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djday38

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Everything posted by djday38

  1. Mayor Micheal O'Conner Jr. MAYOR MICHEAL O'CONNER JR. Val Char Cost Roll Notes 12 STR 2 11- Lift 132.0kg; 2d6; [1] 10 DEX 0 11- OCV 3 DCV 3 13 CON 6 12- 12 BODY 4 11- 16 INT 6 12- PER Roll 12- 20 EGO 20 13- ECV: 7 25 PRE 15 14- PRE Attack: 5d6 25 COM 8 14- 3 PD 1 Total: 3 PD (0 rPD) 3 ED 0 Total: 3 ED (0 rED) 3 SPD 10 Phases: 4, 8, 12 5 REC 0 26 END 0 26 STUN 1 Total Characteristic Cost: 73 Movement: Running: 6" / 12" Swimming: 2" / 4" Leaping: 2" / 4" Perks 6 Reputation: Fair Minded and Popular Mayor (A large group) 11-, +3/+3d6 10 Money: Wealthy 27 Contact: Political Contacts (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources), Organization Contact (x3) (27 Active Points) 14- 18 Contact: Media Contacts (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources), Organization Contact (x3) (18 Active Points) 12- 24 Contact: Superhero Contacts (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact), Organization Contact (x3) (24 Active Points) 11- Skills 5 Bureaucratics 15- 5 Conversation 15- 5 High Society 15- 7 Oratory 16- 5 Persuasion 15- 4 KS: Freedom City 13- 7 PS: Politician 16- 4 PS: Buisnessman 13- Total Powers & Skill Cost: 128 Total Cost: 200 200+ Disadvantages 20 Hunted: By Freedom City Crimianls and Terrorists 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15 Psychological Limitation: Puts the Cities Welware Before His Own (Common, Strong) 15 Psychological Limitation: Dedicated to Making Life Better For Everyone (Common, Strong) 15 Psychological Limitation: Aware of his Fathers Heroic Legacy (Common, Strong) 10 Psychological Limitation: Married to His Job and Freedom City (Common, Moderate) 20 Social Limitation: Public Identity (Very Frequently, Major) 5 Rivalry: Professional (Political Rivals), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 0 Experience Points Total Disadvantage Points: 200 rgds Dean
  2. Re: Freedom City Conversions Yep fully agree and intend to and its just what my mainly CU universe needs. Big, powerful, iconic heroes. rgds Dean
  3. Dr. Tomorrow DR. TOMORROW Val Char Cost Roll Notes 26 STR 16 14- Lift 919.0kg; 5d6; [3] 26 DEX 48 14- OCV 9 DCV 9 26 CON 32 14- 26 BODY 32 14- 35 INT 25 16- PER Roll 16-/19- 35 EGO 50 16- ECV: 12 35 PRE 25 16- PRE Attack: 7d6 20 COM 5 13- 12/22 PD 7 Total: 12/22 PD (0/10 rPD) 12/22 ED 7 Total: 12/22 ED (0/10 rED) 6 SPD 24 Phases: 2, 4, 6, 8, 10, 12 10 REC 0 52 END 0 52 STUN 0 Total Characteristic Cost: 271 Movement: Running: 6" / 12" Swimming: 2" / 4" Leaping: 5" / 10" Flight: 15" / 30" Cost Powers END 51 Raygun: Multipower, 69-point reserve, all slots Reduced Endurance (0 END; +1/2) (103 Active Points); all slots OAF (-1) 3u 1) Stun Setting: Energy Blast 13d6 (65 Active Points); OAF (-1) 0 2u 2) Lethal Setting: Killing Attack - Ranged 3d6 (45 Active Points); OAF (-1) 0 3u 3) Ricochet Attack: Energy Blast 11d6, Indirect (Same origin, always fired away from attacker; +1/4) (69 Active Points); OAF (-1) 0 26 Jetpack: Flight 15", Position Shift, Reduced Endurance (0 END; +1/2) (52 Active Points); OAF (-1) 0 20 Only Nicked Me!: Armor (10 PD/10 ED) (30 Active Points); Requires A DEX Roll (-1/2) Note: Dex Roll After Active Point Penalty is 12 0 20 Amazing Leader: +3 with All Combat, Usable By Other (+1/4) (30 Active Points); Must be Current Defenders of Justice Teammates (-1/2) 6 Keen Ears: +3 PER with Hearing Group 0 Perks 30 Contact: Defenders of Justice (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact), Organization Contact (x3) (30 Active Points) 14- 4 Reputation: Time Travelling Leader Of The DOJ (A large group) 11-, +2/+2d6 Talents 8 Lightning Reflexes: +5 DEX to act first with All Actions 5 Eidetic Memory Skills 32 +4 with All Combat 9 +3 with Flight 3 Analyze: Combat 16- 3 Analyze: Agility Skills 16- 3 Combat Piloting 14- 3 Concealment 16- 3 Contortionist 14- 3 Demolitions 16- 2 Language: French (fluent conversation) 4 Language: German (completely fluent; literate) 1 Language: Japanese (basic conversation) 1 Language: Russian (basic conversation) 3 Mechanics 16- 3 Paramedics 16- 3 Persuasion 16- 3 Security Systems 16- 3 Tactics 16- 7 Teamwork-Defenders of Justice 16- Total Powers & Skill Cost: 267 Total Cost: 538 200+ Disadvantages 15 Hunted: The Crime League 8- (Mo Pow, Harshly Punish) 15 Hunted: Nacht-Krieger 11- (Mo Pow, Limited Geographical Area, Harshly Punish) 15 Hunted: Deaths Head 8- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish) 15 Psychological Limitation: Man Out of Time and Place (Very Common, Moderate) 25 Psychological Limitation: Obsessed With Defeating the Nazi Threat (Very Common, Total) 20 Psychological Limitation: Code Vs Killing (Very Common, Strong) 10 Psychological Limitation: Arrogant (Common, Moderate) 15 Social Limitation: Secret Identity - Tomas Morgen (Frequently, Major) 208 Experience Points Total Disadvantage Points: 538 rgds Dean
