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kahuna's bro

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Posts posted by kahuna's bro

  1. here is a ninjaHERO version of the bad dr.

    dr .zerstoite was a doctor who deliberately prescribed performance enhancing drugs to patients he knew to be athetes and then tipping off the appropriate sports organizations in effect destroying their careers earning him to be called"doctor. destroyer by the news media

  2. In the TV show Grimm' date=' monsters are able to look like normal people until they manifest their true natures. [i']Buffy:TVS[/i] had a similar thing going on with vampires.

     

    I've been wondering how to portray two things as game effects: the ability of monsters to pass as normal people, and the ability of some humans to either detect them or even see their true natures.

     

    "Hidden Monsters" is my working title for a campaign of hunters versus monsters that are able to disguise themselves as regular people.

     

    The most points-intense way I could think to portray this would be to give every "monster" race a Shape Shift ability that allows them to pass as human. Perhaps it shuts off automatically when they need to use their full abilities, maybe like a kind of lockout limitation. A "Detect Monsters" ability would be how certain humans, like how Grimms work in the TV show, are able to tell who isn't actually human.

     

    What other methods might be used to replicate such abilities? Are there less points-intensive ways to do this?

     

    good thinking steve

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