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Gawain

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Posts posted by Gawain

  1. No two paladins look alike in my home brew campaign world. But they all follow the following definition--"a non clerical agent of a deity or pantheon who functions through force of arms."

    So you can have two paladins who look nothing alike even though they serve the same deity. Frex two paladins serve the goddess of light in darkness, one is a traditional knight with lance, sword and horse; granted abilities to detect the Dark, defeat the Dark, heal, and dispel Dark magics-the other is a wilderness warrior (ranger) type, with archery, tracking, and wilderness survival; can turn into an owl, see in the dark, and destroy beings of the Dark. Both serve the same goddess but don't look anything alike.

  2. Re: Knowledge Skills for Medieval Surgeon/Doctor

     

    Don't forget KS or SS Astrology (depending on whether astrology is real or not.) The first step for reaching a correct diagnoses, during the middle ages, was to cast the patient's horoscope to ascertain which humors were out of balance. Treatment might include being sent to the barber for blood letting, a change in diet, some form of physick, or being sent to a place with healing waters.

  3. Re: Conan vs. Elric

     

    You called?

     

    Hagar the Horrible

    Val Char Cost Roll Notes

    15 STR 5 12- Lift 200.0kg; 3d6 [1]

    14 DEX 12 12- OCV: 5/DCV: 5

    18 CON 16 13-

    10 BODY 0 11-

    13 INT 3 12- PER Roll 12-

    11 EGO 2 11- ECV: 4

    15 PRE 5 12- PRE Attack: 3d6

    10 COM 0 11-

     

     

    I think his INT is too high, I wouldn't give him higher than an 8. (NTIM) :)

    Everything else is great, though! (Must spread rep, etc.)

  4. Re: Jokes

     

    During the French Revolution, there were three Christians who were sentenced to die by the guillotine. One Christian had the gift of faith, the other had the gift of prophecy, the other had the gift of helps.

     

    The Christian with the gift of faith was to be executed first. He was asked if he wanted to wear a hood over his head. He declined and said he was not afraid to die. "I have faith that God will deliver me!" he shouted bravely. His head was positioned under the guillotine, with his neck on the chopping block. He looked up at the sharp blade, said a short prayer and waited confidently. The rope was pulled, but nothing happened.

     

    His executioners were amazed and, believing that this must have been an act of God, they freed the man.

     

    The Christian with the gift of prophecy was next. His head was positioned under the guillotine blade and he too was asked if he wanted the hood. "No," he said, "I am not afraid to die. However, I predict that God will deliver me from this guillotine!" At that, the rope was pulled and again, nothing happened. Once, again the puzzled executioners assumed this must be a miracle of God, and they freed the man.

     

    The third Christian, with the gift of helps, was next. He was brought to the guillotine and likewise asked if he wanted to wear a hood. "No," he said, "I'm just as brave as those other two guys." The executioners then positioned him face up under the guillotine and were about to pull the rope when the man stopped them. "Hey wait a minute," he said. "I think I just found the problem with your guillotine."

  5. Re: Zombies

     

    At the Shady Acres home for retired adventurers...

     

    The Blonde Phantom: "...And there I stood, with only half a clip left in my trusty nickel-plated .45, surrounded by a gibbering horde of zombies!"

     

    Quantum Lass: "Were they fast zombies, grandma?"

     

    The Blonde Phantom: "Fast zombies? You whippersnappers and yer sorry excuses for zombies! Back in my day, we had real zombies to worry about!"

     

    Zombi

    City of Doom, by Walter Gibson

    The Shadow, May 1936

     

     

    Val Char Cost

    15 STR 5

    8 DEX -6

    10 CON 0

    10 BODY 0

    3 INT -7

    0 EGO 0

    10 PRE 0

    10 COM 0

    1/6 PD 0

    1 ED 0

    2 SPD 2

    5 REC 0

    20 END 0

    5" RUN -2

    2" SWIM 0

    3" LEAP 0 Characteristics Cost: -8

     

    Cost Power END

    60 Dulled Senses: Automaton (Takes No STUN)

    7 Tireless Sinews: , Reduced Endurance on Strength (0 END; +1/2) (7 Active Points)

    -2 Mechanical Gait: (0 Active Points); No noncombat on running (Power loses about a fourth of its effectiveness; -1/4)

    Equipment

    1) Broadsword: Killing Attack - Ranged 1d6 +1

    2) Helmet and Chestplate: Armor (5 PD) ; Activation Roll 11- (-1)

    Powers Cost: 65

     

    Cost Skill

    2 Language: Unknown Language: Fluent Conversation

    1 WF: Blades

    2 +1 Broadsword Skills Cost: 5

     

    Val Disadvantages

    25 No free will: Must obey the Voodoo Master, Very Common, Total

    10 Dulled Senses: -2 to all perception rolls, Frequently, Slightly Impairing

    27 Zombie Bonus

    Base Points: 0

    Disadvantage Points: 62

    Total Character Cost: 62

     

    background: The Zombi are the victims of Dr. Rodil Mocquino, the self styled 'Voodoo Master.' These poor souls have been repeatedly subject to Mocquino's mind control device until their free will has been obliterated.

    powers/equipment: Zombi are slow moving and insensate. Mocquino has outfitted them with broadswords, as well as helmets and breastplates that are strong enough to withstand pistol fire. Dr. Mocquino has trained the Zombi respond to commands in an unknown language.

    tactics: Being slow and dull-witted, the Zombi are best suited to attacks in confined spaces. Dr. Mocquino uses them to guard his headquarters. The Zombi have a limited memory. Their standing orders are "Advance to within sword length of intruders, and attack."