  4. Re: Freedom City Conversions Yep, you are right im increasing his PD/ED to 40. Below is the updated version. CENTURION Val Char Cost Roll Notes 100 STR 90 29- Lift 26.2ktons; 20d6; [10] 22 DEX 36 13- OCV 7 DCV 7 50 CON 80 19- 30 BODY 40 15- 17 INT 7 12- PER Roll 19- 25 EGO 30 14- ECV: 8 40 PRE 30 17- PRE Attack: 8d6 20 COM 5 13- 40 PD 20 Total: 40 PD (30 rPD) 40 ED 30 Total: 40 ED (20 rED) 6 SPD 28 Phases: 2, 4, 6, 8, 10, 12 30 REC 0 100 END 0 105 STUN 0 Total Characteristic Cost: 396 Movement: Running: 6" / 12" Swimming: 2" / 4" Leaping: 40" / 80" Cost Powers END 25 Thick Skin: Damage Resistance (30 PD/20 ED) 0 20 Indomitable Will: Mental Defense (25 points total) 0 21 Super Senses: +7 PER with all Sense Groups 0 41 Immunity From Harm: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: 200 Years; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 0 20 Super Leap: Leaping +20" (40" forward, 20" upward) 2 150 Strength Tricks: Multipower, 150-point reserve 4u 1) Bearhug: Energy Blast 10d6, Requires A Skill - Brick Tricks Roll (No Active Point penalty to Skill Roll; +0), No Normal Defense ([standard] Life Support Self Contained Breathing; +1) (100 Active Points); Must Follow Grab (-1/2), No Range (-1/2), Side Effects (If Centurion fails Brick Tricks Roll Opponent Takes Full Strength Damage; -1/4) 10 3u 2) The Big Wrap Up: Entangle 10d6, 10 DEF (100 Active Points); OIF (Approprariate Materials of Opportunity; -1/2), No Range (-1/2), Extra Time (Full Phase, -1/2), Defense Depends on Materials Used (-1/2), Side Effects (May Cause Considerable Damage to the Enviroment; -1/4) 10 5u 3) Breaking: Dispel Technological Object any One Object one at aTime 25d6 (75 Active Points); No Range (-1/2) 7 5u 4) Burial: Entangle 7d6, 7 DEF (Stops A Given Sense Normal Sight), Area Of Effect (8" Radius; +1) (150 Active Points); OIF (Appropriate Materials of Opportunity; -1/2), Extra Time (Full Phase, -1/2), Defense Depends on Materials Used (-1/2), Limited Range - 10'' (-1/4), Side Effects (May Cause Considerable Damage to the Enviroment; -1/4) 15 Perks 15 Reputation: Worlds Most Famous Superhero (A large group) 14-, +5/+5d6 45 Contact: The Freedom League (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character, Contact limited by identity, Very Good relationship with Contact), Organization Contact (x3) (45 Active Points) 15- 18 Contact: The Defenders of Justice (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact), Organization Contact (x3) (18 Active Points) 11- Talents 12 Lightning Reflexes: +8 DEX to act first with All Actions Skills 20 +4 with HTH Combat 3 Conversation 17- 8 Defense Maneuver I-III 3 Scholar 3 1) KS: Geography (4 Active Points) 13- 5 2) KS: History (6 Active Points) 15- 3 3) KS: Superhuman World (4 Active Points) 13- 3 Lipreading 12- 3 Oratory 17- 3 Persuasion 17- 7 Power: Strength Tricks 13- 5 PS: Teacher 14- 3 Teamwork - Freedom League 13- Total Powers & Skill Cost: 453 Total Cost: 849 200+ Disadvantages 10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 25 Dependent NPC: Tom and Mabel Leeds 11- (Incompetent; Group DNPC: x2 DNPCs) 20 Hunted: Omega 11- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish) 10 Hunted: Gravitar 8- (As Pow, Harshly Punish) 10 Hunted: Freedom League Rogues Gallery 8- (As Pow, Harshly Punish) 25 Psychological Limitation: Code Vs Killing (Very Common, Total) 15 Psychological Limitation: Naive (Common, Strong) 15 Social Limitation: Secret Identity Mark Leeds (Frequently, Major) 10 Unluck: 2d6 509 Experience Points Total Disadvantage Points: 849 rgds Dean
  5. Re: Centurion Thks very much, the Knowledge skills are Geography, History and Superhuman World, his rep is "Worlds Most Famous Superhero". Thks also for the links, most helpful. rgds Dean
