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shadowcat1313

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Posts posted by shadowcat1313

  1. Re: Starship design - How much space does THAT take up?

     

    From Champions 2

     

    Labs take 5 Hexes

    Machine shops or mechanical workshops tkae 10 hexes

    and allow a standard skill roll

    under the the old system, the labs cost 1 pt each

     

    improving either adds 3 hexes per +1 to the skill roll and +1 cost

    although by spending 2 pts to add +1 the size stays the same

     

    These are for a general lab or workshop

    a specific Lab is 3 hexes, +1 per +1

    a specfic workshop is 6 hexes and +1 per +1

     

    so by this rule, a lab from GT would count as a general lab +1

    since its 4 DT/8 Hexes

  2. Re: Starship design - How much space does THAT take up?

     

    then what about using a fixed size for such things, or a %

    for example GT requires a utility module taking 1DT for every 500 tons of displacement, this covers your environmental requirements.

    while not perfect, it might be the easiest way of depicting such things

     

    Labs also take a specific amount of space in GT, and thats 2 DT

    what about having a basic lab take 2DT, a enhanced lab take 4 and an advanced lab take 6? or something similar

  3. Re: Starship design - How much space does THAT take up?

     

    I asked for a clarification in the general rules question board

    and heres Steves Response

     

    The rules concerning Vehicle volume are all strictly optional guidelines, and they go about as far as I ever intend to officially. ;) If you want to provide more detail regarding the volume of your Vehicles, you can include whatever you think is appropriate.

  4. Re: Starship design - How much space does THAT take up?

     

    are they saying you have 50% internal volume thats usable after bulkheads etc and vital systems?. or is that 50% before vital systems etc?

    if there saying that 50% is before you install vital systems... that just doesnt make a lot of sense... again using traveller for an example, you start with your total hull volume, this assumes standard bulkheads etc... then if you want to add heavier compartmentalization... its 10% for partial and 20% for full compartmentalization. GURPS Traveller also penalizes your usable volume for a streamlined hull, again 10 for partial, 20 for full. so even if you have a fully compartmented streamlined hull, you still have 70% space available.

     

    In traveller a 2 passenger stateroom is 4DT/8 hexes, but half that is actual stateroom space, the rest is subsumed in hallways, storage etc

     

    I would agree with 50% usable space for passengers/cargo etc

  5. Re: Starship design - How much space does THAT take up?

     

    I was thinking of going with 1 hex per 20 active points, maybe its just my traveller upbringing, but otherwise it looks like things get out of hand in a hurrry sizewise.

     

    Heres a couple of examples from TE

     

    Mark 1 Starship Laser

    124 active points

    standard size at ATRI-9= 12 Hexes

    ATRI-10= 8 Hexes

    ATRI-11= 6 Hexes

    ATRI-12= 4 Hexes

     

    that just looks awfully big for such a low power laser

     

    now lets look at the Mark 20 Laser

    412 Active Points

    ATRI-11= 37 Hexes

    ATRI-12= 25 Hexes

     

    Whereas the standard traveller beam laser that

    I worked up is a TL-12 Weapon

    270 AP and is 1DT/2 Hexes

  6. Re: Starship design - How much space does THAT take up?

     

    I reccomend we go with Displacement tons, it has the most commonality with the other systems were looking at borrowing from

     

    and the scale of 1 DT= 2 hexes, its not perfect but it makes conversions easy

    and gives us a sense of scale. if we want to play' with mass. we could do that too, but I think overall DT works fine.

     

    as far as scaling, I would think its going to vary on TL

    my suggestion is that we use something akin to the way its handled In GURPS

     

    Say a given system is ATRI-9 at introduction and has full volume

    at ATRI-10 its going to have half volume

    and at ATRI-11 its going to have quarter volume

    and at ATRI-12 its going to have eighth volume

     

    with the maximum reduction happening 3 TL after Introduction

     

    you could also reduce the END cost at higher TL's and or increase range etc

  7. Re: just a note for the arduin fans

     

    A lot of the world was over the top, I will agree with that, but it was also great for throwing curveballs at munchkins and such who thought they knew all the monsters and such.... and Arduin did have quite a variety of different monsters.

  8. Re: Starship design - How much space does THAT take up?

     

    you can fit 3 single space weapons in a turret, thats an unmanned turret

    with a remote gunnery station, and that assumes the entire turret is outside the ship, with an extra ton for the gunnery station inside the ship itself

     

    one gunnery station can technically controll a battery of up to 10 turrets

    assuming all of the same type.

     

    mixed turrets are an option on small vessels[under 1,000 DT]

    otherwise all 3 weapons in a turret must be of the same type

     

    there are also 1 and 2 space turrets available

    all still require the gunnery station per battery

     

    there are 5 space turrets also, but those are only for small particle accelerators

     

    some heavy lasers and early graser weapons are fitted as single mounts in a 3 space turret

     

    also there are some light gatling PD Laser mounts that can fitted 4 to a standard 3 space turret, but those arent traveller canon ;)

  9. Re: Starship design - How much space does THAT take up?

     

    depends on the system your converting from etc...

     

    for instance, a standard traveller beam laser takes up 1 displacement ton of space or 2 SH Hexes, if you do a straight conversion

    BUT... the way it comes out in SH, its considerably bigger, I worked it out as 270 Active Points, which is going to be 9 hexes in size if I am reading your post correctly, so to get it back down to the 1 hex size your going to need to buy 4 levels of size reduction... or am I completely out in left field on this one?

     

    to use another example, this one taken from the GURPS Traveller Starships book... which is a great source for ideas etc...

     

    a basic starship bridge which has 5 crewstations and takes 5 DT/10 Hexes

    a DT being roughly 13.5 or 14 Cubic Meters depending on which version you use, but I call it 2 just to keep things neat

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