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Else Earth: Madame Mystique


Enforcer84

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Mr. Lei's Employer.

 

Madame Mystique

 

Val   Char   Cost    Roll     Notes

  12    STR       2       11-      Lift 132.0kg; 2d6+1 [1]

  16    DEX     12      12-

  18    CON      8       13-

  30    INT      20      15-      PER Roll 15-

  15    EGO      5       12-

  18    PRE       8       13-      PRE Attack:  3 ½d6

 

   8     OCV     25     

   6     DCV     15     

   4     OMCV  3      

   6     DMCV  9      

   4     SPD      20                  Phases:  3, 6, 9, 12

 

   8     PD          6                   Total:  8 PD (0 rPD)

   8     ED         6                   Total:  8 ED (0 rED)

  10    REC      6

  40    END      4

  12    BODY   2

  30    STUN    5       Total Characteristic Cost:  156

 

Movement:    Running:  12m/24m

                         Leaping:  4m/8m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                   END

30      Arsenal Ecclectic:  Multipower, 60-point reserve,  (60 Active Points); all slots OAF (-1)          

2f       1)  Hypnotic Spinner:  Mind Control 10d6 (50 Active Points); OAF (-1), Limited Normal Range (20m; -¼)        5

1f       2)  Multi-Shot Signal Flare Gun:  Sight Group Images, +/-4 to PER Rolls, Area Of Effect (16m Radius; +¾) (38 Active Points); OAF (-1), Set Effect (signal flare of define appearance; -1), 4 Continuing Charges lasting 1 Minute each (-¼)   [4 cc]

2f       3)  Smoke Grenade:  Darkness to Sight Group 12m radius (60 Active Points); OAF (-1), Range Based On Strength (-¼), 6 Continuing Charges lasting 1 Turn each (removed by high winds or rain; -¼)             [6 cc]

1f       4)  Throwing Disc:  Blast 6d6 (30 Active Points); 4 Charges (-1), OAF (-1), Range Based On Strength (-¼)         [4]

35      Gas Pistol:  Multipower, 80-point reserve,  (80 Active Points); all slots OAF (-1), Limited Range (20m; -¼)       

3f       1)  Knockout Gas:  Blast 6d6, Area Of Effect (1m Radius; +¼), Attack Versus Alternate Defense (defense is Life Support [self-Contained Breathing or appropriate Immunity]; All Or Nothing; +1) (67 Active Points); OAF (-1), 10 Charges (-¼), Limited Range (20m; -¼)                                                                   [10]

3f       2)  Paralysis Gas:  Entangle 3d6, 4 PD/4 ED, Area Of Effect (1m Radius; +¼), Takes No Damage From Attacks All Attacks, STR only to break out (+1) (79 Active Points); OAF (-1), 10 Charges (-¼), Limited Range (20m; -¼)   [10]

3f       3)  Tear Gas:  Sight Group Flash 4d6, Area Of Effect (1m Radius; +¼), Attack Versus Alternate Defense (defense is solid, sealed coverings over the eyes or appropriate Life Support [immunity]; All Or Nothing; +½), Delayed Recovery (each BODY equals 1 Turn of effect, see APG 99; +2) (75 Active Points); OAF (-1), 10 Charges (-¼), Limited Range (20m; -¼)           [10]

           Curious Abilities                                                                           

10      1)  Angel's Watch Over Me:  Luck 2d6                                  0

10      2)  Mystical Defenses:  Power Defense (10 points)              0

10      3)  Psychic Defenses:  Mental Defense (10 points total)    0

           Madam Mystique Costume, all slots OIF (-½)                      

20      1)  Armored Costume:  Resistant Protection (10 PD/10 ED) (30 Active Points); OIF (-½)          0

17      2)  Broadcast Tracking:  Detect Source Of Radio Transmissions 9- (Radio Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) (25 Active Points); OIF (-½)       0