  6. Centurion Right thks very much, lets try again. CENTURION Val Char Cost Roll Notes 100 STR 90 29- Lift 26.2ktons; 20d6; [10] 22 DEX 36 13- OCV 7 DCV 7 50 CON 80 19- 30 BODY 40 15- 17 INT 7 12- PER Roll 19- 25 EGO 30 14- ECV: 8 40 PRE 30 17- PRE Attack: 8d6 20 COM 5 13- 30 PD 10 Total: 30 PD (30 rPD) 20 ED 10 Total: 20 ED (20 rED) 6 SPD 28 Phases: 2, 4, 6, 8, 10, 12 30 REC 0 100 END 0 105 STUN 0 Total Characteristic Cost: 366 Movement: Running: 6" / 12" Swimming: 2" / 4" Leaping: 40" / 80" Cost Powers END 25 Thick Skin: Damage Resistance (30 PD/20 ED) 0 20 Indomitable Will: Mental Defense (25 points total) 0 21 Super Senses: +7 PER with all Sense Groups 0 41 Immunity From Harm: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: 200 Years; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 0 20 Super Leap: Leaping +20" (40" forward, 20" upward) 2 150 Strength Tricks: Multipower, 150-point reserve 4u 1) Bearhug: Energy Blast 10d6, Requires A Skill - Brick Tricks Roll (No Active Point penalty to Skill Roll; +0), No Normal Defense ([standard] Life Support Self Contained Breathing; +1) (100 Active Points); Must Follow Grab (-1/2), No Range (-1/2), Side Effects (If Centurion fails Brick Tricks Roll Opponent Takes Full Strength Damage; -1/4) 10 3u 2) The Big Wrap Up: Entangle 10d6, 10 DEF (100 Active Points); OIF (Approprariate Materials of Opportunity; -1/2), No Range (-1/2), Extra Time (Full Phase, -1/2), Defense Depends on Materials Used (-1/2), Side Effects (May Cause Considerable Damage to the Enviroment; -1/4) 10 5u 3) Breaking: Dispel Technological Object any One Object one at aTime 25d6 (75 Active Points); No Range (-1/2) 7 5u 4) Burial: Entangle 7d6, 7 DEF (Stops A Given Sense Normal Sight), Area Of Effect (8" Radius; +1) (150 Active Points); OIF (Appropriate Materials of Opportunity; -1/2), Extra Time (Full Phase, -1/2), Defense Depends on Materials Used (-1/2), Limited Range - 10'' (-1/4), Side Effects (May Cause Considerable Damage to the Enviroment; -1/4) 15 Perks 15 Reputation (A large group) 14-, +5/+5d6 45 Contact: The Freedom League (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character, Contact limited by identity, Very Good relationship with Contact), Organization Contact (x3) (45 Active Points) 15- 18 Contact: The Defenders of Justice (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact), Organization Contact (x3) (18 Active Points) 11- Talents 12 Lightning Reflexes: +8 DEX to act first with All Actions Skills 20 +4 with HTH Combat 3 Conversation 17- 8 Defense Maneuver I-III 3 Scholar 3 1) KS (4 Active Points) 13- 5 2) KS (6 Active Points) 15- 3 3) KS (4 Active Points) 13- 3 Lipreading 12- 3 Oratory 17- 3 Persuasion 17- 7 Power 13- 5 PS 14- 3 Teamwork - Freedom League 13- Total Powers & Skill Cost: 453 Total Cost: 819 200+ Disadvantages 10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 25 Dependent NPC: Tom and Mabel Leeds 11- (Incompetent; Group DNPC: x2 DNPCs) 20 Hunted: Omega 11- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish) 10 Hunted: Gravitar 8- (As Pow, Harshly Punish) 10 Hunted: Freedom League Rogues Gallery 8- (As Pow, Harshly Punish) 25 Psychological Limitation: Code Vs Killing (Very Common, Total) 15 Psychological Limitation: Naive (Common, Strong) 15 Social Limitation: Secret Identity Mark Leeds (Frequently, Major) 10 Unluck: 2d6 479 Experience Points Total Disadvantage Points: 819 rgds Dean
  7. Re: Freedom City Conversions Mmmm why are they not coming out? I am using the Hero Boards templates, any one any idea? rgds Dean
  8. Centurion Centurion Player: Val Char Cost 100 STR 90 22 DEX 36 50 CON 80 30 BODY 40 17 INT 7 25 EGO 30 40 PRE 30 20 COM 5 30 PD 10 20 ED 10 6 SPD 28 30 REC 0 100 END 0 105 STUN 0 6" RUN02" SWIM040" LEAP0Characteristics Cost: 366 Cost Power END 25 Thick Skin: Damage Resistance (30 PD/20 ED) 0 20 Indomitable Will: Mental Defense (25 points total) 0 21 Super Senses: +7 PER with all Sense Groups 0 41 Immunity From Harm: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: 200 Years; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 0 20 Super Leap: Leaping +20" (40" forward, 20" upward) 2 150 Strength Tricks: Multipower, 150-point reserve 4u 1) Bearhug: Energy Blast 10d6, Requires A Skill - Brick Tricks Roll (No Active Point penalty to Skill Roll; +0), No Normal Defense ([standard] Life Support Self Contained Breathing; +1) (100 Active Points); Must Follow Grab (-1/2), No Range (-1/2), Side Effects (If Centurion fails Brick Tricks Roll Opponent Takes Full Strength Damage; -1/4) 10 3u 2) The Big Wrap Up: Entangle 10d6, 10 DEF (100 Active Points); OIF (Approprariate Materials of Opportunity; -1/2), No Range (-1/2), Extra Time (Full Phase, -1/2), Defense Depends on Materials Used (-1/2), Side Effects (May Cause Considerable Damage to the Enviroment; -1/4) 10 5u 3) Breaking: Dispel Technological Object any One Object one at aTime 25d6 (75 Active Points); No Range (-1/2) 7 5u 4) Burial: Entangle 7d6, 7 DEF (Stops A Given Sense Normal Sight), Area Of Effect (8" Radius; +1) (150 Active Points); OIF (Appropriate Materials of Opportunity; -1/2), Extra Time (Full Phase, -1/2), Defense Depends on Materials Used (-1/2), Limited Range - 10'' (-1/4), Side Effects (May Cause Considerable Damage to the Enviroment; -1/4) 15 Powers Cost: 294 Cost Skill 20 +4 with HTH Combat 3 Conversation 17- 8 Defense Maneuver I-III 3 Scholar 3 1) KS (4 Active Points) 13- 5 2) KS (6 Active Points) 15- 3 3) KS (4 Active Points) 13- 3 Lipreading 12- 3 Oratory 17- 3 Persuasion 17- 7 Power 13- 5 PS 14- 3 Teamwork - Freedom League 13- Skills Cost: 69 Cost Perk 15 Reputation (A large group) 14-, +5/+5d6 45 Contact: The Freedom League (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character, Contact limited by identity, Very Good relationship with Contact), Organization Contact (x3) (45 Active Points) 15- 18 Contact: The Defenders of Justice (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact), Organization Contact (x3) (18 Active Points) 11- Perks Cost: 78 Cost Talent 12 Lightning Reflexes: +8 DEX to act first with All Actions Talents Cost: 12 Total Character Cost: 819 Val Disadvantages 10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 25 Dependent NPC: Tom and Mabel Leeds 11- (Incompetent; Group DNPC: x2 DNPCs) 20 Hunted: Omega 11- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish) 10 Hunted: Gravitar 8- (As Pow, Harshly Punish) 10 Hunted: Freedom League Rogues Gallery 8- (As Pow, Harshly Punish) 25 Psychological Limitation: Code Vs Killing (Very Common, Total) 15 Psychological Limitation: Naive (Common, Strong) 15 Social Limitation: Secret Identity Mark Leeds (Frequently, Major) 10 Unluck: 2d6 Disadvantage Points: 140 Base Points: 200 Experience Required: 479 Total Experience Available: 479 Experience Unspent: 0
  9. CenturionCenturionPlayer: Val Char Cost 100 STR 90 22 DEX 36 50 CON 80 30 BODY 40 17 INT 7 25 EGO 30 40 PRE 30 20 COM 5 30 PD 10 20 ED 10 6 SPD 28 30 REC 0 100 END 0 105 STUN 0 6" RUN02" SWIM040" LEAP0Characteristics Cost: 366Cost Power END 25 Thick Skin: Damage Resistance (30 PD/20 ED) 0 20 Indomitable Will: Mental Defense (25 points total) 0 21 Super Senses: +7 PER with all Sense Groups 0 41 Immunity From Harm: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: 200 Years; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 0 20 Super Leap: Leaping +20" (40" forward, 20" upward) 2 150 Strength Tricks: Multipower, 150-point reserve 4u 1) Bearhug: Energy Blast 10d6, Requires A Skill - Brick Tricks Roll (No Active Point penalty to Skill Roll; +0), No Normal Defense ([standard] Life Support Self Contained Breathing; +1) (100 Active Points); Must Follow Grab (-1/2), No Range (-1/2), Side Effects (If Centurion fails Brick Tricks Roll Opponent Takes Full Strength Damage; -1/4) 10 3u 2) The Big Wrap Up: Entangle 10d6, 10 DEF (100 Active Points); OIF (Approprariate Materials of Opportunity; -1/2), No Range (-1/2), Extra Time (Full Phase, -1/2), Defense Depends on Materials Used (-1/2), Side Effects (May Cause Considerable Damage to the Enviroment; -1/4) 10 5u 3) Breaking: Dispel Technological Object any One Object one at aTime 25d6 (75 Active Points); No Range (-1/2) 7 5u 4) Burial: Entangle 7d6, 7 DEF (Stops A Given Sense Normal Sight), Area Of Effect (8" Radius; +1) (150 Active Points); OIF (Appropriate Materials of Opportunity; -1/2), Extra Time (Full Phase, -1/2), Defense Depends on Materials Used (-1/2), Limited Range - 10'' (-1/4), Side Effects (May Cause Considerable Damage to the Enviroment; -1/4) 15 Powers Cost: 294Cost Skill 20 +4 with HTH Combat 3 Conversation 17- 8 Defense Maneuver I-III 3 Scholar 3 1) KS (4 Active Points) 13- 5 2) KS (6 Active Points) 15- 3 3) KS (4 Active Points) 13- 3 Lipreading 12- 3 Oratory 17- 3 Persuasion 17- 7 Power 13- 5 PS 14- 3 Teamwork - Freedom League 13- Skills Cost: 69Cost Perk 15 Reputation (A large group) 14-, +5/+5d6 45 Contact: The Freedom League (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character, Contact limited by identity, Very Good relationship with Contact), Organization Contact (x3) (45 Active Points) 15- 18 Contact: The Defenders of Justice (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact), Organization Contact (x3) (18 Active Points) 11- Perks Cost: 78Cost Talent 12 Lightning Reflexes: +8 DEX to act first with All Actions Talents Cost: 12Val Disadvantages 10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 25 Dependent NPC: Tom and Mabel Leeds 11- (Incompetent; Group DNPC: x2 DNPCs) 20 Hunted: Omega 11- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish) 10 Hunted: Gravitar 8- (As Pow, Harshly Punish) 10 Hunted: Freedom League Rogues Gallery 8- (As Pow, Harshly Punish) 25 Psychological Limitation: Code Vs Killing (Very Common, Total) 15 Psychological Limitation: Naive (Common, Strong) 15 Social Limitation: Secret Identity Mark Leeds (Frequently, Major) 10 Unluck: 2d6 Disadvantage Points: 140Base Points: 200Experience Required: 479Total Experience Available: 479Experience Unspent: 0Total Character Cost: 819 Height: 2.00 m Hair: Brown Weight: 100.00 kg Eyes: Brown Appearance: Personality: Quote:Background: Powers/Tactics: Campaign Use: rgdsDean
