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ErikModi

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Everything posted by ErikModi

  1. Re: The "Essay"(ESSE/UEH) Project(Warning: mature/controversial content contained her I need to find those places! The name is a very deliberate choice on her part. Many people would assume that a woman who goes around naked must be a slut, in the derogatory sense of the word. She embraces it, with the idea that "if your limited brain can only define me by the word 'slut,' that's your own problem."
  2. Re: The "Essay"(ESSE/UEH) Project(Warning: mature/controversial content contained her He's got facilities in his base where he accomplishes that. Details are probably better left nebulous, to avoid severe squick factor.
  3. Re: The "Essay"(ESSE/UEH) Project(Warning: mature/controversial content contained her Erotic HERO games require an appropriate villain, so here goes. If you're offended by this character -- good! That's the point. HE'S A BAD GUY! [b]Dominus - Tim Dawson[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 70 STR 60 70 23- HTH Damage 14d6 END [7] 15 DEX 10 15 12- 30 CON 20 30 15- 30 BODY 20 30 20 INT 10 20 13- PER Roll 13- 30 EGO 20 30 15- 30 PRE 20 30 15- PRE Attack: 6d6 10 PD 8 10/20 10/20 PD (0/10 rPD) 10 ED 8 10/20 10/20 ED (0/10 rED) 3 SPD 10 3 Phases: 4, 8, 12 20 REC 16 20 50 END 6 50 50 STUN 15 50 20 RUN 8 20m END [2] 10 SWIM 3 10m END [1] 20 LEAP 8 20m 20m forward, 10m upward [b]CHA Cost: 324[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 6 [b][i]Punishing Whip[/i][/b]: Stretching 12m, Reduced Endurance (0 END; +1/2) (18 Active Points); OAF (-1), Always Direct (-1/4), no Noncombat Stretching (-1/4), Only to Cause Damage or Grab (-1/4) - END=0 9 [b][i]Whipping Into Submission[/i][/b]: Hand-To-Hand Attack +5d6 (25 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4), Linked (Punishing Whip; -1/4), No Knockback (-1/4) - END=2 11 [b][i]Fibrous Deconstruction Spray[/i][/b]: Minor Transform 5d6 (Clothing into dust, Chemical antisolvent) (25 Active Points); OAF (-1), Limited Range (-1/4), 16 Charges (-0) - END=[16] 75 [b][i]Ultimate Dom[/i][/b]: Resistant Protection (10 PD/10 ED/10 Mental Defense/10 Power Defense), Allocatable (+1/4) (75 Active Points) - END=0 15 [b][i]Gets As Good As He Gives[/i][/b]: Damage Negation (-3 DCs Physical) - END=0 [b]POWERS Cost: 116[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] 4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND 5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 14d6 Strike 5 Disarming Throw: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 75 STR to take weapon away; Target Falls 5 Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 80 STR to Disarm 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 16d6 Strike 4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 5 Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 80 STR to take weapon away [b]MARTIAL ARTS Cost: 36[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] Everyman Skills 0 1) Acting 8- 0 2) Climbing 8- 0 3) Concealment 8- 7 4) Deduction 15- 0 5) Language: English (completely fluent; literate) (4 Active Points) 7 6) Paramedics 15- 3 7) Persuasion 15- 0 8) PS 11- 0 9) Shadowing 8- 3 10) Stealth 12- 0 11) TF: Everyman Skill, Small Motorized Ground Vehicles 0 12) AK 8- 10 Defense Maneuver I-IV 3 Electronics 13- 3 Interrogation 15- 3 Inventor 13- 2 KS 11- 2 KS 11- 3 Mechanics 13- 7 PS 16- 3 Teamwork 12- 3 Security Systems 13- [b]SKILLS Cost: 59[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 20 Vehicles & Bases 30 Follower [b]PERKS Cost: 50[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 15 +5/+5d6 Striking Appearance (vs. all characters) [b]TALENTS Cost: 15[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 20 Negative Reputation: Sexual predator, slaver, and abuser of women., Very Frequently (Extreme) 25 Psychological Complication: Attempts to humiliate, conquer, and possibly kidnap and enslave at least one woman every time he undertakes a job. (Very Common; Total) 25 Hunted: Top Ten Most Wanted Very Frequently (Mo Pow; Harshly Punish) 15 Enraged: Being struck