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Ice9

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Everything posted by Ice9

  1. Re: Back up battery Unless you really like the tactics of managing your END, it'd probably be cheaper to buy an End Reserve that recovered with a limitation like "Must recharge at base after X hours of heavy use or Y hours of light use."
  2. Re: Change Environment Definitely get Multiple Combat effects - it's only 5 points, which is a heck of a lot more effective than buying up the area for each aspect separately. Since it's a VPP anyway, no need to spend the full 80p on one power - unless you really do need an ice slick of massive proportions.
  3. Re: Favorite 60-point Power Construction But that's the thing - I wouldn't call it "cheesing" your way into anything. Power A does knockback+damage. Power B only does knockback. For the same point cost, Power B should do more knockback. And it shouldn't stop doing more knockback just because it's in a power framework. I mean, would you call buying Leaping cheesy because you could have built it as Flight, Only for Leaping (-1) for the same real cost and much higher active cost?
  4. Re: Change Environment You're doing it right - you just get a lot of Change Environment for 80 points, mainly because the size is independant from the effects.
  5. Re: A new approach to Killing Attacks With this system, is there any point to Damage Resistance? For the same price as making your defenses resistant, you could make them Tough instead, which does as much as Resistant (because reducing damage to zero eliminates it, even if it technically goes through), plus actually reducing the damage.
  6. Re: Favorite 60-point Power Construction A power that only does knockback should cost less than one which does damage+knockback, and that applies to active as well as real points. Having an excessive active/real point disparity in cases like this only serves to screw up power frameworks.
  7. Re: lim cost: semi-lockout A bit confused here - are you saying that the total power would be more expensive because of the extra limitation? While it's always possible to construct a power in an extremely expensive way, I don't think that'd be the best benchmark for it. Now if power frameworks could be combined, you could simply represent it as an EC of MPs, which works out to about a -1/2 limitation if you calculate it out. However, as even full lockout is -1/2, I think tesuji's -1/4 would be more accurate.
  8. Re: Linked/Compound Powers and a How to Build If both powers must always be used together, you could put Linked on both of them, each linked to the other. For the focus, it sounds halfway between an IAF and an OAF - so maybe -3/4?
  9. Re: How many different ways to mitigate damage? <boredom caution: metagaming be here> You can block and missile deflect in the same phase, but not easily - buy the Missile Deflection Uncontrolled, Conditional on using Block. While Uncontrolled Missile Deflection is a dangerous thing, I don't think many GMs would object to using it this way. Another possible defense is barriers. Get Indirect or BoECV powers, then use Force Wall or Entangle to surround yourself with a durable barrier. Or go the Tunnelling/N-Ray route, but that might be too cheesy. Also, obfuscation - Invisibility, a Darkness area you can still see through, Images, or even Summoning a bunch of doppelgangers can reduce the enemy to hitting you a fraction of the time. Not perfect - enemies with the right senses can see through it - but what is?
  10. Re: Kamen Rider Faiz, semi-simple question about Multiform. Because of the way Multipower works, I don't think it'll be much help. What you could do is buy Multiform partially limited, with Focus and Gestures only on the first form (Focus already gives you UbO, effectively). Because of the way Multiform is priced though, I think the limitation would only apply to the +5 point "x2 forms" part, meaning you save only a couple points. But still better than getting two separate Multiforms.
  11. Re: A really tough kookie with a twist Since part of the character's theme is adaption, you could put some of your abilities into a multipower, representing the ability to alter his body structure to deal with different threats. For instance: 30 Body Adaptation: Multipower, 30-point reserve 5m Armored Skin: Physical Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) 5m Insulating Skin: Energy Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) 1u Ocular Membranes: Force Field (12 Flash Defense: Sight Group), Costs END Only To Activate (+1/4) (15 Active Points) 1u Adrenaline Surge: +15 STR (15 Active Points); No Figured Characteristics (-1/2)
  12. Re: Changing Into The Powersuit While the question seems solved, if you did want to build the suit as a vehicle, a solution to the speed issue would be to make all/most of the suits powers Usable Simultaneously - armor, weapons, movement, etc. Then your effective speed is the sum of your speeds, rather than the lower.
  13. Re: Underpowered tropes? Is this including Multiform? Because I've always found Multiform to be a gateway to more power than you could possibly need. Shapechange+VPP is also a pretty solid combination. Speedsters, I agree, are balanced on a thin edge - they often end up either too fragile, or as deadly as the rest combined. And it doesn't help that SPD tends to be an "arms race" kind of stat - once someone bumps theirs, everyone has to follow or be left waiting for their turn a lot. Mentalists - I wouldn't say they're weak in general, but certain powers are, at least in combat. Because of the whole +20 thing, Mind Control seems more suited to "jedi mind tricking" guards than taking over actual foes. Mental Illusions is potential gold though, Mental Awareness beats a lot of tricks, and Ego Attack is useful against high-defense types. Something like telekinesis/pyrokinesis/probability manipulation is essential though, unless you want to spend some fights on the sidelines. Robots, incidentally, and inorganic characters in general, can be somewhat screwed by the necessity of taking expensive Life Support. Sure, you don't have to take it, but it's going to look pretty lame when your android falls over from knockout gas. Especially problematic if your archetype is something that's already points-hungry like Speedster. Of course, Multiform, Duplication, and Summoning can free up enough points to make practically anything valid or even mind-boggling strong (see Iron Will above), as long as your trope doesn't preclude those.
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