  10. For my own campaign I have started converting over the wonderful material and characters from the Mutants and Masterminds setting Freedom City. I am going to start posting my conversions here with HD files for people to use as they see fit. Pls note that Steve Kenson a long time ago very kindly posted some conversions of many of the characters to the hero system on his site and I will be using these as a base. They will be slightly different however as I will be upping the power level of many of the characters (especially the heroes) as this is something needed in my campaign and the imo the CU in general. Also I will be folding them into the CU so will be building links into the characters whenever possible such as hunteds, contacts, rivalries etc from the CU. Nothing over the top but where links instantly spring to mind such as Dr.Simian and Dr. Silverback for example. rgds Dean
  11. Re: Marvel & DC Character Project Good catch, thks. I will add Diplomatic Immunity into the mix. rgds Dean
  12. Re: Marvel & DC Character Project Thks, yes it does, I will do a seperate writeup for his Doombots and will add them to my list. rgds Dean
  13. Doctor Doom Doctor Doom Player: Val Char Cost 60 STR 10 21 DEX 33 38 CON 20 18 BODY 16 49 INT 39 40 EGO 60 50 PRE 40 4 COM -3 12/42 PD 0 10/40 ED 2 5 SPD 19 20 REC 0 76 END 0 79 STUN 12 6" RUN02" SWIM012" LEAP0Characteristics Cost: 248 Cost Power END 45 Battle Suit Energy Supply: Endurance Reserve (150 END, 35 REC) Reserve: (50 Active Points); OIF (Focus Battle Armor; -1/2) 0 20 Strength Boost: +40 STR (40 Active Points); OIF (Focus Battle Armor; -1/2) (Modifiers affect Base Characteristic) 4 11 Constitution Boost: +18 CON (36 Active Points); OIF (Focus Battle Armor; -1/2) (Modifiers affect Base Characteristic) 67 Power Gauntlets: Energy Blast 16d6, Reduced Endurance (1/2 END; +1/4) (100 Active Points); OIF (Focus Battle Armor; -1/2) 4 120 Battle Armor: Armor (30 PD/30 ED), Hardened (x4; +1) (180 Active Points); OIF (Focus Battle Armor; -1/2) 0 83 Force Field: Force Wall (20 PD/20 ED/20 Power Defense; 5" long and 5" tall) (166 Active Points); OIF (Focus Battle Armor; -1/2), Increased Endurance Cost (x2 END; -1/2) 34 250 Electrical Shield: Energy Blast 20d6, Damage Shield (+1/2), Continuous (+1) (250 Active Points) 25 27 Rocket Jets: Flight 20" (40 Active Points); OIF (Focus Battle Armor; -1/2) 4 14 Life Support Systems: Life Support (Eating: Character only has to eat once per week; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (21 Active Points); OIF (Focus - Battle Armor; -1/2) 0 12 Battle Armor Senses: +4 PER with all Sense Groups 0 5 Battle Armor Senses: Infrared Perception (Sight Group) 0 44 Mauser Handgun: Multipower, 100-point reserve, (100 Active Points); all slots OAF Fragile (Focus Mauser Hand Gun; -1 1/4) 2u 1) Tranquilizer Bullets: Energy Blast 6d6, Reduced Endurance (0 END; +1/2), No Normal Defense ([standard] Hard Armor or Force field; +1) (75 Active Points); 3 Charges (-1 1/4), OAF Fragile (Focus Mauser Hand Gun; -1 1/4) [3] 3u 2) Explosive Bullets: Energy Blast 10d6, Explosion (+3/4), Nonselective Target (-1/4), Reduced Endurance (0 END; +1/2) (100 Active Points); 3 Charges (-1 1/4), OAF Fragile (Focus Mauser Hand Gun; -1 1/4) [3] 185 Mind Transferal: (Total: 185 Active Cost, 185 Real Cost) Mind Control 15d6 (Real Cost: 75) plus Extra-Dimensional Movement (Single Dimension - The Targets Body) (Real Cost: 20) plus Clairsentience (Sight, Touch, Hearing, Radio And Smell/Taste Groups), Transdimensional (Single Dimension - Victims Body; +1/2) (90 Active Points) (Real Cost: 90) [Notes: This Power if successful in its mind control attempt allows Doom to switch his mind with his victim and take full control over their body.] 18 180 Gadget & Invention Pool: VPP (Gadget Pool), 150 base + 30 control cost, (225 Active Points); VPP Powers Can Be Changed Only In Given Circumstance (In Lab) (-1/2); all slots OAF (-1) 17 Sorcery: Multipower, 60-point reserve, (60 Active Points); all slots Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll (Mystical Lore; -1/2), Increased Endurance Cost (x2 END; -1/2), Incantations (Complex; -1/2), Concentration (1/2 DCV; -1/4) 1u 1) Summon Supernatural Beings: Summon 16 45-point creatures (29 Active