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Brandi

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Posts posted by Brandi


  1. I noted in the FAQ that it's considered allowable to constantly assign one common limitation in a Variable Limitation setup, but what if you have a small set of common limitations that don't all occur at once?

     

    This grew out of thinking of Frozone's powers-- he definitely has the common ice-power limitation "Will Not Work in Hot/Dry Conditions" but it looks like he can sometimes swap that out for the Side Effect "Dehydrates Self When Powers Used" (for some risk of damage). But those are the *only* two limitations and they don't occur simulataneously. Would this be treated as Variable Limitation that just happens to have two forms?


  2. Re: New powers help

     

    - Change Environment to turn rain or hail into a flood or meteors ;)

     

    I think this would be more like an EB, Indirect, with either OIF (weather of opportunity) or Limited Power (must be in storm).

     

    The butter smear, that's a good Change Environment (subtracts from DEX rolls).


  3. Originally posted by Steve Long

    You can find a bag o' marbles statted up in The Ultimate Martial Artist, or, in a more thorough exploration of the subject, in the forthcoming Gadgets And Gear. ;)

     

    Ah, I should've known. :D Next time I see our Champions-collecting friend (he's got damn near everything including the infamous Road Kill adventure) I'll look in UMA.


  4. This discussion came up with my husband after we'd seen a recent Justice League episode (the "Injustice League" one).

     

    I figure a bag of marbles like the Joker used to trip up the Flash would be bought as a Change Environment similar to the ice sheet used as an example in FRed, with possibly a different area of effect (it might appear to be a cone from where they were thrown), and with these limitations:

     

    1 Charge (optionally recoverable, though the Joker's trick marbles blew up), with a fairly long duration

    Gestures to activate (you can't throw them if your hands are tied up!)

     

    Is this likely, or would a Transform be perhaps a bit likelier, on the assumption that if you don't clean up the marbles it'll stay an area of unsure footing for a very long time?


  5. I think this makes THREE undone challenges now:

     

    1) Electricity-based hero who can travel through wires and such;

     

    2) Undead who is not typical zombie or vampire;

     

    [i keep thinking I have an idea for this one and then other things distract me from writing it up. :( ]

     

    3) Popeye.


  6. If it's good enough for a real lion, it's good enough for Irving: the claws for a lion as described on pp. 307-308 of 5th ed have the Restrainable limitation.

     

    As for why he came to life... you know, I've never settled on an origin that really felt right to me, and I also wanted to leave it open in case our GM had any clever ideas. My current theory is that somehow, like the Overlook hotel, he has gradually absorbed a psychic residue from people passing by, sitting on and by him, etc. It's quite possible that a more specific spirit has influenced his personality, maybe some reader who spent much of his life enjoying books by the stone lion. And perhaps that's where Irving got his name...

     

    This also suggests that Patience, the other lion, has the potential to awaken as well, but perhaps per his name he doesn't feel the need for haste.


  7. Originally posted by Enforcer84

    How does he perform his notarial duties if he cannot write in his Journal or use his stamp?

     

    The team's techie worked up some basic waldoes that let him do fine manipulation. They're too large and clumsy for him to use outside the base, but they do let him do things like affix signatures and use computers.


  8. Just trying out Hero Designer and converting a 4th ed character to 5th Edition. Interestingly, his point cost dropped, probably because of the increased cost of Hunted/Watched with Public ID and the new ruling that being permanantly large is a disadvantage...IrvingPlayer: Brandi Weed

