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shadowcat1313

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Posts posted by shadowcat1313

  1. according to the "Star Wars Essential Guide to Droids"

    C3-PO requires frequent oil baths to keep the joints working properly... so I guess it depends on what you define as frequent

  2. somewhere I have some size writeups for some of the dropships from Battletech

    based on displacement tonnage

     

    I also have a table borrowed from Traveller the New Era that helps figure actual lengths and area based on a given tonnage

  3. as another serious starship gearhead. although being a heretic in that I never thought most of the trek ships didnt even resemble a proper starship.... most of my tinkering and comparisons have been by using volume... usually displacement tons... I have done a hull conversion chart for converting traveller tonnage to hero, and could ramp one up for space opera just as easily.

     

    the size comparison site is nice, but gives no real indication of a baseline size in most cases.

     

    we know that the Babylon 5 station was something like a mile long and 2.5 million tons, but was that metric tons or displacement tons of volume?

     

    I use the figure of a displacement ton being 13.5 cubic meters

  4. heres my take on standard stormtrooper armor

     

    8 PD/ED ablative armor, counts as real armor

    I dont see any reason to make it hardened, and I would give it an activation roll due to its gaps and weak points. it has basic environmental features, pretty much just heat and cold insulation.

     

    according to some of the books the helmet is fitted with a short range radio and acts as a gas mask, but isnt fitted for oxygen tanks or anything

     

    Again this is a basic take, I will post something better written later today

  5. I model comm lasers like this, just a simple mind link

    it will require line of sight, and may at lower tech levels be affected by rain or smoke, both units also need a compatible mind link or computer link, since its a tight beam and hard to intercept, you could make it difficult to dispel

  6. another one of my old traveller characters, who died after his engine room exploded in his face during a rescue mission to a zho border world

     

    Gerri O'Harae

     

    Player:

     

    Val Char Cost

    13 STR 3

    13 DEX 9

    12 CON 4

    12 BODY 4

    18 INT 8

    13 EGO 6

    13 PRE 3

    14 COM 2

     

    4 PD 1

    3 ED 1

    3 SPD 7

    6 REC 2

    24 END 0

    25 STUN 0

     

    6" RUN 0

    2" SWIM 0

    2 1/2" LEAP 0

    Characteristics Cost: 50

     

    Cost Power

    5 Luck 1d6

    Powers Cost: 5

     

     

    Cost Skill

    3 Scientist

    2 1) SS 13- (3 Active Points)

    2 2) SS: Gravitics 13- (3 Active Points)

    2 3) SS: Metallurgy 13- (3 Active Points)

    2 4) SS: Physics 13- (3 Active Points)

    3 5) SS: Robotics 14- (4 Active Points)

    4 6) SS: Starship Engineering[Hyperdrive] 15- (5 Active Points)

    4 7) SS: Starship Engineering[Powerplants] 15- (5 Active Points)

    4 8) SS: Starship Engineering[sublight Drive] 15- (5 Active Points)

    8 Systems Operation (Communications Systems, Environmental Systems, Radar, Sensor Jamming Equipment) 14-

    0 Language (idiomatic) (4 Active Points)

    1 Language (basic conversation)

    1 Language (basic conversation)

    2 Language (fluent conversation)

    5 Mechanics 14-

    5 Electronics 14-

    6 Gambling (Board Games, Card Games, Dice Games) 13-

    3 Scholar

    3 1) KS (4 Active Points) 14-

    2 2) KS (3 Active Points) 13-

    3 3) KS (4 Active Points) 14-

    2 4) KS (3 Active Points) 13-

    4 5) KS (5 Active Points) 15-

    2 6) KS (3 Active Points) 13-

    2 7) KS: EVA (3 Active Points) 13-

    4 8) KS: Emergency Damage Control (5 Active Points) 15-

    2 9) KS: Vacc Suit (3 Active Points) 13-

    4 Computer Programming (Personal Computers, Starship Computers) 13-

    3 Lockpicking 12-

    5 WF: Common Melee Weapons, Laser Pistols, Small Arms

    3 TF: Common Motorized Ground Vehicles, Grav Vehicles/Hovercraft

    3 Streetwise 12-

    3 Persuasion 12-

    3 Paramedics 13-

    3 Weaponsmith (Energy Weapons, Missiles & Rockets) 13-

    3 Demolitions 13-

    Skills Cost: 111

     

    Cost Perk

    5 Money: Well Off

    1 Fringe Benefit: License to practice a profession

    3 Well-Connected

    2 1) Contact (Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) (3 Active Points) 11-

    2 2) Contact (Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity) (3 Active Points) 11-

    4 3) Contact (Contact has significant Contacts of his own, Good relationship with Contact) (5 Active Points) 12-

    3 4) Contact (Contact has useful Skills or resources, Good relationship with Contact) (4 Active Points) 11-

    2 Fringe Benefit: Sergeant

    15 Advanced Tech

    Perks Cost: 37

     

    Cost Talent

    2 Environmental Movement

    3 Lightning Calculator

    Talents Cost: 5

     

    Total Character Cost: 208

     

    Pts. Disadvantage

    20 Normal Characteristic Maxima

    15 Psychological Limitation: Dedication to ship and crew (Common, Strong)

    10 Psychological Limitation: Shy (Common, Moderate)

    15 Hunted: Marquis of Lanth 11- (Mo Pow, NCI, Watching)

    15 Rivalry: Professional and Romantic (Doctor Kigaarda; Rival is More Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)

    10 Psychological Limitation: Practical Joker (Common, Moderate)

    15 Psychological Limitation: Overconfidance (Common, Strong)

    10 Psychological Limitation: Honesty (Common, Moderate)

    Disadvantage Points: 110

    Base Points: 200

    Experience Required: 0

    Total Experience Available: 0

    Experience Unspent: 0

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