Points); Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll (Mystical Lore; -1/2), Increased Endurance Cost (x2 END; -1/2), Incantations (Complex; -1/2), Concentration (1/2 DCV; -1/4) 6 1u 2) Travel to Mephisto's Realm: Extra-Dimensional Movement (Single Dimension), x4 Increased Weight (30 Active Points); Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll (Mystical Lore; -1/2), Increased Endurance Cost (x2 END; -1/2), Incantations (Complex; -1/2), Concentration (1/2 DCV; -1/4) 6 2u 3) Eldrich Bolt: Energy Blast 12d6 (60 Active Points); Gestures (Requires both hands; Complex; -3/4), Incantations (Complex; -1/2), Increased Endurance Cost (x2 END; -1/2), Requires A Skill Roll -Mystical Lore (-1/2), Concentration (1/2 DCV; -1/4) 12 Powers Cost: 1089 Cost Skill 3 Analyze: Power Level 19- 3 Bureaucratics 19- 6 +6 Power Gauntlets 10 +2 with HTH Combat 3 Computer Programming 19- 3 Electronics 19- 3 High Society 19- 3 Interrogation 19- 3 Inventor 19- 7 Mechanics 21- 3 Oratory 19- 3 Persuasion 19- 5 KS: Mystical Lore 14- 3 Scientist 10 1) SS: Bionics 20- (11 Active Points) 10 2) SS: Robotics 20- (11 Active Points) 5 3) SS: Spacecraft 15- (6 Active Points) 7 4) SS: Super Physiology 17- (8 Active Points) 5 5) SS: Time Machinery 15- (6 Active Points) 9 6) SS: Weapon Systems 19- (10 Active Points) Skills Cost: 104 Cost Perk 200 Vehicles & Bases 5 Contact: Sub Mariner (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources) 8- 90 Follower 15 Money: Filthy Rich Perks Cost: 310 Total Character Cost: 1751 Val Disadvantages 10 Distinctive Features: Terrible Facial Scars (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 25 Hunted: Fantastic Four 14- (As Pow, PC has a Public ID or is otherwise very easy to find, Capture) 20 Reputation: Worlds Most Evil Supervillain, 14- (Extreme) 5 Rivalry: Professional (Reed Richards; Rival is Less Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry) 5 Social Limitation: Public Identity (Occasionally, Minor) 15 Unluck: 3d6 25 Psychological Limitation: Egomaniac (Very Common, Total) 10 Psychological Limitation: Obsessive (Common, Moderate) 15 Psychological Limitation: Overconfident (Very Common, Moderate) 20 Psychological Limitation: Always Holds to Promises (Common, Total) 20 Psychological Limitation: Holds Grudges (Very Common, Strong) 25 Psychological Limitation: Hates Reed Richards and Must Destroy Him (Very Common, Total) 20 Psychological Limitation: Hates the Fantastic Four and Must Destroy Them (Very Common, Strong) 15 Psychological Limitation: Wants to Rules the World (Common, Strong) 20 Psychological Limitation: Obsessessed With Returning His Mothers Spirit to Life (Common, Total) 15 Psychological Limitation: Ruthless Killer (Common, Strong) Disadvantage Points: 265 Base Points: 200 Experience Required: 1286 Total Experience Available: 1286 Experience Unspent: 0
  14. Re: Marvel & DC Character Project Mmm, im getting a bit of a request list going now lets see if got, Doctor Doom, Green Lantern, Sinestro, Wonder Man, Hawkman, Hawkgirl. I will get started on Doom and go through the list. rgds Dean
  15. Wendigo Wendigo Player: Val Char Cost 65 STR 55 27 DEX 51 44 CON 68 27 BODY 34 3 INT -7 40 EGO 60 38 PRE 28 5 COM -2 36 PD 23 36 ED 27 6 SPD 23 30 REC 16 88 END 0 82 STUN 0 16" RUN02" SWIM013" LEAP0Characteristics Cost: 376 Cost Power END 36 Unstoppable: Damage Resistance (36 PD/36 ED) 0 60 Creature of the Icy North: Physical Damage Reduction, Resistant, 75% All Ice/Cold Effects 0 45 Claws of the Wendigo: Killing Attack - Hand-To-Hand 3d6 (6d6 w/STR) 4 20 Speed of the Beast: Running +10" (16" total) 2 9 Senses of the Beast: +3 PER with all Sense Groups 0 35 Lives of the Wendigo: Healing BODY 3d6, Can Heal Limbs 3 Powers Cost: 205 Cost Skill 3 Climbing 14- 4 +4 With Claws 7 Shadowing 12- 3 Stealth 14- 12 Survival (Arctic/Subarctic) 15- 13 Tracking 15- Skills Cost: 42 Total Character Cost: 623 Val Disadvantages 20 Accidental Change: To Normal Human Once Unconcious 14- (Common) 25 Distinctive Features: Huge Monster of the Frozen North (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 45 Enraged: Berserk Any Combat (Very Common), go 14-, recover 8- 20 Hunted: Alpha Flight 8- (Mo Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Capture) 30 Vulnerability: 2 x STUN Heat and Flame Attacks (Very Common) 20 Psychological Limitation: Rampaging Monster (Very Common, Strong) 20 Psychological Limitation: Casual and Ruthless Killer (Very Common, Strong) 15 Psychological Limitation: Cannibal (Common, Strong) Disadvantage Points: 195 Base Points: 200 Experience Required: 228 Total Experience Available: 228 Experience Unspent: 0 rgds Dean