by a woman (Common), go 11-, recover 14- 15 Distinctive Features: Built like a wrestler (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) [b]DISADVANTAGES Points: 100[/b] Base Pts: 600 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 600 And his, er. . . henchmen, for lack of a better term. [b]Dominus' Slaves - Various[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 10 STR 0 10 11- HTH Damage 2d6 END [1] 20 DEX 20 20 13- 10 CON 0 10 11- 11 BODY 1 11 10 INT 0 10 11- PER Roll 11- 10 EGO 0 10 11- 10 PRE 0 10 11- PRE Attack: 2d6 5 PD 3 5 5 PD (0 rPD) 5 ED 3 5 5 ED (0 rED) 2 SPD 0 2 Phases: 6, 12 10 REC 6 10 30 END 2 30 30 STUN 5 30 12 RUN 0 12m END [1] 4 SWIM 0 4m END [1] 4 LEAP 0 4m 4m forward, 2m upward [b]CHA Cost: 60[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] 5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 5 Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 20 STR to Disarm [b]MARTIAL ARTS Cost: 14[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] Everyman Skills 0 1) Acting 8- 0 2) Climbing 8- 0 3) Concealment 8- 0 4) Deduction 8- 0 5) Language: English (completely fluent; literate) (4 Active Points) 0 6) Paramedics 8- 0 7) Persuasion 8- 0 8) PS 11- 0 9) Shadowing 8- 0 10) Stealth 8- 0 11) TF: Everyman Skill, Small Motorized Ground Vehicles 0 12) AK 8- 2 KS 11- 2 KS 11- 6 PS 15- 6 PS 15- [b]SKILLS Cost: 16[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 10 +5/+5d6 Striking Appearance (vs. those who find women sexually attractive) [b]TALENTS Cost: 10[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 25 Psychological Complication: Brainwashed to serve Dominus (Very Common; Total) 25 Psychological Complication: Will sacrifice her life for Dominus (Very Common; Total) [b]DISADVANTAGES Points: 50[/b] Base Pts: 100 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 100
  4. Re: The "Essay"(ESSE/UEH) Project(Warning: mature/controversial content contained her Ugh, just when I thought there was one place I could avoid the whole Twilight thing. . . That said, dissecting all the ins and outs of that relationship, and how it works in HERO, could be interesting.
  5. Re: The "Essay"(ESSE/UEH) Project(Warning: mature/controversial content contained her And a word on base facilities. . . Erotic Base Facilities Naturally, characters in an Erotic HERO campaign will want to have areas where they can. . . indulge themselves. And certainly some heroes will want their base to be adequately equipped for their more horizontal adventures. Play Rooms Play Rooms are the generic name for any base facility designed to support the performance of sexual activities. While “basic” sexual activity can be easily performed without special facilities (and indeed, with just a little creativity, can be performed practically anywhere!) other kinds of sexual activity require a certain amount of infrastructure. Play Rooms contain “stations,” places where the sexual activity in question can be performed. The “default” station for “normal” sexual activity, is, of course, a bed, though a station can be nearly anything required for the performance of a given sexual activity. A station costs 1 character point and takes up one cubic meter of space per person it can accommodate. Thus, a basic, single bed costs one character point and takes up one cubic meter of space, while a double bed costs two character points and takes up 2 cubic meters of space. Play Rooms can support any kind of sexual activity, and can even support multiple types at the same time, simply by purchasing more stations. For instance, a single Play Room could have one or more beds for “normal” sex, frames and racks for impact play, massage tables for sensual massage, hangars for suspension play, and so on. Play Rooms will also probably want to incorporate some amount of storage, especially if they are meant for kinky sex, which often requires additional “accessories.” Even “normal” sexual activity may require additional supplies on hand, from condoms and other safe sex tools to additional lubricants and so on. Every one character point of storage can hold up to ten sexual items, and takes up 1 cubic meter of space.
