Re: Time Limit
Looking at some more numbers with this, I had a few other observations.
Once the Extra Time to activate the Power extends to a Turn or more, the effect of Time Limit becomes much less drastic. In that vein, I would most likely consider versions using Extra Time (Full Phase) to be encompassed in the "If a character can activate the power quickly and easily", and reduce the value of Time Limit accordingly.
A construct like this still looks like a Magical ritual, or perhaps some sort of Mystic meditation (So I would probably throw Concentration in as well), and as such I think Time Limit serves the same function as Continuing Charges here, but CC doesn't have the same flavor, even if it is mechanically similar.