  16. Re: Marvel & DC Character Project Sorry, the Wasp's contact names did not come out they are as follows, The Avengers, Hank Pym, Captain America, Iron Man and SHIELD. rgds Dean
  17. The Wasp Wasp Player: Val Char Cost 9 STR -1 22 DEX 36 16 CON 12 12 BODY 4 15 INT 5 15 EGO 10 15 PRE 5 25 COM 8 6/11 PD 4 6/11 ED 3 7 SPD 18 5 REC 0 32 END 0 25 STUN 0 6" RUN02" SWIM01 1/2" LEAP0Characteristics Cost: 104 Cost Power END 131 Wasp's Sting: Multipower, 105-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (131 Active Points) 6u 1) Wasp's Sting: Energy Blast 8d6, Armor Piercing (+1/2) (60 Active Points) 3 5u 2) Up Close and Personal: Energy Blast 10d6, Armor Piercing (+1/2) (75 Active Points); No Range (-1/2) 3 4u 3) Go For The Eyes: (Total: 105 Active Cost, 42 Real Cost) Energy Blast 10d6, Armor Piercing (+1/2) (75 Active Points); Must go for the Opponents Eyes (-1), No Range (-1/2) (Real Cost: 30) plus Sight Group Flash 6d6 (30 Active Points); Must Go For the Opponents Eyes (-1), No Range (-1/2) (Real Cost: 12) 4 90 Size of a Wasp: Shrinking (0.0312 m tall, 0.0004 kg mass, -12 PER Rolls to perceive character, +12 DCV, takes +18" KB), Reduced Endurance (0 END; +1/2) (90 Active Points) 0 20 Wings of the Wasp: Flight 10", Position Shift (25 Active Points); Linked (Size of a Wasp; Lesser Power need not be used proportionally to Power with which it is Linked; -1/4) 2 27 Insect Communication: Multipower, 60-point reserve, (60 Active Points); all slots Activation Roll 11-, Burnout (-3/4), Increased Endurance Cost (x2 END; -1/2) 1u 1) Speak to me my Insects: Telepathy 8d6 (40 Active Points); Limited Class Of Minds [single species/type of mind] (Insects Only; -1), Activation Roll 11-, Burnout (-3/4), Increased Endurance Cost (x2 END; -1/2) 8 1u 2) Come to me my Insects: Mind Control 8d6 (40 Active Points); Limited Class Of Minds [single species/type of mind] (Insects Only; -1), Activation Roll 11-, Burnout (-3/4), Increased Endurance Cost (x2 END; -1/2) 8 13 Wasp Quickness: +2 SPD (20 Active Points); Only when Shrunk (-1/2) 13 Excellent Leader: +2 with All Combat, Usable By Other (+1/4) (20 Active Points); Only Usable on current Avengers teammates if she is the current leader (-1/2) 15 Costume: Armor (5 PD/5 ED) 0 4 Avengers Communicator: Radio Perception/Transmission (Radio Group) (10 Active Points); OAF Fragile (-1 1/4) 0 Powers Cost: 330 Cost Skill 2 Acrobatics 13- (3 Active Points); Only When Shrunk (-1/2) 3 Bureaucratics 12- 6 +6 with Wasp's Sting 10 +2 with HTH Combat 13 +4 with DCV (20 Active Points); Only While Flying (-1/2) 6 Penalty Skill Levels: +4 vs. Hit Location modifiers with Wasps Sting 3 Conversation 12- 3 Defense Maneuver I-II (5 Active Points); Only When Shrunk (-1/2) 7 High Society 14- 5 Persuasion 13- 5 Seduction 13- 7 Shadowing 16- (11 Active Points); Only When Shrunk (-1/2) 7 Stealth 17- (11 Active Points); Only When Shrunk (-1/2) 7 Teamwork- Avengers 15- 7 KS-Fashion 16- 4 KS-Buisness 13- Skills Cost: 95 Cost Perk 42 Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character), Organization Contact (x3) (42 Active Points) 15- 15 Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character) 16- 11 Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 13- 11 Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 13- 24 Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) (24 Active Points) 12- 15 Money: Filthy Rich 3 Fringe Benefit: Federal/National Police Powers 2 Reputation (A small to medium sized group) 11-, +2/+2d6 Perks Cost: 123 Cost Talent 8 Lightning Reflexes: +8 DEX to act first with All Actions (12 Active Points); Only While Shrunk (-1/2) Talents Cost: 8 Total Character Cost: 660 Val Disadvantages 20 Dependent NPC: Various Charaties and Local Causes 8- (Incompetent; Group DNPC: x2 DNPCs) 15 Enraged: If Hank Hurt (Common), go 8-, recover 11- 25 Hunted: Avengers Rogues Gallery 11- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15 Hunted: Whirlwind 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Capture) 20 Hunted: Ultron 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Capture) 10 Psychological Limitation: Must Wear a New Outfit Every Day (Common, Moderate) 15 Psychological Limitation: Plays at Being an Airhead Rich Girl (Very Common, Moderate) 20 Psychological Limitation: In Love With Hank Pym (Very Common, Strong) 5 Psychological Limitation: Flirtatious (Uncommon, Moderate) 5 Psychological Limitation: Sometimes Uncomfortable Around Hank (Uncommon, Moderate) 20 Psychological Limitation: Code VS Killing (Very Common, Strong) 20 Social Limitation: Public Identity (Very Frequently, Major) Disadvantage Points: 190 Base Points: 200 Experience Required: 270 Total Experience Available: 270 Experience Unspent: 0 rgds Dean