  6. Re: The "Essay"(ESSE/UEH) Project(Warning: mature/controversial content contained her Okay, this character needs some explaining, or she could SO be taken in the wrong context. The idea is loosely based on the first episode of Who Wants To Be A Superhero. At the opening of the episode, they're showing some of the interviews which determined the contestants for the show, and one of them was an attractive young blond who dropped her top during the interview, explaining that "for distraction purposes, I like to fight topless." This idea sort of gelled with something else. A recent public event across the US is called a "Slut Walk," the basic premise of which is that anyone should be able to dress however they like (obviously, within legal limits) and not have to fear for their safety. That, in essence, a short skirt and halter top does NOT mean "she's asking for it." These two ideas blended together to create this character, a first attempt at designing a heroine who actually uses her sexuality as a weapon against her opponents. [b]SuperSlut - Elissa James[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 40 STR 30 40 17- HTH Damage 8d6 END [4] 15 DEX 10 15 12- 30 CON 20 30 15- 40 BODY 30 40 20 INT 10 20 13- PER Roll 13- 20 EGO 10 20 13- 20 PRE 10 20 13- PRE Attack: 4d6 10 PD 8 10/30 10/30 PD (0/20 rPD) 10 ED 8 10/30 10/30 ED (0/20 rED) 4 SPD 20 4 Phases: 3, 6, 9, 12 20 REC 16 20 50 END 6 50 50 STUN 15 50 20 RUN 8 20m END [2] 10 SWIM 3 10m END [1] 10 LEAP 3 10m 10m forward, 5m upward [b]CHA Cost: 239[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 60 [b][i]Energized Body[/i][/b]: Resistant Protection (20 PD/20 ED) - END=0 12 [b][i]Staring At The Boobies[/i][/b]: Sight Group Flash 3d6 (15 Active Points); Only In Alternate Identity (-1/4) - END=1 24 [b][i]Can't Hit A Naked Lady[/i][/b]: Drain OCV 3d6 (30 Active Points); Only In Alternate Identity (-1/4) - END=3 22 [b][i]Only Enough Blood To Run One Brain[/i][/b]: Mental Blast 5d6 (Human class of minds) (50 Active Points); Limited Class Of Minds Those Sexually Attracted To Women (-1), Only In Alternate Identity (-1/4) - END=5 [b]POWERS Cost: 118[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] Everyman Skills 0 1) Acting 8- 0 2) Climbing 8- 0 3) Concealment 8- 0 4) Deduction 8- 0 5) Language: English (completely fluent; literate) (4 Active Points) 0 6) Paramedics 8- 0 7) Persuasion 8- 0 8) PS 11- 0 9) Shadowing 8- 0 10) Stealth 8- 0 11) TF: Everyman Skill, Small Motorized Ground Vehicles 0 12) AK 8- [b]SKILLS Cost: 0[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 15 +5/+5d6 Striking Appearance (vs. all characters) [b]TALENTS Cost: 15[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 15 Negative Reputation: Nudist, Very Frequently 25 Social Complication: Fights Crime Naked Very Frequently, Severe 20 Enraged: Witnessing sexual assault (Common), go 11-, recover 11- [b]DISADVANTAGES Points: 60[/b] Base Pts: 300 Exp Required: 72 Total Exp Available: 90 Exp Unspent: 18 Total Character Cost: 372
  7. Re: The "Essay"(ESSE/UEH) Project(Warning: mature/controversial content contained her Well said, and an interesting point about superheroes coping remarkably well with all kinds of trauma.
