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shadowcat1313

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Posts posted by shadowcat1313

  1. Battlefield Meson Gun from TNE, but using the damage rating from GURPS Traveller Ground Forces

     

    Great for leaving large smoking craters and creating new 24 hour golf courses

     

    thankfully these come in batteries of 3

    and maybe 3 batteries to a regiment

     

    since it does give a radiation burst also, whats the best way of simulating that, or just leaving it as an NND?

     

     

    These stats can also be used to simulate a 50 ton meson gun bay if you add another kicker to the megascale range

  2. was watching a flight video of the Caspian Sea Monster

    wingship

     

    theres just something about the idea of an aircraft/hovercraft combination thats really scary

     

    something about a craft the size of a C5A flying along at 600kph at a nice safe altitude of 6 feet

    and with a 2,000 km range...

     

    has anybody tried building one

    was thinking of taking it a step further, and using early contragrav technology to augment the lift provided

     

    http://www.se-technology.com/wig/index.php

  3. Intrepid Version 2

     

    okay, redid the flight speed conversion, and upped the main gun damage and fixed the rate of fire

     

    I used the old Conversion tables to figure damage

    and its worth noting that damage varied considerably by the version of traveller in use

  4. sandcasters can be set for autolaunch or manual

    if the missile rack and laser were fired at the same target they could be fired at the same time, otherwise you would need 2 gunners. also if the turret was fixed in one direction it could be fired by the pilot without needing a gunner

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