     

    Mindless Monster

    The Mindless Monsters, attributed to Alan Hathaway

    Doc Savage Magazine, September 1941

     

     

    Val Char Cost

    33 STR 36

    10 DEX 0

    18 CON 16

    11 BODY 2

    10 INT 0

    10 EGO 0

    20 PRE 0

    10 COM 0

    7/13 PD 0

    4 ED 0

    2 SPD 0

    11 REC 0

    36 END 0

    37 STUN 0

    6" RUN 0

    2" SWIM 0

    6 1/2" LEAP 0 Characteristics Cost: 54

     

    Cost Power END

    6 Feels No Pain: Armor (6 PD / 0 ED) (9 Active Points); Only protects against stun, not body (Limited Type of Attack; -1/2) (added to Secondary Value)

    5 Not Impressed: +10 PRE (10 Active Points); Defense only (Power loses about half of its effectiveness; -1) (added to Primary Value) Powers Cost: 11

     

    Val Disadvantages

    20 Physical Limitation: Rapid Aging, All the Time, Greatly Impairing

    20 Psychological Limitation: No free will, must obey master, Common, Total

    5 Distinctive Features: Pale skin, blank stare, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses

    20 Zombie Bonus

    0 Normal Characteristic Maxima: No Age Restriction

    Base Points: 0

    Disadvantage Points: 65

    Total Character Cost: 65

     

    background: The Mindless Monsters are the side effect of a mind control concoction developed by an evil pharmacist. In moderation, it makes the subject susceptible to command. When given a fatal overdose, the victim gains inhuman strength at the price of rapidly using up all of their vitality. Rapid aging ensues, leaving the victim a pale, wrinkled corpse within minutes as they die of old age.

    powers: They are extremely strong, able to flip over trucks, rip doors off of cars, and crush people to death.

    tactics: The monsters are dosed and then used to commit robberies, as the villain tests his creation and gears up for wholesale terror and conquest.

     

    The Reanimated

    Herbert West: Reanimator by H.P. Lovecraft

    Home Brew, February 1922

     

     

    Val Char Cost

    15 STR 5

    11 DEX 3

    13 CON 6

    10 BODY 0

    10 INT 0

    10 EGO 0

    10 PRE 0

    8 COM -1

    3 PD 0

    3 ED 0

    3 SPD 9

    6 REC 0

    26 END 0

    28 STUN 3

    7" RUN 0

    2" SWIM 0

    3 1/2" LEAP 0 Characteristics Cost: 25

     

    Cost Power END

    3 Savage Attack: Hand-To-Hand Attack +1d6 (5 Active Points); Hand-To-Hand Attack (-1/2) 1

    2 The Quick and the Dead: Running +1" (added to Primary Value) 1 Powers Cost: 5

     

    Cost Skill

    5 Stealth 12-

    3 Shadowing 11- Skills Cost: 8

     

    Val Disadvantages

    15 Craves Human Flesh, Common, Strong

    15 Animal Intelligence, Common, Strong

    8 Zombie Bonus

    0 Normal Characteristic Maxima: No Age Restriction

    Base Points: 0

    Disadvantage Points: 38

    Total Character Cost: 38

     

    background: As a young medical student, Herbert West formed certain theories concerning life and death, believing that once the spark of life was extinguished, a new, artificial spark could take its place, and the dead could live again.

    powers: This write up exemplifies subjects from early in Dr. West's career. He sought out prime physical specimens that had died sudden deaths, thus the relatively high characteristic scores (when compared to normal humans.) These subjects invariably 'came back wrong,' as violent killers craving human flesh. The experiments that escaped from West roamed the countryside, savagely killing people and eating them.

    tactics: These reanimated are feral creatures, seeking out weak victims and feeding on them. They have no intelligence, only animal cunning.

