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Susano

HERO Member
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Posts posted by Susano

  1. Originally posted by Monolith

    As you know, large characters are not supposed to be bought with Growth, always on, any longer. What you might look at doing is giving the fish 11" Stretching, Mega-Scale (100km per). That comes fairly close to 700 miles, I think.

     

    I have no idea about the weight of Japan. Sorry.

     

    Yes, I know, but I was asking for comparative purposes.

  2. Originally posted by Shadow Stalker

    I do have a question: is this beast used in what kind of campaign? I can't imagine players keeping thier laughter contained. "You're being attacked by a racoon thats more manly than you!"

     

    A fantasy Japan setting. There was a Studio Ghibli film about a clan of tanuki released in 1994 or so. Apparently the tanuki were trying to save their land from development. And they do bear on the bellies/scrotums (among other stunts).

  3. Originally posted by Yamo

    The more I think about it, the more I come to believe that this character just shouldn't need to pay for an Images Power.

     

    Unless the ability to make a noise by pounding on its nads has some significant effect on the game, it doesn't really make any sense to have to buy it as a Power. After all, a normal person wouldn't have to pay points for their ability to make noise by shouting or clapping their hands.

     

    It just seems like you'd be using the system where it's just not required.

     

    Ahhh... but the drumming sound is/was supposed to be heard for miles. It also was hypnotic -- much like a will-o-the-wisp is -- enticing the foolhardy to come search for the source of the sound.

     

    I figured that deserved a power slot.

  4. This one has been driving me nuts. I have a character, I have a time-period, an origin, and all that. But I can't come up with a decent superhero ID and costume.

     

    The basic origin is of a 1930's police officer in San Francisco trying to help clean up Tong/Triad activity in Chinatown. His efforts result in his being attacked by a horde of Tong soldiers. In the fight he looses his arm, and is dumped in the Bay.

     

    He is fished out by an eldery Chinese gentlemen, who nurses him back to health, and along the way instructs him in the art of kung fu.

     

    Unable to rejoin the force, and presumed dead, he starts a new life. As a one-armed crime-fighter (and defender of Chinatown and elsewhere).

     

    Here's the character sheet:

     

    One-Armed “Boxerâ€

    Val CHA Cost Roll Notes

    15 STR 5 12- Lift 200 kg; 3d6 HTH damage [1]

    18 DEX 24 13- OCV: 6/DCV: 6

    16 CON 12 12-

    12 BODY 4 11-

    18 INT 8 13- PER Roll 13-

    16 EGO 12 12- ECV: 5

    18 PRE 8 13- PRE Attack: 3 1/2d6

    14 COM 2 12-

     

    8 PD 5 Total: 11 PD (3 rPD)

    7 ED 4 Total: 10 ED (3 rED)

    4 SPD 12 Phases: 3, 6, 9, 12

    6 REC 0

    32 END 0

    30 STUN 2 Total Characteristics Cost: 98

     

    Movement: Running: 8â€/16â€

    Leaping: 6â€/12â€

    Swimming: 2â€/4â€

     

    Cost Powers END

    17 Chain-Whip: HA +4d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (+1/2) plus Stretching +2â€, Reduced Endurance (0 END; +1/2); OAF (-1), Always Direct (-1/4), No Noncombat Stretching (-1/4), Only To Cause Damage (-1/2), No Velocity Damage (-1/4) 0

    13 Spinning Chain-Whip: HA +4d6, Area Of Effect Nonselective (2†Radius; +3/4), Personal Immunity (+1/4): Extra Time (Full Phase; -1/2) OAF (-1), Hand-To-Hand Attack (+1/2) 4

    13 Utility Belt: Multipower; 20-point reserve, OIF (-1/2)

    1u 1) Colt Police Positive: RKA 1d6+1; 6 Charges (-3/4), OAF (-1), Beam (-1/4), Real Weapon (-1/4) [6]

    1u 2) Flash Grenade: Sight Group Flash 2d6, Area Of Effect Nonselective (1†Radius; +3/4); 4 Charges (-1), OAF (-1) [4]

    1u 3) Smoke Grenade: Darkness to Sight Group, 1†Radius; 4 Charges (-1), OAF (-1), Limited Effect (Normal Sight only; -1/4) [4]

    Martial Arts: Boxing and T'an T'ui Kung Fu

    Maneuver OCV DCV Notes

    4 Arm Sweep Block +2 +2 Block, Abort

    4 Cross/Front Kick +0 +2 6d6 Strike

    4 Disarm -1 +1 30 STR Disarm

    3 Footsweep +2 -1 5d6 Strike, Target Falls

    5 Hook/Side Kick/Roundhouse Kick -2 +1 8d6 Strike

    3 Jab +2 +1 4d6 Strike

    4 +1 Damage Class (already added in)

    1 Use Art With Chain-Whip

    4 Leather Body Armor: Armor (3 PD/3 ED); Activation Roll or Locations 9-13 (-1), OIF (-1/2) 0

    4 Fleet Of Foot: Running +2†(8†total) 2

    2 Acrobatic Movement: Leaping +3†(6†forward, 3†upward); Requires An Acrobatics Roll (-1/2) 1

    -1 Poor Swimmer: Swimming -1†1

     

    Perks

    3 Contact: An old friend on the force 11-, useful resources, limited to normal identiy

    2 Fringe Benefit: Private Investigator's License

     

    Talents

    3 Resistance (3 points)

     

    Skills

    10 +2 Hand-to-Hand

    4 +2 OCV with Colt Police Positive

    3 +1 with Acrobatics, Breakfall, and Climbing

     

