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Antares 6E (450) - Telekinetic Blaster, Brick, & Flyer


TheQuestionMan

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Antares

Marcus Antares
 
VAL CHA Cost Roll Notes
20 STR 10 13- / 21- HTH Damage 4d6/12d6  END [2]
23 DEX 26 14-
20 CON 10 13- / 15-
23 INT 13 14- PER Roll 14-
10 EGO 0 11-
25 PRE 15 14- PRE Attack: 5d6
8 OCV 25
8 DCV 25
1 OMCV -6
5 DMCV 6
5 SPD 30 Phases:  3, 5, 8, 10, 12
10 PD 8 10/30 PD (0/15 rPD)
10 ED 8 10/30 ED (0/15 rED)
10 REC 6
40 END 4
20 BODY 10
40 STUN 10
 
Movement Cost Meters Notes
RUNNING 0 12m/24m END [1]
SWIMMING 0 4m/8m END [1]
LEAPING 0 4m/60m 4m/60m forward, 2m/30m upward
FLIGHT 30m/60m
 
 
 
 
Characteristics Total: 200
 
Cost Powers
Telekinesis Enhanced Physiology, all slots Unified Power (-1/4) - END=
8 1)  TK Exoskeleton: +10 CON (10 Active Points); Unified Power (-1/4) - END=
4 2)  TK Exoskeleton: +5 PD (5 Active Points); Unified Power (-1/4) - END=
4 3)  TK Exoskeleton: +5 ED (5 Active Points); Unified Power (-1/4) - END=
8 4)  TK Stamina: +10 REC (10 Active Points); Unified Power (-1/4) - END=
3 5)  TK Endurance: +20 END (4 Active Points); Unified Power (-1/4) - END=
8 6)  TK Exoskeleton: +20 STUN (10 Active Points); Unified Power (-1/4) - END=
4 7)  TK Levitation: Flight 10m (10 Active Points); Gliding (-1), Unified Power (-1/4) - END=0
6 8)  TK Healing: Regeneration (1 BODY per Hour) (8 Active Points); Unified Power (-1/4) - END=0
36 9)  TK Shield: Resistant Protection (15 PD/15 ED) (45 Active Points); Unified Power (-1/4) - END=0
 - END=
48 Telekinetic Powers: Multipower, 60-point reserve,  (60 Active Points); all slots Unified Power (-1/4) - END=
5f 1)  TK Augmented STR: +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Unified Power (-1/4) - END=
4f 2)  TK Blast: Blast 12d6 (60 Active Points); Beam (-1/4), Unified Power (-1/4) - END=6
3f 3)  TK Bolt: Killing Attack - Ranged 3d6-1, Penetrating (+1/2) (60 Active Points); Beam (-1/4), No Knockback (-1/4), Unified Power (-1/4) - END=6
5f 4)  TK Bonds: Entangle 6d6, 6 PD/6 ED (60 Active Points); Unified Power (-1/4) - END=6
5f 5)  TK Close Your Eyes: Sight Group Flash 8d6, Area Of Effect Accurate (4m Radius; +1/2) (60 Active Points); Unified Power (-1/4) - END=6
3f 6)  TK Choke: Blast 6d6, Constant (+1/2), Area Of Effect Accurate (4m Radius; +1/2) (60 Active Points); Attack Versus Alternate Defense (Resistant ED; All Or Nothing; -1/2), No Knockback (-1/4), Unified Power (-1/4) - END=6
2f 7)  TK Disarm/Grab: Telekinesis (20 STR), Area Of Effect Accurate (8m Radius; +3/4), Selective Target (+1/4) (60 Active Points); Only To Disarm/Grab Objects (-1), No Knockback (-1/4), Unified Power (-1/4) - END=6
5f 8)  TK Manipulation: Telekinesis (40 STR) (60 Active Points); Unified Power (-1/4) - END=6
4f 9)  TK Barrier: Barrier 10 PD/10 ED, 10 BODY (up to 2m long, 2m tall, and 1/2m thick), Dismissable, Non-Anchored (60 Active Points); Limited Range (-1/4), Unified Power (-1/4) - END=6
 - END=
26 TK Wings: Multipower, 45-point reserve,  (45 Active Points); all slots Restrainable (-1/2), Unified Power (-1/4) - END=
3f 1)  Combat: Flight 30m, Combat Acceleration/Deceleration (+1/4), No Turn Mode (+1/4) (45 Active Points); Restrainable (-1/2), Unified Power (-1/4) - END=4
2f 2)  Supersonic: Flight 10m, No Turn Mode (+1/4), Noncombat Acceleration/Deceleration (+1), MegaScale (1m = 100 km; +1 1/2) (37 Active Points); Restrainable (-1/2), Unified Power (-1/4) - END=4
2f 3)  Winged Leap: Leaping +56m (4m/60m forward, 2m/30m upward), No Gravity Penalty (+1/2) (42 Active Points); Restrainable (-1/2), Unified Power (-1/4) - END=4
1f 4)  Wing Bash: Stretching 4m, Reduced Endurance (0 END; +1/2) (6 Active Points); Only To Cause Damage (-1/2), Restrainable (-1/2), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4), Unified Power (-1/4) - END=0
2f 5)  Wing Shield: Resistant Protection (10 PD/10 ED) (Protect Carried Items) (40 Active Points); Costs Endurance (-1/2), Restrainable (-1/2), Unified Power (-1/4) - END=4
 - END=
10 Heroic Effort: Armor Piercing (x2; +1/2) for up to 60 Active Points of TK Blast (30 Active Points); Only vs More Powerful Targets (-1), Increased Endurance Cost (x3 END; -1) - END=9
 