  8. Re: The "Essay"(ESSE/UEH) Project(Warning: mature/controversial content contained her Revised my Ms. Americana statblock slightly, in response to megaplayboy's invaluable feedback. Split the Negative Reputations in two, and lessened each one a bit. [b]Ms. Americana - Brenda Wade[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 10 STR 0 10/80 11- / 25- HTH Damage 2d6/16d6 END [1/8] 15 DEX 10 15/25 12- / 14- 10 CON 0 10/32 11- / 15- 10 BODY 0 10/30 15 INT 5 15 12- PER Roll 12- 15 EGO 5 15 12- 30 PRE 20 30 15- PRE Attack: 6d6 2 PD 0 2/22 2/22 PD (0/20 rPD) 2 ED 0 2/22 2/22 ED (0/20 rED) 2 SPD 0 2/7 Phases: 6, 12/2, 4, 6, 7, 9, 11, 12 4 REC 0 4/34 20 END 0 20/70 60 STUN 0 60 12 RUN 0 12m END [1] 4 SWIM 0 4m END [1] 4 LEAP 0 4m 4m forward, 2m upward [b]CHA Cost: 40[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 31 [b][i]Power Belt Strength[/i][/b]: +70 STR (70 Active Points); OAF (-1), Unified Power (-1/4) - END=7 9 [b][i]Power Belt Dexterity[/i][/b]: +10 DEX (20 Active Points); OAF (-1), Unified Power (-1/4) - END= 10 [b][i]Power Belt Constitution[/i][/b]: +22 CON (22 Active Points); OAF (-1), Unified Power (-1/4) - END= 22 [b][i]Power Belt Speed[/i][/b]: +5 SPD (50 Active Points); OAF (-1), Unified Power (-1/4) - END= 13 [b][i]Power Belt Recover[/i][/b]: +30 REC (30 Active Points); OAF (-1), Unified Power (-1/4) - END= 4 [b][i]Power Belt Endurance[/i][/b]: +50 END (10 Active Points); OAF (-1), Unified Power (-1/4) - END= 9 [b][i]Power Belt Body[/i][/b]: +20 BODY (20 Active Points); OAF (-1), Unified Power (-1/4) - END= 9 [b][i]Power Belt Stun[/i][/b]: +40 STUN (20 Active Points); OAF (-1), Unified Power (-1/4) - END= 67 [b][i]Power Belt Invulnerability[/i][/b]: Resistant Protection (20 PD/20 ED/20 Mental Defense/20 Power Defense), Allocatable (+1/4) (150 Active Points); OAF (-1), Unified Power (-1/4) - END=0 [b]POWERS Cost: 174[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] 5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 2d6 / 16d6 Strike 5 Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 20 STR / 90 STR to Disarm 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 4d6 / 18d6 Strike [b]MARTIAL ARTS Cost: 18[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] Everyman Skills 0 1) Acting 8- 0 2) Climbing 8- 0 3) Concealment 8- 7 4) Deduction 14- 0 5) Language: English (completely fluent; literate) (4 Active Points) 0 6) Paramedics 8- 0 7) Persuasion 8- 0 8) PS 11- 0 9) Shadowing 8- 0 10) Stealth 8- 0 11) TF: Everyman Skill, Small Motorized Ground Vehicles 0 12) AK 8- 5 Bureaucratics 16- 10 Defense Maneuver I-IV [b]SKILLS Cost: 22[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 11 Money: Filthy Rich 15 Positive Reputation: Known as one of the most powerful, and most righteous, superheroines on the planet (A large group) 14-, +5/+5d6 [b]PERKS Cost: 26[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 20 +10/+10d6 Striking Appearance (vs. those sexually attracted to women) [b]TALENTS Cost: 20[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 20 Accidental Change (Power Belt deactivated): Orgasm Always (Uncommon) 10 Negative Reputation: Frequently captured, stripped, bound, humiliated, etc., Frequently 10 Negative Reputation: Ineffectual/Considered closet masochist, Frequently 20 Distinctive Features: Body Built For Playboy (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) [b]DISADVANTAGES Points: 60[/b] Base Pts: 300 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 300 The thought being that, while the embarrassing things that happen to her are one thing, the idea that she keeps getting herself into those situations because she's just a poor excuse for a superheroine, or worse, because she actually ENJOYS being captured and abused, are two separate bad raps.