  18. Re: Marvel & DC Character Project Will be restarting this project and thread with some more characters anyone have any requests? I will start I think with the Wasp. rgds Dean
  19. Hi Guys, I have just sent out invitations to everybody to join the campaign Yahoo group, so pls join when you can. We have ended up with seven players which is plenty to be going on with and I am very pleased with the range of characters and the effort everybody has put into each one. Once everybody has joined I will be asking everybody a couple of more background questions and then we will get the ball rolling! rgds Dean
  20. Yep, It's an excellent setting, I have made some changes though. Firstly i have tried to merge it into the champions CU and secondly more radically I have Removed all of the super hero teams from the city. They still exist in various forms but have beem moved to other ciites around the states. This is to ensure that the palyers feel like they are the center of atention in the camapaign. They are REALLY needed by the city as it has no other super powered defenders and has been seen as easy pickings by many forces of evil for quite a while. This means crime both mundane and super is rampant and the players will have their work really cut out for them to establish some kind of order. I will guest star other heroes and hero teams of course but I want the players to have a bloody good reason to be heroic and for the stakes to be high. I will be adding some of the excellent characters both good and bad from Freedom City and also Silver Age Sentinels and also a small smatering of personal 4th edition favs. But mostly will be using 5th edition CU. The main two reasons I went with Freddom City is that Millennium City is so crowded with heroes, especially now the MC8 are also based there. Secondly Freedom City has much more fine detail on the setting than does Millennium City which paints the setting in ore broad strokes. rgds Dean
  21. Sorry guys, I forgot to mention that I am doing a full sweep of everyone's character revisions tomorrow and hopefully will be sending out the yahoo group invitations to everyone. One other point there have been a couple of mentions regarding how much info each player should show/know regarding characters. To be honest I think it should be up to the player concerned. Some of you like others to see your characters and comment on them, others like their creations to be mysterious and be fleshed out to the other players during play. Either option is fine by me. Lastly over the next couple of days I hope to put together a packet of campaign information covering things such as campaign rules, the Style of turn including amoung many things writing styles, how we will handle combat and mundane things like turn deadlines and turnaround. Rgds Dean
  22. Hi Guys, As a couple of people have stated you will not be a fully formed team during the first arc and will be meeting for the first time. This means subjects such as bases, vehicles, eqipment etc will not be around at the start but will hopefully come naturally in time with the storylines we will create together. It's never really too early to think ahead a bit and it's good to see everybody enthusiastic about the team! Regarding my own style of write-ups regarding contacts, yep it's true I do love the occasional contact!! For me as a GM they are wonderful story tools for me and for the players. But I have not attempted to force people to take X amount of contacts at the start, I have just tried to ensure that the characters are intergrated into the CU in many ways. I will be awarding contacts and favours naturally as a form of XP as the campaign progresses. This also applies of course to the above mentioned base/vehicle/equipment. The first couple of story arcs are where a team first finds it's feet and gets to know each other and it's role in the campaign. There are strong first impressions, misunderstandings, maybe even fights between members and a t the same time the teams core arch villains are defined. Its a fun era for a superhero team and I intend for the players to enjoy it. rgds Dean
  23. No, not so far my usual supplier Leisure Games in London has neither Viper or the champions Battlelrouns Adventure yet:confused: rgds Dean
  24. Sorry guys, have delayed my DC/Marvel write ups while I set up my new PBEM camapign. Will get back to them more often once the cmapaign gets off the ground. rgds Dean
  25. fine by me, Are you ok to have a couple? rgds Dean
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