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Blue Angel

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About Blue Angel

  • Birthday 02/15/1964

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  1. Does a character using voice range modifier also require personal immunity or is personal immunity assumed?
  2. Thanks for the info. Personally I prefer the ground rule approach to the -1/2 lim, and I have allowed some prohibited maneuvers where special effect warrants it, such as spreading for lightning and fire breath.
  3. Yes, Div by three is more expensive than an ultra slot but the pool cost is free. Also all powers can be used simultaneously. Maybe I missed that paragraph in FH but what is the additional dissadvantage of a spell to warrant the additional -1/2? What makes it a more dissadvantagous special effect than any other?
  4. For those using this costing system: how do you differentiate between powers (spells etc) that have costs divided by three and those that cost full? It seems that even some talents have spell like function. Do you charge 1/3 for those? What about semi-spell casters like Paladin based characters? Do they pay full points or do they get a cost break too? Or do only 'true' spell casters get this cost benefit? I am curious if and how others have dealt with these issues.
  5. Can duplication be placed in a multipower?
  6. Actually the multiform rule specifically mentions charges as automatically being number of changes. Continuing is not required for this particular power. Unless there is an erratum I missed.
  7. Particularly virulent diseases might have a supress healing or supress transform built into them.
  8. Good point about that dispel. Another route is to use healing eg: heal 4d6, any poison effect 2 at a time +1/2 That way you can cure the KA portions and the drain portions. Also very powerful poisons would have their affects reduced but not negated fully.
  9. Yeh, relative power level was my concern here. The transform method makes healing much more powerful. It means diseases and poisons which typically range into the hundreds of active points can be caneled by very fiew active points - especially considering transform is cumulative.
  10. There is an examble in FH of cure disease using transform sick person to healthy person. That is simple but ignores the fact that some diseases are more powerful and harder to cure than others. I was wondering if dispel or supress might be a more "realistic" way to go? How do you model these things in your campaign?
  11. If a power with lingering effect is in a multipower does the power linger after the multipower is switched to another power. Assuming it was activated prior to switching the multipower.
  12. From personal experience I can say that even a most basic knowledge of what you are doing can lead to success. The lock example is a good one as I have no special skill or training in it and yet I have successfully performed that skill just by thinking it through and trying (just for fun of coarse). Mind you I was not in combat and there was lots of time. But it depends on situation and skill. Some could be tried and possibly succeed by anyone. Other skills would require training and practice. Acrobatics is an example. You just can't backflip through a window without prior training and practice. Some skill limits are social. Pretty well everyone in a modern society has a concept of how to operate a computer, even without formal training. A medieval Knight wouldn't have a clue.
  13. There is such a transform power in USPD and this was part of my dislike of the +1 amicable modifier for the summon method. They used a limited target (spare parts) -1/2. One thing about the transform method is that it is cumulative so a power with expanded class can be built for relatively few points - it just takes more time to get the results wanted. That makes the trasform method even more potentially abusive than the summon method. At least the summon method defines the maximum points of the summoned machine. The transform method is limited by body only and the cumulative affect means there is no upper limit on results, especially with expanded class modifiers. Obviously the GM has to be vigilant in both cases but why should one method have to pay extra points for "amicability " that the other method gets for free? Or in the case of common machines why should one method have to pay for loyalty it does not receive when the other doesn't have to? Player: "I transform those two cars into one car with 15PD defence and security system that only responds to my voice command" All the player has to do is perform the transform out of combat and there is no upper limit on what can be made. Again the GM has to think hard about that power. At least the Summon method has built in point limits, which I think it is preferable over transform. The control over the power is more tangible for the GM and puts less demands on him/her to keep it under control. And potentially less motivation to just ban an interesting power outright. But the player or NPC should also get what they pay for. Common objects cannot give loyalty. Just ask a pet rock owner. By the way I build characters for fun and GM. So I have no personal motivation in terms fo building a character I will play. I am just interested in making more sense out of this power construct.
  14. I am still following the debate Hugh. Just too busy to chime in last while. The summoned vehicle requires a +1 amicable is in Ultimate Vehicle. At the time I read it I was toying with a tech character who could summon known common machines out of parts or other machines. When I read the +1 amicable requirement I was surprised. It just doesn't jive with my intuitive view of machines as neutral objects incapable of anything even resembling loyalty. At least not without some special equipment.
  15. Preventing abuse is the GM's job. If you are going to get the points break then it is the GM's job to enforce the consequences. It is no different with the focus limitation. If the limitation is not enforced and the GM agreed to it then it is his/her fault alone. A +1 OAF is a large limitation and as GM you can bet it will be taken, broken, occassionally malfuntion or fail outright and sometimes you won't have it with you. If you can't or just plain refuse to enforce lesser advantages on summoned machines then alway use +1 advantage and make sure the player gets full benefit. But for those GM's who want to enforce the advantage based on it's actual advantage then why not have lower limitations available for machines that are incapable of loyalty. There is another question that came up earlier though and I don't know the answer. Maybe it depends on special effect. When is a summoned thing considered lost/destroyed to enable you to summon another one?
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