric Whip, Energy Blades, Garrote

 

Total Powers & Skill Cost:  609

Total Cost:  767

 

400+ Matching Complications

10      Distinctive Features:  Out of Time (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)

20      Hunted:  Various Authorities Frequently (As Pow; NCI; Harshly Punish)

20      Physical Complication:  Amnesia (Infrequently; Fully Impairing)

10      Psychological Complication:  Cares about her Underlings (Common; Moderate)

15      Psychological Complication:  Must Restore Her Life (Common; Strong)

367    Experience Points

 

Total Complications Points:  767

 

Background/History:  Yuliana knows her name and has a nagging sense of purpose beyond crime. But falling into crime ot help restore her lost memories was too easy - and not unfamiliar. She's not sure how she got her powers but they are as natural as breathing and allowed her to search the timestream for clues to who she is but invariably, she's drawn back to the present and another scheme to restore herself.

 

Personality/Motivation:  Regal and controlled, the Red Queen comes across as almost agreeable. She treats her underlings well, even to the point of protecting them. She treats defeated foes with mercy when she can, making their imprisonment tolerable or their death's quick and painless.

 

But she's on a mission and ruthless when crossed. Crime is a means to an end but the closer she feels she's getting to her lost memories the more desperate and irrational she will become.

 

 

 

Quote:

 

Powers/Tactics:  The Red Queen commands the ebb and flow of time itself. She can sense time see possible futures, travel to the past or future, and age those foolish enough to cross her.

In addition she's highly skilled has access to advacnced technology (from possible futures) and has an inordinate amount of resources.

 

Campaign Use:  The Red Queen rarely works with other villains - they tend to try and betray or control her. She uses agents and invests in them. Some of her Agents have Metahuman level enhancements or gear, and a few have natural powers. They are all quite loyal.

 

Her background is a mystery to even me at the moment. I'm hedging towards a time elemental taken possession of a woman. Not sure from what era she's from. I think the Future.

 

Appearance:  Yuliana is a red-haired russian beauty with silver eyes and a fair complexion. She dresses impeccably if a little racy in most situations.

The Red Queen gear is high-tech composit scale male that is metallic crimson. She has darker or lighter red accents. A breast plate, shoulder plates, guantlets, and boots are also metallic red but a lighter shade than her base armor. She has a loin cloth of white with red designs, and a crown of silver with red stones. She wears no mask and no one knows who she is anyway.

 

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