     

    The Red Eyes

    The Hills of the Dead, by Robert E. Howard

    Weird Tales, August 1930

     

     

    Val Char Cost

    13 STR 3

    11 DEX 3

    10 CON 0

    10 BODY 0

    10 INT 0

    10 EGO 0

    10 PRE 0

    10 COM 0

    3 PD 0

    2 ED 0

    3 SPD 9

    5 REC 0

    20 END 0

    22 STUN 0

    6" RUN 0

    2" SWIM 0

    2 1/2" LEAP 0 Characteristics Cost: 15

     

    Cost Power END

    24 Unnatural Vigor: Physical Damage Reduction, Resistant, 50%, Not v.s. animal attacks (+0) (30 Active Points); Still suffer disabling effects of attacks to hit locations (-1/4)

    5 Denizen of the Night: Nightvision Powers Cost: 29

     

    Cost Skill

    5 Climbing 12- Skills Cost: 5

     

    Val Disadvantages

    20 Vulnerability: Fire, Common, Vulnerability Multiplier (2x BODY)

    10 Fear of Fire, Uncommon, Strong

    5 Distinctive Features: Ashen skin, bloodshot eyes, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses

    14 Zombie Bonus

    0 Normal Characteristic Maxima: No Age Restriction

    Base Points: 0

    Disadvantage Points: 49

    Total Character Cost: 49

     

    background: A twist on the Lost City cliche, this lost city is teaming with zombies. The Red Eyes inhabit an ancient city in the hills of the African jungle. Their history and origin is unknown.

    powers: The Red Eyes are products of evil magic. They are able to withstand a lot of punishment, the special effect being that they suffer the effects of damage; broken necks, limbs, etc... These creatures are nocturnal, and are afraid of fire. Their dead flesh is also attractive to carrion feeders, like vultures, which would happily feed on the Red Eyes.

    tactics: These creatures are nocturnal, leaving their silent city at night to abduct victims from the local tribes, in order ot devour their souls!

     

    Optional rules for zombies:

    Goodnight Gracie: A killing attack that causes a certain amount of body damage to the head hit location will automatically incapacitate zombies. This helps speed up combat as the gm only needs to track head shots, and can basically ignore the stun and body of other attacks. Also useful for downgrading zombies from Menace to Mook status, depending on the effect desired.

     

    stories available here:

    http://www.blackmask.com

    cribbed ideas from Twilight of the Dead

    http://www.yamoslair.com/totd.html

    as well as movie zombies here

    http://surbrook.devermore.net/adapti...moviechar.html

    Originally posted by ArmlessTigerMan, HTML converted to BBCode by Gawain.

  6. Re: Jokes

     

    A man and his dog were walking along a road. The man was enjoying the scenery, when it suddenly occurred to him that he was dead.

     

     

    He remembered dying, and that the dog walking beside him had been dead for years. He wondered where the road was leading them.

     

    After a while, they came to a high, white stone wall along one side of the road. It looked like fine marble. At the top of a long hill, it was broken by a tall arch that glowed in the sunlight.

     

    When he was standing before it he saw a magnificent gate in the arch that looked like mother-of-pearl, and the street that led to the gate looked like pure gold. He and the dog walked toward the gate, and as he got closer, he saw a man at a desk to one side.

    When he was close enough, he called out, 'Excuse me, where are we?'

     

     

     

    'This is Heaven, sir,' the man answered. 'Wow! Would you happen to have some water?' the man asked.

     

    Of course, sir. Come right in, and I'll have some ice water brought right up.'The man gestured, and the gate began to open.

     

    'Can my friend,' gesturing toward his dog, 'come in, too?' the traveler asked.

     

    'I'm sorry, sir, but we don't accept pets.'

     

     

     

    The man thought a moment and then turned back toward the road and continued the way he had been going with his dog.

     

    After another long walk, and at the top of another long hill, he came to a dirt road leading through a farm gate that looked as if it had never been closed. There was no fence.

     

    As he approached the gate, he saw a man inside, leaning against a tree and reading a book.

     

    'Excuse me!' he called to the man. 'Do you have any water?'

     

    'Yeah, sure, there's a pump over there, come on in.'

     

    'How about my friend here?' the traveler gestured to the dog.

     

     

     

    'There should be a bowl by the pump.'

     

    They went through the gate, and sure enough, there was an old-fashioned hand pump with a bowl beside it.

     

    The traveler filled the water bowl and took a long drink himself, then he gave some to the dog.

     

    When they were full, he and the dog walked back toward the man who was standing by the tree.

     

    'What do you call this place?' the traveler asked.

     

     

     

    'This is Heaven,' he answered.

     

    'Well, that's confusing,' the traveler said. 'The man down the road said that was Heaven, too.'

     

    'Oh, you mean the place with the gold street and pearly gates? Nope. That's hell.'

    'Doesn't it make you mad for them to use your name like that?'

     

     

     

    'No, we're just happy that they screen out the folks who would leave their best friends behind.'

  7. Re: [Campaign] The Last Dominion

     

    The creepy moment of the night was when Celeste realized that the pus oozing corpse of Garm Halstead was not only some sort of flesh eat fiend but that his obsession with her character was so profound that he had been sleeping in her bed - mimicking the way she lay so as to bring him "closer" to her.

     

    :eek::angst::ugly::sick::fear::angst:

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