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incrdbil

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Everything posted by incrdbil

  1. Re: A campaign for my kids Lots of great ideas. They seem to want to play close ot ther ages, so a school background is sort of unavoidable, but I'll try to keep it from dragging things down. Maybe use the Harry Potter stuff as a guideline--the school is a springboard for adventure. Of course, another idea is to put them i a regualr school, and have their abilities secret. Playing out keeping the big secret coud be fun for them. I'll talk it over a bit more with them to see if I can get a wee bit more detail. My wife has never tried the superhero genre before. Should I find it ominous she asked ot play a mind controller/telepathic character?
  2. Re: A campaign for my kids Quote: "I wanna fight bad guys"
  3. incrdbil

    D&D 4th

    Re: D&D 4th Another strength of the HERO system..we could do it..if we really wanted to, but its not hardwired in
  4. Re: A campaign for my kids
  5. Re: Power Armored Heroes on 350pts Here you go Val Char Cost 15/50 STR 5 18/23 DEX 24 15/25 CON 10 12 BODY 4 23 INT 13 15 EGO 10 15/20 PRE 5 10 COM 0 3/25 PD 0 3/26 ED 0 3/5 SPD 2 6/15 REC 0 30/50 END 0 28/51 STUN 0 6" RUN 0 2" SWIM 0 3"/10" LEAP 0 Characteristics Cost: 73 Cost Power Power Armor, all slots OIF (-1/2) 36 1) Armor (15 PD/21 ED) (54 Active Points) 27 2) +35 STR, Reduced Endurance (1/2 END; +1/4) (48 Active Points) (Modifiers affect Base Characteristic) 7 3) +5 DEX (15 Active Points); No Figured Characteristics (-1/2) 13 4) +10 CON (20 Active Points) 13 5) +2 SPD (20 Active Points) 5 6) Damage Resistance (10 PD/4 ED) (7 Active Points) 3 7) +5 PRE (5 Active Points) 23 8) Flight 15", x4 Noncombat (35 Active Points) 13 9) LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points) 6 10) HRRP (Radio Group) (12 Active Points); Sense Affected As More Than One Sense [very common Sense] (-1/2) 90 Variable Power Pool, 60 base + 30 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (120 Active Points); Limited Class Of Powers Available Limited (-1/2); all slots OIF (-1/2) 0 1) EB 12d6 (60 Active Points); Beam (-1/4), No Knockback (-1/4) Real Cost: 30 0 2) HKA 2d6 (2 1/2d6 / 4d6 w/STR), +1 Increased STUN Multiplier (+1/4), Reduced Endurance (1/2 END; +1/4) (45 Active Points) Real Cost: 30 Powers Cost: 236 Cost Skill 7 +2 with a group of similar Skills (10 Active Points); OIF (-1/2) 4 +2 with Flight 3 Scientist 2 1) SS: AI Design and Engineering 14- (3 Active Points) 2 2) SS: Battlearmor Design and Engineering 14- (3 Active Points) 2 3) SS: Metallurgy 14- (3 Active Points) 2 4) SS: Physics 14- (3 Active Points) 3 Computer Programming 14- 3 Electronics 14- 3 Mechanics 14- 3 Systems Operation 14- 7 Inventor 16- Skills Cost: 41 Total Character Cost: 350 Base Points: 200 Experience Required: 150 Total Experience Available: 0 Experience Unspent: 0
  6. Re: Power Armored Heroes on 350pts A fully accurate mimic ability may be incompatible for a 350 point game. You'll be needing a VPP that can match the active points of the highest level of wepaons you will ever come across. So the relaity is you can have, at best a partial mimc--it can copy up to the AP limits of your campaign, and what you afford. So..build a Power armor character, and repace the attack multipower with a VPP. No time to Change, OIF. Minor limitation--can only mimic powers, or use a few designed pattersm (the energy blast and sword) call this a 1-2 to 3-4teh limitation on the control cost. We'll keep the skill roll required, just to keep the cost manageable. I'll have a version of the above posted tonight.
  7. Re: A campaign for my kids they mainly have there superhero fix from the Justice League cartoons, Teen Titans, Batman and Superman Cartoons. Then they watch all of the super-hero themed movies appropriate for their age. They've read a few comics, mainly the Teen Titans ones and a few other kid suitable comics.
  8. incrdbil

