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KawangaKid

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Posts posted by KawangaKid

  1. Re: Thanks!

     

    Originally posted by Blackout

    I have no problem with people trying to get all the possible bang they can out of their character point dollar - as it were. What bothers me is when they cheese out limitations (and do bizarro power construction contortions) to get an extra 2d6 armor piercing, penetrating killing attack, and spend 3 points on a professional skill...and that's all they can do outside of comabt.

     

    It irks me.

     

    That's not a character, that's just an excercise in mathematics.

     

    All of which are kinda useless when you have to rush the badly injured child to the hospital in time. Or hold back a tidal wave. Or whatever.

     

    In some older campaigns, logical consequences of using those powers messed up the "power-monger" players. Like that time a "hero" who shall go nameless went Mach 3 in downtown... New York I think it was... shattering glass and sending the shards raining down on innocent bystanders. Even the villains would've had to pitch in to help the wounded if they weren't hurt themselves. How much worse could the consequences of some badly aimed AP penetrating HKA?

    :D

  2. It's a limitation - use it against them

     

    If they have a Secret ID along with the OIHID, then keep sticking them in scenes with someone who will do nasty things to them if they find out the Secret ID.

     

    Hit them with surprise AE attacks in a crowd. But foreshadow it so they have a chance to move out of the area (just to be "fair").

     

    Force them back into normal form once in a while because of something they can only do in that form. (A comic book classic) This can range from Billy Batson's "I'm smaller in my normal form" schtick... to having the normal form try to gain the trust of someone they know... to a magic spell that's worded only to affect "super-heroes".

     

    Do hostage situations while they're in normal form, so that any act could cause harm to the hostage. This works best with the Secret ID disad.

     

    And so on...

  3. Re: Unicorn

     

    Originally posted by Klytus

    Ok, Mr. Vimes, Consider UNICORN stolen as well. I never did like the IPIL acronym I came up with, anyway.

     

    On the other hand, I do like the IPIL acronym. Ipil-ipil is a native tree in the Philippines... Each tree is very useful, but many of them form quite effective barriers against strong, even typhoon winds.

  4. Originally posted by Acroyear

    I was considering dusting him off for a side campaign I was thinking about running, but he'd need to be toned down. You can't provide much characterization for him if you have to keep him hidden away (because he can slaughter standard level heroes). He needs to be more Doom and less Darkseid. [/b]

     

    Or more of Lord Saker, one of my favorite villains. He was able to ignore an alien invasion that had targeted him as one of the prime threats to their success...

  5. Phantom Training

     

    Let's not forget that the Phantom has had training from childhood to be the next Phantom. He's probably got some 'book-knowledge' about how to deal with superhuman baddies to give him a bit of an edge (GENERATIONS of past Phantoms' experiences).

     

    And the Phantom's got connections in the Jungle... he's got enough mystique to get you 'black-listed'... worse if he 'brands' you with the skull ring.

  6. Deathtraps...

     

    I haven't been in all these, but my gaming companions were...

     

    A visibly cybernetic hero was trapped at the bottom of a naptha tank (only some naptha was left.. enough to cover his ankles). The only way out: to climb a large metallic chain dangling down into it... one spark & kaboom!

     

    A martial artist trapped in a double cylinder of glass. In between the two layers of glass - enough acid to kill the martial artist should he jump through the glass and break it.

     

    A team of superheroes located almost at ground zero of several thermonuclear devices in a large alien desert.

     

    A non-flying brick trapped in a sphere of glass floating on a lake of acid.

     

    I think all of us managed to escape these deathtraps except the poor soul trapped in the first one.

     

    ACROYEAR - do you remember any others?

  7. Dream Girl

     

    She was sexy as hell, but her premonitions were ALWAYS right. That meant that even if she told you what was gonna happen, you couldn't change it.

     

    "You're going to die horribly."

    "Any chance of avoiding that future?"

    "No."

    "Gee, thanks for sharing."

  8. Pseudo-Counterpoint

     

    On the other hand, a couple of players new to the HERO system (narrative-system folks familiar with White Wolf & L5R) LOVED the HERO speed table.

     

    The said it REALLY drives home the effect of someone who moves faster than you by forcing you. You're forced to take defensive actions, or to wait helplessly and hope that you're not the one attacked...

     

    The chaos of combat can still be reflected by requiring perception rolls to keep track of folks that fall out of your field of view. Otherwise, you suffer OCV / DCV penalties against them.

     

    Alternately, you could just use the SPD stat as the number of actions per turn, and go in order of DEX, one action per.

  9. Originally posted by Acroyear

    People can feel free to snag stuff I post for personal use. I just ask for credit if you throw it up on personal web pages or something. But since I have a gaming group 10 strong, I'm too busy to take outside requests without incentive.

     

    ...and what kind of incentive would this be? Perhaps cheap Kamen Rider & Ultraman toys from the Philippines?

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