12      3)  Camouflage Suit:  Sight Group Images, +/-6 to PER Rolls (28 Active Points); No Range (-½), Set Effect (only to camouflage wearer; -½), IIF (-¼)                                                                  3

6         4)  Communications:  High Range Radio Perception (Radio Group) (12 Active Points); Sense Affected As Sight Group, Hearing Group, and Radio Group (-½), OIF (-½)                                0

8         5)  Silence Suit I:  Invisibility to Hearing Group  (10 Active Points); IIF (-¼)              1

 

           Kung Fu (Wu Shu)

           Maneuver        OCV   DCV    Notes

4         Block                +2      +2      Block, Abort

4         Disarm              -1       +1      Disarm; 22 STR to Disarm roll

4         Dodge                --       +5      Dodge, Affects All Attacks, Abort

4         Escape              +0      +0      27 STR vs. Grabs

5         Flying Kick      +1       -2      6d6 Strike

3         Joint Lock/Grab         -1      -1 Grab Two Limbs, 22 STR for holding on

5         Kick                   -2       +1      6d6 Strike

4         Knife Hand      -2       +0      HKA 2d6

3         Legsweep         +2       -1      3d6 Strike, Target Falls

4         Punch               +0      +2      4d6 Strike

3         Throw               +0      +1      2d6 +v/10, Target Falls

4         Tien-hsueh Strike       -1      +1                2d6 NND

4         Tiger/Dragon Claw    +0      +0                6d6 Crush, Must Follow Grab

4         Uproot/Sand Palm    +0      +0                27 STR to Shove

1         Weapon Element:  Blades

1         Weapon Element:  Clubs

1         Weapon Element:  Polearms

1         Weapon Element:  Staffs

1         Weapon Element:  Three-Section Staff

 

           Perks

2         Fringe Benefit:  Private Investigator License

1         Fringe Benefit:  Weapon Permit

1         Fringe Benefit:  License to practice Medicine

6         Well-Known In Detective Circles:  Reputation:  famed detective (throughout the Law Enforcement World) 14-, +2/+2d6

9         Money:  Wealthy

1         Sweet Car:  Vehicles & Bases (0 Active Points)

1         Home Base:  Vehicles & Bases (0 Active Points)

3         Well-Connected

3         1)  Comissioner Rhiannan Phillips:  Contact:  Police Commissioner of San Fransisco (Contact has access to major institutions, Contact has useful Skills or resources) (4 Active Points) 11-

1         2)  Madam Zachareena:  Contact:  Psychic Medium (Contact has useful Skills or resources, Contact limited by identity) (2 Active Points) 11-

2         3)  Contact:  Mayor of Seattle (Contact has access to major institutions, Contact has useful Skills or resources, Contact limited by identity) (3 Active Points) 11-

11      4)  Contact:  San Fransiscso Public Utilitiees Commission (Contact has useful Skills or resources), Organization Contact (x3) (12 Active Points) 12-

 

           Talents

5         Anticipation:  Lightning Reflexes (+5 DEX to act first with All Actions)

3         Awareness:  Lightsleep

6         Combat Awareness:  Combat Luck (3 PD/3 ED)

6         Lovely Lady:  +2/+2d6 Striking Appearance (vs. all characters)

3         Voice of an Angel:  Perfect Pitch

4         Voraceous Reader:  Speed Reading (x10)

3         Absolute Time Sense

5         Eidetic Memory

3         Lightning Calculator

 

           Skills

12      +1 Overall

3         Acting 13-

3         Bugging 15-

3         Charm 13-

3         Computer Programming 15-

3         Concealment 15-

3         Contortionist 12-

3         Conversation 13-

5         Criminology 16-

13      Deduction 20-

3         Disguise 15-

3         Electronics 15-

3         Forensic Medicine 15-

3         Inventor 15-

3         Jack of All Trades

2         1)  PS: Chef (3 Active Points) 15-

2         2)  PS: Librarian (3 Active Points) 15-

2         3)  PS: Private Detective (3 Active Points) 15-

2         4)  PS: Stage Magician (3 Active Points) 13-

3         Linguist

1         1)  Language:  Cantonese (fluent conversation) (2 Active Points)