    D&D 4th

    Re: D&D 4th I suggest checking into confrontation..though maybe the D&D miniatures combat game is what you are looking for. * *That's actually a different game from 4E, just for clarification
  9. incrdbil

    D&D 4th

    Re: D&D 4th Why would you concede the argument then? I'd only be reflecting my experiences and opinion, which still would vary greatly from yours. No need to concede anythign on your behalf, and I'm not looking for a concession anyway. If you play the game, I hope you have a blast doing it, and don't mind me if I prefer other systems. I mean, I already dislike hit points, armor class, feats, classes, and levels. I don't think 4e's going to do much about that.
  10. incrdbil

    D&D 4th

    Re: D&D 4th I'm going to repeat a comment made on a much older thread when the first preview book for 4e came about. I think I should package it up as the first players guide to 4E. Thematically, I'm suprised GM's wont be asked to charge payers a monthly subscription fee for campaigns.
  11. Re: Your opinions please? Well, dont be afraid to use it for inspiration, but dont worry about working it in so hard so the players catch it..unless you have a group of Lit majors or somethign who would dig the reference
  12. incrdbil

    D&D 4th

    Re: D&D 4th Something just struck me. Maybe Kevin Siembieda isn't so crazy after all. By engaging in creative inertia, and refusing to adapt and not improving on the system..it can be said Palladium Fantasy now might be a better RPG than the game it initially was a weak clone of, simply by 4e D&D's backslide. The triumph of creative stagnation?
  13. Re: Your opinions please? To be honest, I think you will be far more interested and amused by the 1984 tie in than players. Just not very 'super-hero'-ey', and not really thematically tied into Paragon Protectors of Crey industries. I'm not sure how into CoH your players are. If they really are, I'd stick just to the coH feel before working in connectiosn to other works.
  14. Ok, its time to really start bringing my kids up geek. Their first RPG. My girls, 10 and 12, plus my wife will be the players. the supers genre was chosen. So, should I grab Teen Champions, PS 238, Or just wing it? Doing a 'super' school game with starting 200 point heroes won't be too hard. Considering they won't be looking at the rulebook, I'll be making the characters based of what they say they want to play, and none of them know much about the CU or PS 238 for that matter, would there be any benefit to using those books?
  15. Re: Apes in Power Armor (Miniatures from AT-43) Depends on the Units, actually. Some special heavy weapons types are just 2-3 to a box (but are usually bigger), other units come 6 to 8 to a box.
  16. Re: Apes in Power Armor (Miniatures from AT-43) They even have cigar-smoking apes. I play against someone who uses Karmans--just on appearance alone, it makes a fun game. The UNA forces or Red Blok would make great agent type miniatures, and if you ever wanted to do a funky alien invasion, the Therians would be useful as well.
  17. incrdbil

    D&D 4th

    Re: D&D 4th Well, in HERO, we don't confuse inspiring speeches with healing magic.....
  18. incrdbil

    D&D 4th

    Re: D&D 4th So if the player role plays out a really inspiring speech..the GM should then award out hit points? ::brings the collected works of shakespeare to the table.:: Now, I will be..Invincible!
  19. incrdbil

    D&D 4th

    Re: D&D 4th So, a person can be brought back from a really horrible state by inspiring speech. So, logically, a really scary speech should lower the morale of a target. So I can see some class or ability that lets you literally talk someone to death. Thats it, sign me up for the Politician Class! Beware my Vorpal +5 Straw Man Argument, and my deadly +3 Retort of Wounding!
  20. incrdbil

    D&D 4th

    Re: D&D 4th that the description of a 4e game session should be done in 'leet' speak?
  21. incrdbil

    D&D 4th

    Re: D&D 4th So wow, they've even made hit points more of a silly abstraction than under prior editions.
  22. incrdbil

    D&D 4th

    Re: D&D 4th Wow. I'm stunned by how much 'suck' is contained in that small summary of rules.
  23. incrdbil

    D&D 4th

    Re: D&D 4th You know, I don't think I want that one explained to me.
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