  9. Re: The "Essay"(ESSE/UEH) Project(Warning: mature/controversial content contained her Captain Carnage, mentioned in Watchmen, is this. And not just female heroes. I plan to advance a few more characters playing into these themes, "villains" who want to be punished/beaten/defeated by heroes, and "heroes" who are only in it to be punished/beaten/defeated by villains, though I fear some may find the subject matter. . . distasteful.
  10. Re: The "Essay"(ESSE/UEH) Project(Warning: mature/controversial content contained her Thanks for the input. I thought that "only those attracted to women" was one of the definitions of a limited Striking Appearance, I'll have to double-check. I was a bit worried about the phrasing of that complication, but I think it fits as an interesting theme to explore. Basically looking at the "blame the victim" tendency from all sides. Some would claim that the character is at best ineffectual, at worst a closet masochist, since these things happen to her a lot. My main concern was in creating offense by even bringing up the "blame the victim" concept. When she orgasms, the power belt is deactivated for a certain amount of time. How can I clear up that phrasing?
  11. Re: The "Essay"(ESSE/UEH) Project(Warning: mature/controversial content contained her My contribution of a familiar character of the "Erotic HERO" genre. . . [b]Ms. Americana - Brenda Wade[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 10 STR 0 10/80 11- / 25- HTH Damage 2d6/16d6 END [1/8] 15 DEX 10 15/25 12- / 14- 10 CON 0 10/32 11- / 15- 10 BODY 0 10/30 15 INT 5 15 12- PER Roll 12- 15 EGO 5 15 12- 30 PRE 20 30 15- PRE Attack: 6d6 2 PD 0 2/22 2/22 PD (0/20 rPD) 2 ED 0 2/22 2/22 ED (0/20 rED) 2 SPD 0 2/7 Phases: 6, 12/2, 4, 6, 7, 9, 11, 12 4 REC 0 4/34 20 END 0 20/70 60 STUN 0 60 12 RUN 0 12m END [1] 4 SWIM 0 4m END [1] 4 LEAP 0 4m 4m forward, 2m upward [b]CHA Cost: 40[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 31 [b][i]Power Belt Strength[/i][/b]: +70 STR (70 Active Points); OAF (-1), Unified Power (-1/4) - END=7 9 [b][i]Power Belt Dexterity[/i][/b]: +10 DEX (20 Active Points); OAF (-1), Unified Power (-1/4) - END= 10 [b][i]Power Belt Constitution[/i][/b]: +22 CON (22 Active Points); OAF (-1), Unified Power (-1/4) - END= 22 [b][i]Power Belt Speed[/i][/b]: +5 SPD (50 Active Points); OAF (-1), Unified Power (-1/4) - END= 13 [b][i]Power Belt Recover[/i][/b]: +30 REC (30 Active Points); OAF (-1), Unified Power (-1/4) - END= 4 [b][i]Power Belt Endurance[/i][/b]: +50 END (10 Active Points); OAF (-1), Unified Power (-1/4) - END= 9 [b][i]Power Belt Body[/i][/b]: +20 BODY (20 Active Points); OAF (-1), Unified Power (-1/4) - END= 9 [b][i]Power Belt Stun[/i][/b]: +40 STUN (20 Active Points); OAF (-1), Unified Power (-1/4) - END= 67 [b][i]Power Belt Invulnerability[/i][/b]: Resistant Protection (20 PD/20 ED/20 Mental Defense/20 Power Defense), Allocatable (+1/4) (150 Active Points); OAF (-1), Unified Power (-1/4) - END=0 [b]POWERS Cost: 174[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] 5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 2d6 / 16d6 Strike 5 Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 20 STR / 90 STR to Disarm 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 4d6 / 18d6 Strike [b]MARTIAL ARTS Cost: 18[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] Everyman Skills 0 1) Acting 8- 0 2) Climbing 8- 0 3) Concealment 8- 7 4) Deduction 14- 0 5) Language: English (completely fluent; literate) (4 Active Points) 0 6) Paramedics 8- 0 7) Persuasion 8- 0 8) PS 11- 0 9) Shadowing 8- 0 10) Stealth 8- 0 11) TF: Everyman Skill, Small Motorized Ground Vehicles 0 12) AK 8- 5 Bureaucratics 16- 10 Defense Maneuver I-IV [b]SKILLS Cost: 22[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 11 Money: Filthy Rich 15 Positive Reputation: Known as one of the most powerful, and most righteous, superheroines on the planet (A large group) 14-, +5/+5d6 [b]PERKS Cost: 26[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 20 +10/+10d6 Striking Appearance (vs. those sexually attracted to women) [b]TALENTS Cost: 20[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 20 Accidental Change (Power Belt deactivated): Orgasm Always (Uncommon) 20 Negative Reputation: Frequent sexual assault victim, Very Frequently (Extreme) 20 Distinctive Features: Body Built For Playboy (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) [b]DISADVANTAGES Points: 60[/b] Base Pts: 300 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 300
