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fredrik_nilsson

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Everything posted by fredrik_nilsson

  1. Hero d20 - First ideas What I want is a flexible system, cable of handling any genre. Green Ronin showed with MnM that there is a possiblity to do this. It would be plain silly to not take inpiration from their success, especially since some of the best this can be freely downloaded from the Wizards of the Coasts home pages as part of the System Reference Document (SRD). These parts of the d20 works well enough to be left as they are: Attributes -------------- With the exception of Body and Comeliness, all the characteristics are there under other names. This is after all a game for d20 players so, the d20 names for the characteristics could remain. Skills ------- The d20 skill system works well enough as it is. The only fixing needed is to add Hero skills that aren't included in the normal d20 setup. Saves ------- For most games I see no problem with the saves, so I would keep them to. Combat ---------- These part needs fixing, but as MnM showed it doesn't take much work to change it into something less hack 'n slash and more "enjoyable" (I couldn't find a better word for it). Levels -------- The game should be classless, but the max per level should remain. Just like in MnM and the recommendations in the beginning of FRed. For a start (it might change during creation) I thought that 25 base character points could equal one level. That would make a 200 base CP character an 8th level hero. Naturally these levels shouldn't be as rigid as they are in a normal d20 game. The max. are more recommandations, just like the ones in the beginning of FRed. These parts needs to be changed: Templates/Packages ---------------------------- Even if I think races and classes should be removed I think some recommendation on how to build them in the Hero d20 should be included. Like the archetypes in the Champions book, or the "Genre by Genre" document. Powers ---------- This is the part I need most help with. I have an idea that as a recommendation a character could start of with max his level times five in active points in any power. Naturally this is just a first guess. It might be scaled up or down a few points.
  2. Hi! I have a problem. For the games I want to run I need a flexible game system, cable of creating any character (and so on), but several of my players are die hard d20 addicts. The simple answer would be, change players, but I like the players (after all they are my friends). I've tried "Mutants and Masterminds" (MnM), but I find it a bit unprecise. You can do what you want, but it's hard to do exactly what you want. SAS d20 fell through for some reason I can't remember. What I really what is to play something akin to the Hero System, so to "solve" the problem I intend to do a hybrid between the Hero system and the d20 system. Not totally unlike MnM, but more detailed and better at simulating any genre. My hopes is that this hybrid will help me to convert at least some of the players into trying the real Hero system. Can someone please help me with ideas on how to do this?
  3. Hi everyone! If I were to play either the Aeon Trinity setting or the Mutant Chronicles setting using the Hero system, would Star Hero be of any help to me? Is there any other book that might be of intrest?
  4. I'm quite new to the official setting, so can someone help me out here? I've read somewhere that Grond is sort of like the Hulk. Are there more heroes/bad guys that remind of DC or Marvel characters?
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