Powers Total: 211
 
 
Cost Skills
0 Acting 8-
1 AK: Los Angeles (Everyman Skill) 14-
3 Breakfall 14-
0 Charm 8-
0 Climbing 8-
3 Concealment 14-
0 Conversation 8-
3 Deduction 14-
3 Interrogation 14-
0 Language:  English (completely fluent; literate) (4 Active Points)
0 Paramedics 8-
0 Persuasion 8-
3 Power:  Telekinesis 14-
1 PS: Bounty Hunter (Everyman Skill) 14-
3 Scholar
1 1)  KS: Criminal Law & Procedures (2 Active Points) 11-
1 2)  KS: The Criminal Underworld (2 Active Points) 11-
1 3)  KS: The Law Enforcement World (2 Active Points) 11-
1 4)  KS: The Superhuman World (Everyman Skill) (2 Active Points) 14-
3 Shadowing 14-
3 Stealth 14-
3 Streetwise 14-
3 Tactics 14-
3 Teamwork 14-
0 TF:  Everyman Skill, Small Motorized Ground Vehicles
0 WF:  Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat
 
Skills Total: 39
 
 
 
Value Complications
10 Distinctive Features:  Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Enraged:  When Innocents Harmed (Take BODY) (Uncommon), go 11-, recover 11-
20 Hunted:  Genocide Infrequently (Mo Pow; NCI; Harshly Punish)
10 Hunted:  PRIMUS Infrequently (Mo Pow; NCI; Watching)
15 Psychological Complication:  Code vs Murder (Uncommon; Total)
15 Psychological Complication:  Protective of the Innocents (Common; Strong)
15 Social Complication:  Public Identity: Marcus Antares Frequently, Major
 
Quirks
1 1)  Tattoo Bar Code by Genocide
1 2)  TK Side Effect Disturbance
1 3)  Hunts Genocide
1 4)  Easy to Read
1 5)  Rough with Bad Guys
 
Complications Points: 105
 
Base Points: 450
Experience: 0
Experience Unspent: 0
Total Character Cost: 450
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<<<Work in Progress>>>  

 

Background/History:

 

Marcus Antares was born June, 21, ???? (20 years ago) in Los Angeles to Martin Antares, known as the superhero "Thunder" with Sonokinetic Powers and Maya (nee ???) Antares known as the superheroine "Electracute" with "Electrokinesis". 

 

Miles Antares, elder brother, killed by Minute Man Robots at Family Reunion.  

 

Mila Antares, elder sister, killed by Genocide Scientists under Experiments.  

 

Mariah Antares younger sister, captured by Genocide, status M.I.A. 

