Please pardon me for bringing them up at what's probably a late date for most people here. I just picked up the 5th edition a few weeks ago. I suppose, on the whole, it's an improvement, or at any rate, fresh support for recognizable Hero is thrilling any which way.
There are some specific changes that strike me as arbitrarily, well, bad, and I was wondering if there were reasons for them to ease the perplexity. There's also one specific change that I was surprised to find neither in the 5th edition rules or The Ultimate Vehicle.
The odd changes:
1) Insisting that light generation go through Images rather than Change Environment. Images is basically there to create the appearance of something else. Change Environment is there to provide various relatively minor changes in the environment. (Duh.) Getting lit is a relatively minor change in the environment. It's not the appearance of something else.
2) Eliminating Instant Change and replacing it with a Transform on your clothes. It was essentially a convenience on the one hand and a tip of the hat to a genre bit on the other - replaced by a need to concern oneself with the BODY value of the wardrobe. It's particularly odd when there's an alternative just sitting there - Shapeshift with limitations.
3) The refusal to use Growth, Shrinking, and/or Density Increase and Always On for characters that are big, small, and/or dense all the time. Instead, we're to buy basically the same effects with other powers - when there _aren't_ other powers specifically to affect size or mass - and take disads for the drawbacks - when actually using those powers and Always On would conveniently define those drawbacks.
These are the first times I've ever seen Hero Games development deliberately do things the hard way - when the tremendous flexibility of the system trots out easy ways with all its usual charm.
The change I'm surprised wasn't made was suggested in an Adventurer's Club article on vehicles - tripling the cost of their defenses. It's done for the Takes No STUN automatons for the very same reason - if you don't have to worry about STUN, standard costs for defenses make BODY damage trivially easy to avoid.
So - any word on what was behind these?