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Allocatable Damage Negation


Clovis

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It really just depends on the particular game setting and type of story you want to tell. 

 

I essentially provided an option* for my rookie version of Superman to have an Allocatable Damage Negation ability by way of it being included inside of a VPP.  It's great for modelling the classic example of Invulnerability of him slowly walking towards an evil scientist's deathray after initially appearing to succumb to its power.

 

* 16) The Man of Steel v1: Damage Negation (-6 DCs Physical, -6 DCs Energy) (60 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Concentration (1/2 DCV; Only to Activate; -1/4) Real Cost: 30

Notes: This could optionally be used as -12 DCs vs just Phyical or just Energy. Damage Negation also effectively functions as Knockback Resistance.

 

go to 7:40 for an example:

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