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The Vaultdweler

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Everything posted by The Vaultdweler

  1. Reek havoc or let slip the dogs of war. When I posted that it was early and I was tired.I apologize for the grammatical error of my ways.Please I beg you to spare me this humiliation any longer for I am wracked with guilt.OH HERO GODS WHY DOST THOU PUNISH ME SO....(falls into corner in fetal position sobbing.)"I meant wreak."
  2. We are excited Ndreare. At this point of waiting, I am at the point of exploding to reek havoc upon the world.Just hurry up and GM already.
  3. Pretty gritty We are playing a Black Ops game.The group consists of an ex-green beret(Core),a sniper(God),Hack our computer geek,Silicone demo guy,Waki ex-Yakuza,Sonny ex-hitman for the mob,and Lance our weapon guy.We were hired to assassinate a Jewish mob leader.We were going to do the job but someone beat us to it. We entered his mansion and discovered another team there.Ok here is the quote: GM to Sonny,Waki and Core:"You enter the master bedroom and hear sniffles from the closet." Sonny to Waki"Go check it out." Waki goes over and checks it out.Several things fall out of the closet.He sees a 13 yr old girl in there hiding. Player to GM-I shoot her between the eyes. We were all pretty dumbfounded by this but oh well.
  4. I just wanted to post this one Name: Sonny Petrelli Player: Elijah Clay -------------------------------------------------------------------------------- Val Char Base Cost 17 STR 10 7 14 DEX 10 12 15 CON 10 10 13 BODY 10 6 17 INT 10 7 16 EGO 10 12 25 PRE 10 20 20 COM 10 5 5/14 PD 3 2 5/8 ED 3 2 3 SPD 2.4 6 6 REC 6 0 30 END 30 0 30 STUN 30 0 6" RUN 6 0 2" SWIM 2 0 3" LEAP 3 0 -------------------------------------------------------------------------------- STR Roll: 12- Run: 6" DEX Roll: 12- Swim: 2" CON Roll: 12- Leap: 3" INT Roll: 12- EGO Roll: 12- PER Roll 12- -------------------------------------------------------------------------------- Disadvantages Pts Psychological Limitation: Loyal to unit (Very Common; Strong) 20 Psychological Limitation: Must follow contract (Common; Strong) 15 Normal Characteristic Maxima 0 Reputation: As a criminal 11- (Known Only To A Small Group) 5 Distinctive Features: Good looking charismatic man (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Hunted: Mafia 8- (Mo Pow; Harshly Punish) 15 Hunted: CIA 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 20 Hunted: FBI 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 20 XP 0 Base Points : 200 Disads Total + 100 Experience Spent + 50 Total Cost = 350 -------------------------------------------------------------------------------- Pts. Power/Skill/Perk/Talent END 10 Edge: 2d6 Third Echelon Training 2 1) Weapon Element: Blades, Clubs 3 2) Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls 4 3) Boxing strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike 4 4) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND 4 5) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs 4 6) Judo disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll 4 7) Karate chop: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6 4 8) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 9) Hold: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Grab three limbs,+10 Str Mafia training 3 1) Seduction 14- 3 2) Interrogation 14- 3 3) Fast Draw 12- 3 4) Concealment 12- 3 5) Streetwise 14- 6 6) PS: Hitman (INT-based) 15- Third Echelon training 40 1) +4 Overall 5 2) +1 with firearms 20 3) +10 vs. Called Shot modifier on pistols. 10 4) Expanded Everyman Skill Selection,Military(+9) 8- 3 5) KS: The Military/Merc.Etiquette (INT-based) 12- 2 6) KS: The Espionage World 11- 2 7) KS: The Competition 11- 10 8) Two-Weapon Fighting (Ranged) 6 9) WF: Common Melee Weapons, Common Missile Weapons, Small Arms 3 10) TF: Common Motorized Ground Vehicles, Helicopters, Small Motorized Boats 3 11) Tracking 12- 3 12) Teamwork 12- 3 13) Tactics 12- 3 14) Systems Operation 12- 3 15) Stealth 12- 3 16) Paramedics 12- 2 17) Navigation (Land) 12- 3 18) Basic Mechanics 12- 3 19) Basic Electronics 12- 3 20) Demolitions 12- 3 21) Combat Driving 12- 3 22) Climbing 12- 3 23) Breakfall 12- 3 Linguist 1 1) Language: Italian (idiomatic; literate, Native Language) (2 Active Points) 1 2) Language: Russian (basic conversation; literate) (2 Active Points) 1 3) Language: Japanese (basic conversation; literate) (2 Active Points) 1 4) Language: German (basic conversation; literate) (2 Active Points) 1 5) Language: Czechoslovakian (basic conversation; literate) (2 Active Points) 1 6) Language: Arabic (basic conversation; literate) (2 Active Points) 1 7) Language: English (basic conversation; literate) (2 Active Points) Third Echelon Perks 3 1) Spec Ops.: Zeroed 10 2) Contact 11- 10 3) Vehicles & Bases (50 Base, 0 Disad) 3 4) Reputation (A small to medium sized group; 8-) +3/+3d6 6 Ambidexterity (Reduce Off Hand Penalty to -1) 10 Lightning Reflexes: +10 DEX to act first with Single Action 3 Resistance (3 points) 3 Lightsleep Chrome plated Desert Eagle .50 (2) [Notes: all slots:Has a clip that holds 9 bullets.] 