0         2)  Language:  English (idiomatic) (4 Active Points)

2         3)  Language:  French (idiomatic) (4 Active Points)

3         4)  Language:  German (idiomatic) (4 Active Points)

2         5)  Language:  Italian (completely fluent) (3 Active Points)

1         6)  Language:  Latin (completely fluent) (3 Active Points)

1         7)  Language:  Manderin (fluent conversation) (2 Active Points)

2         8)  Language:  Spanish (completely fluent) (3 Active Points)

3         Lockpicking 12-

3         Mimicry 15-

3         Paramedics 15-

3         Persuasion 13-

3         Scholar

4         1)  KS: Arcane And Occult Lore (5 Active Points) 17-

2         2)  KS: Magic Tricks (3 Active Points) 15-

2         3)  KS: The Law Enforcement World (3 Active Points) 15-

2         4)  KS: The Metahuman World (3 Active Points) 15-

2         5)  KS: The Mystic World (3 Active Points) 15-

2         6)  KS: The Psychic World (3 Active Points) 15-

2         7)  KS: The Weird World (3 Active Points) 15-

3         Scientist

2         1)  SS:  Chemistry 15- (3 Active Points)

2         2)  SS:  Medicine 15- (3 Active Points)

2         3)  SS:  Psychology 15- (3 Active Points)

2         4)  Science Skill:  Ballistics 15- (3 Active Points)

2         5)  Science Skill:  Forensic Computing 15- (3 Active Points)

3         Security Systems 15-

5         Shadowing 16-

7         Sleight Of Hand 14-

7         Stealth 14-

3         Streetwise 13-

3         Systems Operation 15-

3         Traveler

1         1)  CK: city of character's choice (2 Active Points) 11-

1         2)  CK: city of character's choice (2 Active Points) 11-

1         3)  CK: city of character's choice (2 Active Points) 11-

5         WF:  Common Melee Weapons, Small Arms, Staffs

 

Total Powers & Skill Cost:  484

Total Cost:  640

 

400+     Matching Complications

10      Hunted:  by a single enemy, monster, or other being with psychic or weird powers 8- (As Pow; Harshly Punish)

10      Hunted:  by a single occult enemy, monster, or the like 8- (As Pow; Harshly Punish)

10      Hunted:  the police 8- (Mo Pow; NCI; Watching)

10      Psychological Complication:  Attracted to Wei Xiang Kwok (Common; Moderate)

20      Psychological Complication:  Sworn to Protect the Innocent and uphold family honor (Common; Total)

15      Social Complication:  Secret Identity Frequently, Major

240    Experience Points

 

Total Complications Points:  640

 

Background/History:

 

Personality/Motivation:

 

Quote:

 

Powers/Tactics:

 

Campaign Use:

 

Appearance:

 

 

Idea for her so far is that the Madame is (like her Green Hornet progenitor) the latest in a family line of crime fighters, some with fancy costumes and codenames, some without. A child prodigy she was wealthy enough to indulge her whims. She attended medical school at 14 and became a Doogie Houser MD style doctor in three short but intense years. Then decided to become a stage magician. Then a chef.

 

When she was 21 she received a piece of her inheritance withheld by her Grandfather who had passed away when she was still a teenager. This was a map and a passcode. Once she figured out the trick she found herself in the lair of Mr Mystery, a sixties era crime fighter who had lived in a pulp era vibe. 

 

Abigail inherited this and became Madame Mystique and began fighting crime in her home town of San Francisco and then later up and down the pacific coast. She met her partner during a case when she hired him to be her Chauffeur and he turned out to be much more. 

 

So now they fight crime together. 

 

visually I see her as something between Zatanna and Madam Mirage

 

113227-81024-madame-mirage.jpg

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