    Val Char Cost
    60 STR 50
    17 DEX 21
    23 CON 26
    20 BODY 20
    15 INT 5
    13 EGO 6
    20 PRE 10
    16 COM 3
    20 PD 0
    20 ED 0
    4 SPD 13
    17 REC 0
    50 END 2
    62 STUN 0
    12" RUN00" SWIM-212" LEAP0Characteristics Cost: 154
    Cost Power END
    14 Big and Heavy: Knockback Resistance -7"
    -10 Easy to Hit: -2 with DCV
    10 +8 PD, Hardened (+1/4) (10 Active Points)
    19 +15 ED, Hardened (+1/4) (19 Active Points)
    20 Damage Resistance (20 PD/20 ED)
    5 Lack Of Weakness (-5) for Normal Defense
    5 Lack Of Weakness (-5) for Resistant Defenses
    50 Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep
    9 Roar: +20 PRE (20 Active Points); Only to Cause Fear (-1), Incantations (roar) (-1/4)
    17 Claws: Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED) (30 Active Points); Restrainable (-1/2), Reduced Penetration (-1/4) 3
    7 Reach: Stretching 1", Inherent (+1/4), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (11 Active Points); Always On (-1/2)
    12 +6" Running (12" total) 1
    Powers Cost: 158
    Cost Skill
    5 Cramming
    5 Breakfall 13-
    3 Oratory 17-
    3 KS (INT-based) 12-
    3 KS (INT-based) 12-
    1 Deduction 8-
    3 +1 with any three related Skills
    1 Language: Spanish (basic conversation)
    Skills Cost: 24
    Cost Perk
    1 Public Notary: Fringe Benefit: License to practice a profession
    Perks Cost: 1
    Cost Talent
    4 Speed Reading
    Talents Cost: 4
    Val Disadvantages
    20 Distinctive Features: Giant Marble Lion (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
    20 Physical Limitation: Big and Heavy (2" Long, 1600kg, +2 PER rolls for others to spot) (All the Time; Greatly Impairing)
    15 Physical Limitation: No Fine Manipulation (Frequently; Greatly Impairing)
    10 Physical Limitation: Achromatic Colorblindness (Frequently; Slightly Impairing)
    5 Physical Limitation: Anosmic (Infrequently; Slightly Impairing)
    20 Psychological Limitation: Honorable (Common; Total)
    20 Psychological Limitation: Code Against Killing (Common; Total)
    5 Vulnerability: 1 1/2 x STUN Sonics (Uncommon)
    5 Vulnerability: 1 1/2 x BODY Sonics (Uncommon)
    15 Social Limitation: Public ID (Frequently; Major)
    10 Money: Destitute
    25 Hunted: VIPER 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)
    15 Hunted: US Government 8- (Mo Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)
    Disadvantage Points: 185

    Base Points: 200Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 341

    Height: 6' 0" Hair: Grey
    Weight: 3528 lbs Eyes: Grey
    Appearance: He's the Fortitude statue from the New York Public Library, carved out of pink Tennesee marble (which has greyed over the years). Note that while Irving stands about 6' high, his body length means he effectively covers 2 hexes.Personality: Irving is gentle, curious, inquisitive, and very idealistic. If he thought he could do the people of New York city more good by retiring from active superheroing and teaching adult literacy classes, he might just do so. Even as part of the active superteam Omega Unit he prefers trying to talk people out of fighting, and protecting bystanders to actually smashing bad guys.Quote:"Was the color orange named for the fruit, or the other way around? Mind you, I can't really tell the color, but..." (followed by, "Good question, Irving, but could you ask it later, when we're NOT staking out the VIPER base?")Background: No one, not even Irving himself, is quite sure how or *why* the great marble lion once known as Fortitude woke up and decided to explore his home and the outlying city. Nobody's really inclined to stop him, though... (Nobody knows why he chose the name Irving, either. He says he just likes the way it sounds.)Powers/Tactics: Irving really would rather talk than fight, and if he can prevent a fight by talking it out with the villains he will (his first encounter with a supervillian, Armadillo, actually ended up as a quiet discussion of Xeno's Paradox and the development of calculus until another member of the team who was itching for trouble showed up...). When Irving must fight he uses his heavy paws to great effect, preferring to swat rather than actually use his claws; he also has the very un-feline habit of ramming big and dangerous opponents.Campaign Use: Pacifist brick with a remarkably odd outlook on life.

  9. Originally posted by Super Squirrel

    A person created a tiered system for their character. He had four 'gears' and each had a new and harder activation roll to turn on.

     

    Actually, *is* there any way this could be done without being abusive? The idea of powers that could only activate in a cumalative fashion is not an inherently bad one.

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