Hero d20 - First ideas
What I want is a flexible system, cable of handling any genre. Green Ronin showed with MnM that there is a possiblity to do this. It would be plain silly to not take inpiration from their success, especially since some of the best this can be freely downloaded from the Wizards of the Coasts home pages as part of the System Reference Document (SRD).
These parts of the d20 works well enough to be left as they are:
Attributes
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With the exception of Body and Comeliness, all the characteristics are there under other names. This is after all a game for d20 players so, the d20 names for the characteristics could remain.
Skills
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The d20 skill system works well enough as it is. The only fixing needed is to add Hero skills that aren't included in the normal d20 setup.
Saves
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For most games I see no problem with the saves, so I would keep them to.
Combat
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These part needs fixing, but as MnM showed it doesn't take much work to change it into something less hack 'n slash and more "enjoyable" (I couldn't find a better word for it).
Levels
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The game should be classless, but the max per level should remain. Just like in MnM and the recommendations in the beginning of FRed. For a start (it might change during creation) I thought that 25 base character points could equal one level. That would make a 200 base CP character an 8th level hero. Naturally these levels shouldn't be as rigid as they are in a normal d20 game. The max. are more recommandations, just like the ones in the beginning of FRed.
These parts needs to be changed:
Templates/Packages
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Even if I think races and classes should be removed I think some recommendation on how to build them in the Hero d20 should be included. Like the archetypes in the Champions book, or the "Genre by Genre" document.
Powers
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This is the part I need most help with. I have an idea that as a recommendation a character could start of with max his level times five in active points in any power. Naturally this is just a first guess. It might be scaled up or down a few points.