5 1) Accurate precision: +1 with Ranged Combat 44 2) Bullets: Killing Attack - Ranged 2d6 +1 (vs. PD), +1 STUN Multiplier (+1/4) (44 Active Points) 4 18 FLack Vest: Armor (9 PD/3 ED) 10 Serated Knives: Killing Attack - Hand-To-Hand 1d6 (vs. PD) (15 Active Points); No STR Bonus (-1/2) 1 10 : Powers Cost 251 + Skills Cost 89 + Characteristics Cost 350 = Total Cost Base OCV: 5 Base DCV: 5 Adjustment+ Adjustment+ Final OCV: Final DCV: Levels: +4 Overall,+1 with firearms,Accurate precision: +1 with Ranged Combat -------------------------------------------------------------------------------- Combat Maneuvers Name Phase OCV DCV Effect Block 1/2 +0 +0 Block, Abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 --- +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4DC to attack Move By 1/2 -2 -2 STR/2 + v/5 Move Through 1/2 -v/5 -3 STR + v/3 Set 1 +1 +0 Ranged attacks only Strike 1/2 +0 +0 STR or weapon Aikido Throw 1/2 +0 +1 STR +v/5, Target Falls Boxing strike 1/2 +0 +2 STR +2d6 Strike Choke Hold 1/2 -2 +0 Grab One Limb; 2d6 NND Escape 1/2 +0 +0 +15 STR vs. Grabs Judo disarm 1/2 -1 +1 Disarm; +10 STR to Disarm roll Karate chop 1/2 -2 +0 HKA 0 1/2d6 Martial Block 1/2 +2 +2 Block, Abort Hold 1/2 -1 -1 Grab three limbs,+10 Str -------------------------------------------------------------------------------- Range 0-4 5-8 9-16 17-32 33-64 65-128 RMod 0 -2 -4 -6 -8 -10 -------------------------------------------------------------------------------- DEX: 14 SPD: 3 ECV: 5 Phases: 4, 8, 12 5/14 PD (0/9 rPD) 5/8 ED (0/3 rED) MD: 0 END: 30 STUN: 30 BODY: 13 -------------------------------------------------------------------------------- Background:Sonny Petrelli had the life he wanted,women,money,power,and influence. He rose in the Mafia like no other man before him. He came to America seeking something that was missing from his life in Italy. He came to a strange country, seeking the American dream. He got a job as a bus boy at a small restaraunt in New York. He had only been working there for two months, when the owner declared bankruptcy without informing his employees. Now Sonny was out of work, and was evicted from his small apartment for being "a loud Italian type guy".Life was hard those first few months for Sonny,so he took to breaking and entering,pick pocketing,and various other crimes. On one of his excursions he found an upper class house that looked appealing. He cased the house for several days and got the routine down. On June 3rd he made his move. Everything would have went perfect except the owner of the house caught him. He was making his exit when the lights went on, and there stood a large man with 2 armed guards.This man was incredible looking, he stood 6'3" and weighed in at 275lbs. of pure muscle. The man introduced himself as Anthony "the Rock" Perelli. The man offered Sonny two choices (1)-he could join his organization and live or (2)-he could leave his house in a bodybag. Sonny agreed to Anthony's offer to join him and the next few years went by in a blur. He became a runner for the family,then a "fixer"(hitman),and then his world came to a halt. On June 3rd,exactly 2 yrs later,the FBI came to Sonny and asked him for info on the family.He spat in their faces and said that he was no stooly.They thanked him for his time, handed him a card, and left.He went to Anthony and told him what had transpired.Tony nodded and thanked him for his honesty and said he had one more job for him.He was to go to Chicago and "make an example" of a jewish diamond exchanger.Sonny accepted and left for Chicago not expecting to ever see New York again.He arrived in Chicago and finished the job with no interference,but at the same time he was there, the Feds sought out Tony and indicted him and several other leaders for various crimes.They told Tony that their informant gave up a lot of info on the organization. Tony demanded to know who it was and they fed him Sonny's name.That infuriated Tony and he put a hit out on Sonny. When Sonny was about to get on the plane 2 agents came to him and told him the situation.They told him that he was now property of the government and that there was a hit put out on him.He was so furious that he put one of the agents in the hospital. He agreed to go into the protection program but they had a better offer.They wanted to utilize his remarkable talents that he had acquired over the years. To this day the Mafia has a $1,000,000 hit out on Sonny....... Appearance:Sonny Petrelli is a tall olive skinned man with long black hair that he usually wears in a pulled back at the nape of the neck.His dress attire has stayed the same from his days in the Mafia to his days in Black Ops.He wears a black Armani suit accented with silver cufflings.A blood red tie hangs can be seen upon a bleach white shirt.The shoes he prefers to wear are the typical wing tipped.He wears a silver watch upon his left wrist.A plain platinum wedding ring is worn on his left ring finger.(He is not married but he is a player.)He also has a platinum plated zippo with the number 6 on it. Personality:A man of little words.Ice cold killer.
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