  12. Re: The "Essay"(ESSE/UEH) Project(Warning: mature/controversial content contained her Okay, working on expanding my Sexual Combat system. I'm starting by fleshing out the attraction and desire section at the beginning, and going a little more in-depth about clothing. Here's what I have so far: Attraction and Desire Of course, before one can get down to. . . well, getting down, there’s the little problem of attracting someone to get down with. Finding a partner can be handled in any number of ways. It can be as simple as walking up to someone and asking them point blank if they want to have sex (note: studies claim that 1 out of every 10 people approached in this manner will say yes.) Others favor more discrete, subtle, or downright manipulative approaches, while still others are genuinely interested in sitting down and talking with an interesting person, getting to know them before getting to “know” them. How one handles “the pick-up” depends greatly on the situation, characters, and approach involved. When dealing with PCs, this sort of interaction will most often be role-played, and will probably go on for quite some time before the PCs involved even realize (or admit) that their characters are flirting. With NPCs RP may or may not be involved. Skill rolls can come into play at any time, as one character attempts to woo another (PC or not.) Nearly any skill could be justified as part of a flirting or seductive attempt (some people do, in fact, get quite excited by an intelligent conversation about particle physics.) Basic physical attraction is most often the realm of RP and character decision. After all, so many factors go into what may or may not be someone’s “type” that it is most often best left to the decisions of the individual characters involved. However, sometimes a character may want to attract a character who isn’t normally attracted to them, or increase a character’s level of attraction. This can be resolved with a simple Presence attack. Clothing As they say, the clothes make the man, and it can be equally true for females. How one is dressed (or undressed) can play a significant factor in the areas of attraction and arousal. Normal clothing is the benchmark by which all other outfits are judged, and is assumed to the be standard for an early 21st century American: well-fitting jeans or slacks, a short- or long-sleeved shirt, shoes or sandals, possibly a light coat or heavy shirt, depending on weather. Oh my God, I saw ankle!! It should be noted that not only does fashion change rapidly, but what is and is not acceptable attire for public wear has changed dramatically. There was a time when showing bare foot or ankle was scandalously revealing. On the flip side, there are places where women never wear anything over their breasts. Depending on where and when a campaign is set, the following clothing guildelines may change. Modestly revealing clothing can consist of tank tops, short shorts, tight pants and shirts, shirts that are slightly translucent (such as thin, white tops through which a woman’s bra may be seen), and other clothing that, while still perfectly normal public attire, is a little more sexy than usual. Such clothes can add between five and ten points to character’s Presence for purposes of an attraction or arousal PRE attack. Provocative clothing takes things just one step further. Bikinis, corsets, bustiers, painted-on pants and tops, see-through shirts, and other such risqué attire can add between ten and twenty points to a character’s Presence for purposes of an attraction or arousal PRE attack. Most superhero costumes (especially for female heroes) tends to fall around this level. Such clothing is, by definition, legal to wear (it does not show anything that would legally be considered indecent exposure), though it does brush right up against that line. Extremely provocative clothing is not legal to wear in public. Lingerie, sheer cloth with nothing to obscure “vital areas,” and actual nudity falls into this category. Such clothing can add up to thirty points to a character’s Presence for purposes of an attraction or arousal PRE attack, and may actually