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Nice.

 

With GM approval you could convert the 2 Multipowers into 1 VPP with virtually all the same capabilities and more for the same cost.

 

Click to view

 

 

Telekinetic 6E (450) v2.hdc

 

Antares
Marcus Antares

VAL    CHA    Cost    Roll    Notes
20    STR    10    13- / 21-    HTH Damage 4d6/12d6  END [2/6]
23    DEX    26    14-
20    CON    10    13- / 15-
23    INT    13    14-    PER Roll 14-
10    EGO    0    11-
25    PRE    15    14-    PRE Attack: 5d6
8    OCV    25
8    DCV    25
1    OMCV    -6
5    DMCV    6
5    SPD    30    Phases:  3, 5, 8, 10, 12
10    PD    8    10/30 PD (0/15 rPD)
10    ED    8    10/30 ED (0/15 rED)
10    REC    6
40    END    4
20    BODY    10    
40    STUN    10

Movement    Cost    Meters    Notes
RUNNING    0    12m/24m    END [1]
SWIMMING    0    4m/8m    END [1]
LEAPING    0    4m/60m    4m/60m forward, 2m/30m upward
FLIGHT        30m/60m

Characteristics Total: 200

Cost    Powers
    

Telekinesis Enhanced Physiology, all slots Unified Power (-1/4)
8    1)  TK Exoskeleton: +10 CON (10 Active Points)
4    2)  TK Exoskeleton: +5 PD (5 Active Points)
4    3)  TK Exoskeleton: +5 ED (5 Active Points)
8    4)  TK Stamina: +10 REC (10 Active Points)
3    5)  TK Endurance: +20 END (4 Active Points)
8    6)  TK Exoskeleton: +20 STUN (10 Active Points)
4    7)  TK Levitation: Flight 10m (10 Active Points); Gliding (-1)
6    8)  TK Healing: Regeneration (1 BODY per Hour) (8 Active Points)
36    9)  TK Shield: Resistant Protection (15 PD/15 ED) (45 Active Points)
    
121 Telekinetic Powers v2: Variable Power Pool, 70 base + 60 control cost, No Skill Roll Required (+1), Powers Can Be Changed As A Zero-Phase Action (+1) (160 Active Points); Limited Power Telekinetic Based Abilities Only (2 or more slots with a Total Real Cost of 70 can be used simultaneously; -1/2); all slots Unified Power (-1/4)
0    1) TK Augmented STR: +40 STR, Costs Endurance Only To Activate (+1/4) (50 Active Points) Real Cost: 40 - END=4
0    2) TK Blast: Blast 12d6 (60 Active Points); Beam (-1/4) Real Cost: 40 - END=6
0    3) TK Bolt: Killing Attack - Ranged 3d6-1, Penetrating (+1/2) (60 Active Points); Beam (-1/4), No Knockback (-1/4) Real Cost: 34 - END=6
0    4) TK Bonds: Entangle 6d6, 6 PD/6 ED (60 Active Points); Can Be Deflected (-1/4) Real Cost: 40 - END=6
0    5) TK Close Your Eyes: Sight Group Flash 8d6, Area Of Effect Accurate (4m Radius; +1/2) (60 Active Points); Does Not Work Against Desolidified Characters (-1/4) Real Cost: 40 - END=6
0    6) TK Barrier: Barrier 10 PD/10 ED, 10 BODY (up to 2m long, 2m tall, and 1/2m thick), Dismissable, Non-Anchored (60 Active Points); Limited Range (-1/4) Real Cost: 40 - END=6
0    7) TK Choke: Blast 6d6, Constant (+1/2), Area Of Effect Accurate (4m Radius; +1/2) (60 Active Points); Attack Versus Alternate Defense (Resistant ED; All Or Nothing; -1/2), No Knockback (-1/4) Real Cost: 30 - END=6
0    8) TK Disarm/Grab: Telekinesis (20 STR), Area Of Effect Accurate (8m Radius; +3/4), Selective Target (+1/4) (60 Active Points); Only To Disarm/Grab Objects (-1) Real Cost: 27 - END=6
0    9) TK Manipulation: Telekinesis (40 STR) (60 Active Points); Affects Whole Object (-1/4) Real Cost: 40 - END=6
0    10) Combat: Flight 30m, Combat Acceleration/Deceleration (+1/4), No Turn Mode (+1/4) (45 Active Points); Restrainable (-1/2) Real Cost: 26 - END=4
0    11) Supersonic: Flight 10m, No Turn Mode (+1/4), Noncombat Acceleration/Deceleration (+1), MegaScale (1m = 100 km; +1 1/2) (37 Active Points); Restrainable (-1/2) Real Cost: 21 - END=4
0    12) Winged Leap: Leaping +56m (4m/60m forward, 2m/30m upward), No Gravity Penalty (+1/2) (42 Active Points); Restrainable (-1/2) Real Cost: 24 - END=4
0    13) Wing Bash: Stretching 4m, Reduced Endurance (0 END; +1/2) (6 Active Points); Only To Cause Damage (-1/2), Restrainable (-1/2), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) Real Cost: 2 - END=0
0    14) Wing Shield: Resistant Protection (10 PD/10 ED) (Protect Carried Items) (40 Active Points); Costs Endurance (-1/2), Restrainable (-1/2) Real Cost: 18 - END=4
     