    3 Acrobatics 13-

    3 Breakfall 13-

    1 Bureacratics 8-

    2 CK: San Francisco 11-

    2 CK: San Francisco’s Chinatown 11-

    3 Climbing 13-

    1 Conversation 8-

    5 Deduction 14-

    1 KS: Boxing 8-

    2 KS: Criminal Law 11-

    1 KS: T’an T’ui Kung Fu 8-

    2 KS: San Francisco Underworld 11-

    1 Language: Cantonese (basic conversation, English native)

    1 Mechanics 8-

    1 PS: Ex-Police Officer 8-

    2 PS: Private Investigator 11-

    3 Shadowing 13-

    3 Stealth 13-

    3 Streetwise 12-

    3 WF: Chain-Whip, Nightstick, Pistol

     

    Total Powers & Skills Cost: 152

    Total Cost: 250

     

    150+ Disadvantages

    10 DNPC: Shing Peng (his sifu)11- (LessPow)

    10 Distinctive Features: Style (Not Concealable, Always Noticed And Recognizable, Detectable By Large Group)

    Hunted:

    15 Physical Limitation: One Arm (Frequently, Greatly)

    Psychological Limitation:

    Reputation:

    Rivalry:

    15 Social Limitation: Secret ID () (Frequently, Major)

    Experience Points

     

    Total Disadvantage Points: 250

     

    Background/History:

     

    Personality/Motivation:

     

    Quote: “In the back-alleys of Chinatown there’s no justice. There’s just me.â€

     

    Powers/Tactics:

     

    Campaign Use:

     

    Appearance:

     

    Anyone have any suggestions for his Heroic ID? (and a costume)

  5. Originally posted by Robert Harrison

    There's another V:tM to HERO conversion on Mike Surbrook's site:

     

    http://www.devermore.net/surbrook/whitewolf/WODHERO.html

     

    The latter half of the Vampire HERO text on Mike's site somehow got switched to Symbol font. You can probably save the text and use your word processor program to change it to a readable font (or you can email me, and I can send you the latest incarnation of these conversion notes).

     

    Crud. I didn't notice this. I bet is comes from saving those Word files you sent me as HTML. I'll try and get on fixing them.

  6. Originally posted by Killer Shrike

    Im familiar with the flying heads (the ones with trailing entrails? Hopping Vampires IIRC?) but badgers with spectacularly super-useful scrotums had some how escaped my notice ;)

     

    Actually, the flying heads you are thinking of are Malaysian. I haven't even gotten to them yet. And hopping vampires might be more HK cinema than Chinese folklore. Might...

  7. Originally posted by Killer Shrike

    Take Instant Change so he can wear his scrotum as a hat? :rolleyes:

     

    Uh...I meant robe.....

     

    Im just at loss what you would want to use such a ....entity...for in a game?

     

    Err... this is for an offical HERO product?

     

    Tanuki are one of several tricksters in Japanese lore. The others are the kitsune, and the tengu. And the tanuki can be quite lethal. So... if you are running a fantasy game set in Japan, or some facsimile, and you want to be accurate...

     

    And I'm striving for accuracy.

     

    Besides, I haven't even metioned the flying head guys...

  8. Originally posted by Killer Shrike

    As far as the new Ninja HERO, I bought it, but only because I buy everything HEROs puts out to support the company and encourage the local game store to continue stocking HEROs products. I actually just glanced through it, so I cant comment on it.

     

    C'mon... read it! What can it hurt? Who knows, you might like it!

  9. Okay, before we get started two things.

     

    One: I'm dead serious here. This post isn't a sick joke.

     

    Two: The following might offend some people. Please keep that in mind.

     

    Thank you.

     

    In Japanese folklore, the tanuki (a form of dog, here, it means a badger), is known for its immense scrotum. Said body part can be as large as 144 square feet (12' x 12' or roughly AOE: One Hex). It can use its scrotum as a drum (pounding on it), as an umbrella, a kimono (robe), or even wrap it around a man's neck and strangle him with it.

     

    I'm curious as to some opinions as how to express this in power form.

     

    I was thinking of the following powers:

     

    AOE: Hex on STR; Only With Extra Limb

    Extra Limb, Inherent

    naked NND on STR; Only With Extra Limb (choking attack)

    Images; Gestures (must pound scrotum)

     

    Any thoughts here? Other constructs or ideas?

  10. Originally posted by Pattern Ghost

    Very cool writeups as usual.

     

    btw, Manute's SPD should cost 16. (Hate to point out minor nits, but I just noticed that when I was scrolling through.)

     

    Oops. That comes from adapting Manute from Marv's inital character sheet.

  11. Originally posted by Storn

    So, a super martial arts game is a blast and can be done. I also recommend, like others, the Ninja Hero book and Mike Susanno's website, which has a plethora of martial arts stuff... check out the Other Genres section to find Susano's web address.... I don't have it handy.

     

    Err... it's "Michael Surbrook." And my address is susano@guisarme.net.

  12. Originally posted by Prometheus

    Very nice write ups, even if running a Sin City game would be an exercise in either fatalism or excess.

     

    Any chance of seeing the likes of Ava, Nancy or Hartigan? How about everyone's favorite hitmen, Klump and Shlubb?

     

    Someone else asked me for Hartigen, so I might try him. I also my try to do a character sheet for Delia. Ava and Nacy... maybe.

     

    Fatman and Little Boy are basically Talented Normals with a lo of Unluck.

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