provide an additional bonus to such PRE attacks (lingerie, for instance, is designed to make the woman wearing it look as drop-dead sexy as possible.) On the other end of the spectrum, conservative clothing is less revealing than normal dress. Business suits, uniforms, and cool-weather clothing fall into this category, and can subtract between five and ten points from a character’s Presence for purposes of an attraction or arousal PRE attack. Extremely conservative clothing, such as cold-weather snowsuits and other bulky attire, can subtract between ten and twenty points from a character’s Presence for purposes of an attraction or arousal PRE attack. Wardrobe Malfunctions In comics (especially those governed by the Comics Code), no matter how stringy, filmy, or insubstantial a characters costume may appear, it has the supernatural ability to avoid tearing in awkward ways, and keeps even the most gravity-defying bosoms held firmly in place. For those wanting to add an extra level of realism to their HERO games, the following optional system is provided. Normal clothing is the benchmark, the measure by which all other outfits are judged. Some of the systems below refer to a “Wardrobe Rating,” a convenient measure of how resilient a character’s costume is. Normal clothing is considered to have a Wardrobe Rating of ten, with each next most revealing type clothing subtracting from this Wardrobe Rating. So, a character wearing Modestly Revealing clothing has a Wardobe Rating of nine, while a character wearing Extremely Provocative clothing has a Wardrobe Rating of 7. Naked characters, obviously, have no Wardrobe Rating. More conservative dress adds to the Wardrobe Rating. A character’s clothing may become dislodged when the character is subjected to extreme forces, perhaps revealing some of the character’s. . . attributes. Such conditions arise when: A character moves their full noncombat movement in a single phase. The character suffers knockback in excess of their Wardrobe Rating. The character breaks free of a grab. The character breaks free of an Entangle with physical-type special effects. Now, my thought is to actually create a table with different wardrobe ratings, some examples, and effects for PRE attacks and Wardrobe Malfunctions. Essentially, give every sort of outfit it's own "Body" rating, which will be rolled against when the possibility of a Wardrobe Malfunction manifests. Rolling under this means everything is fine, while rolling above it can have a variety of effects, based on how high the roll was, ranging from no real impact (other than having to "tuck back in"), to the clothing literally being blasted off the character's body. Thoughts?
  13. Re: The "Essay"(ESSE/UEH) Project(Warning: mature/controversial content contained her I think the subjects of teenage romance and sexuality are very important to handle in the context of a Teen Champions game. I mean, look at "teen-centric" entertainment: Buffy, Smallville, Vampire Diaries, etc., all focus on romance and sexuality to some degree. Handling that tastefully, accurately, and, most importantly, usefully, is a challenge, but quite a rewarding one.
  14. Re: Somebody needs to write this villain up now! I was figuring high OCV was something this character may have on his own. I was using Area of Effect as an actually Area of Effect, granting him the ability to hit enemies all around him, or in a certain area as he fires, say, a dozen semi-automatic pistols with same effect as a prolonged burst of machine gun fire, not as a cheesy way to hit a single character. I'm afraid I just don't grasp how you're building one weapon then duplicating it several times. I'm not challenging your conclusion, just saying I'm not familiar enough with HERO to understand how one does that.
  15. Re: Potential issues with a Matrix like campaign premise Actually, after seeing Matrix Revolutions in the theater with my D&D group at the time, one person commented that 'the only difference between that fight and one from Dragonball Z was that they didn't talk about their power levels.'
  16. Re: Potential issues with a Matrix like campaign premise
  17. Re: Somebody needs to write this villain up now! I admit, I'm not as well-versed on the intricacies of HERO as I'd like. What are the differences between your write-up and mine?
