Re: Star Wars: Empire at War
I hired this game the other day. Unfortunately it tends to suffer greatly from being "Real Time Tragedy". Even the galaxy view is real-time. There isnt much in the way of strategy, but the eye candy is quite fun for the first few hours.
The game *can* be slowed down enough (in single player) to allow thinking to prevail over reflexes, which is a big plus for me, but the lack of tactical depth means that there arent many decisions that will make much of a difference. I also found the game's extreme dependance on "Rock, Paper, Sissors" tactics to be very irritating and shallow.
The game is actually quite dumbed down in complexity even for an RTS game which is pretty scary when you think about it since most RTS games are not exactly rocket science. In general its mostly just flashy graphics with very little substance. Not a very worthy successor to "SW: Rebellion" unless you value eye candy over game play which sadly, many people do.
Lucian.