9    Heroic Effort (Naked Advantage): Armor Piercing (x2; +1/2) for up to 60 Active Points of TK Blast (30 Active Points); Only vs More Powerful Targets (-1), Increased Endurance Cost (x3 END; -1), Unified Power (-1/4) - END=9

Powers Total: 211


Cost    Skills
0    Acting 8-
1    AK: Los Angeles (Everyman Skill) 14-
3    Breakfall 14-
0    Charm 8-
0    Climbing 8-
3    Concealment 14-
0    Conversation 8-
3    Deduction 14-
3    Interrogation 14-
0    Language:  English (completely fluent; literate) (4 Active Points)
0    Paramedics 8-
0    Persuasion 8-
3    Power:  Telekinesis 14-
1    PS: Bounty Hunter (Everyman Skill) 14-
3    Scholar
1    1)  KS: Criminal Law & Procedures (2 Active Points) 11-
1    2)  KS: The Criminal Underworld (2 Active Points) 11-
1    3)  KS: The Law Enforcement World (2 Active Points) 11-
1    4)  KS: The Superhuman World (Everyman Skill) (2 Active Points) 14-
3    Shadowing 14-
3    Stealth 14-
3    Streetwise 14-
3    Tactics 14-
3    Teamwork 14-
0    TF:  Everyman Skill, Small Motorized Ground Vehicles
0    WF:  Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat

Skills Total: 39


Value    Complications
10    Distinctive Features:  Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15    Enraged:  When Innocents Harmed (Take BODY) (Uncommon), go 11-, recover 11-
20    Hunted:  Genocide Infrequently (Mo Pow; NCI; Harshly Punish)
10    Hunted:  PRIMUS Infrequently (Mo Pow; NCI; Watching)
15    Psychological Complication:  Code vs Murder (Uncommon; Total)
15    Psychological Complication:  Protective of the Innocents (Common; Strong)
15    Social Complication:  Public Identity: Marcus Antares Frequently, Major
    
    Quirks
1    1)  Tattoo Bar Code by Genocide
1    2)  TK Side Effect Disturbance
1    3)  Hunts Genocide
1    4)  Easy to Read
1    5)  Rough with Bad Guys

Complications Points: 105

Base Points: 450
Experience: 0
Experience Unspent: 0
Total Character Cost: 450

 

 

 

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I do not know much about Variable Power Pools, but I thought they restricted Characteristics?

 

Why a 70 (point) Base might work. 

 

QM

 

VPP's have the same abilities in Framework restrictions as Multipowers.

 

The version I posted here is an asymetric version of what I did in my Superman and Flash builds.  The slots have a 60 Active Point maximum (the Control Cost) and the VPP can have a total of 70 Real Points of slots active at any one time.  You may notice that I modified some of your original slots slightly to get all of the ones from the original BIG Multipower down to 40 Real Points. That allows for any 1 of them to be combined with any 1 of the slots from the original small Multipower simultaneously.

 

:) HM

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