Re: Combat Record Sheet
lol. kk. It's not that he can't count to 12... he can't remember on what phases his villains and NPCs go on, and frequently forgets them. He won't do the prep work that I would (like making a sheet when I make the encounter), but I thought that *maybe* if we filled in a sheet with our characters and give it to him, he would get the clue and doodle a note or two and put an X in the circles and... remember what he was doing. When I GM, I have no problem; I do the prep. Prepping your GM is not always as easy; thus the "hey, there's a game aid for this... I happen to have it... do you want to use it?" approach.
I just wanted something that I could print out and send around the table to prompt a little less confusion.
Not that this would be a cure... "So, I guess he's going to shoot you." 30 seconds later someone asks, "Is combat starting then?" Followed by someone else waiting 20 seconds and, "We start in 12. Who goes first?" And the GM says, "I don't know, what, we use DEX in this game, right?" And another player says, "The ninja there goes in 30... Is the villain faster?" EVERY WEEK. Last week the GM remembered that I scratched out a Combat Record Sheet on notebook paper the 2nd week and pulled that out.... after we were in 8....
Sometimes it's hard not to take over someone else's game. And I really don't want to. The ideas are fine, but the combat is really an effort.
As far as the 12 sider... it's been used at the table all along. My hubby pulled it out with the hex battlemat... something the GM doesn't think we need but will grudgingly accept. He's pretty sure that the game can just be faked and that the distances don't really matter. LOS? Sure, it would be easier if the villains always had it on us. He ran GURPS like that for years... while some of us got out the big-boy game of Champions and really kicked butt. That we can roll 3d6 and tell him the DCV we hit, with the variations of size and distance is a wonder to him.
If we had a computer, I'd be more inclined to make a quick Excel sheet, but we're at the old game store and the computer is not really an option. It's pen & paper old skool for the win!