  18. Re: Religion in Science-Fiction? I don't actually think there was any such thing as an "original" timeline. Or more accurately, the "original" timeline, in which Sinclair did not take B4 back in time and become Valen, is the "alternate" timeline in which the Shadows emerge much stronger and destroy Babylon 5 in the middle of Season 3. The timeline of Babylon 5 always takes into account Sinclair/Valen, Babylon 4, et. al. Admittedly, this doesn't clear up anything about the Triluminary. Another facet of Babylon 5's treatment of religion: a monastic order which takes up residence on Babylon 5 for the express purpose of learning about other alien races' beliefs and religions, or as they put it, "to learn all the names of God." In their view, God exists everywhere, and has touched all races, and thus everyone knows something about God. By learning about and compiling all that information, they believe they can come closer to knowing the truth, the REAL truth, of God. A most wise and enlightened perspective, in my opinion.
  19. Re: Somebody needs to write this villain up now! Sure, if you wanted to take the penalties or have PSLs invested in multiattacks, but they have their own disadvantages. And I suppose, building the character to take advantage of multiattacks would be fitting with the theme.
  20. Re: Somebody needs to write this villain up now! Except that you can only attack once per Phase. So you would have to choose between using the AoE attack or the Autofire attack.
  21. Re: The "Essay"(ESSE/UEH) Project(Warning: mature/controversial content contained her That would be something to discuss in a "world-building" entry. EDIT: Or even attitudes on public nudity. I remember the first season of "Who Wants To Be a Superhero," one of the auditions was a cute blonde who said that "for distraction purposes, I like to fight topless" and actually dropped her top on camera (of course, it was blurred out when aired on Sci-Fi.) If there's a real-world person who's willing to do that, there could certainly be superheroines who use nudity to their advantage. That could be a very interesting character. She could either be a stereotypical bimbo type, using her nudity because it's the only advantage she believes she has, or she could be designed as a strong, independent, liberated woman, proud of herself and her beauty, and taking that attitude that if a man is stupid enough to be distracted by bare breasts at a crucial moments, he deserves the concussion.
  22. Re: Somebody needs to write this villain up now! I went with Unified because they are each based on the same ability. . . having lots of limbs to hit someone with, or hold guns to fire with. Then again, I suppose they should all be Unified with each other, since they are all the same outgrowth of Extra Limbs. It didn't seem necessary to use a Multipower, since you couldn't use both attacks at the same time anyway.
  23. Re: The "Essay"(ESSE/UEH) Project(Warning: mature/controversial content contained her You know, I could actually see that as being a HUGE market for sex droids. Market them specifically to the late-teen crowd, allowing them to work off all that sexual energy in a completely consequence-free manner. There would certainly be a lot of support for that idea. Of course, there'd be a LOT of opposition for it, as well, mostly from the anti-sex ed, anti-condoms-for-teens crowd.
  24. Re: The "Essay"(ESSE/UEH) Project(Warning: mature/controversial content contained her
  25. Re: Somebody needs to write this villain up now! Fists All Over The Place: Hand-To-Hand Attack +5d6, Area Of Effect (1m Radius; +1/4) (31 Active Points); Hand-To-Hand Attack (-1/4), Unified Power (With Hundred Hand Slap) (-1/4), Total Cost 21 Hundred Hand Slap: Hand-To-Hand Attack +5d6, Autofire (5 shots; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/4), Unified Power (With Fists All Over The Place) (-1/4), Total Cost 25 Saturation Fire: Killing Attack - Ranged 3d6, Area Of Effect (4m Radius; +1/4) (56 Active Points); Unified Power (With Concentrated Fire) (-1/4), 2 clips of 12 Charges (Increased Reloading Time: 2 Full Phases; -1/4), Total Cost 37 Concentrated Fire: Killing Attack - Ranged 3d6, Autofire (3 shots; +1/4) (56 Active Points); 2 clips of 12 Charges (Increased Reloading Time: 2 Full Phases; -1/4), Unified Power (With Saturation Fire) (-1/4), Total Cost 37 As for the Bracelets of Submission, I'd just stat them up as an Obvious Accessible Focus for a Missile Deflection power or somesuch, with an Enraged Disadvantage that, when the Bracelets are removed, she automatically enrages. I'd also add something like 20-50 Strength (depending on the exact power level you're stating up), Only Usable While Enraged (-1/2)
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