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Agent Escafarc

HERO Member
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Posts posted by Agent Escafarc

  1. TAROT

     

    No relation to the V&V group(I didn't even know about them until about 5 years after I came up with mine)

     

    They are the power behind all the other groups in the world. The Major Arcana are the leaders(The Magician thinks he is the leader but in reality it is the Fool) and the suits are the varios departments. And I used several well known villians to fill some of the roles.

     

    PURITY

     

    My short lived anti-mutant group. I got real bored with the whole concept and had the heroes defeat them for good.

  2. Originally posted by Fuzzy Gnome

    Doesn't the law of buoyancy require mass and displacement to be identical? Is there some subtlety of naval architecture I'm missing or am I just wacked?

     

    In this case it doesn't have anything to do with buoyancy it's strickly a measure of volume. Here's example: If you had two solid cubes one foot on the side, one made of steel and one made of copper, they would have a different mass but would both displace one cubic foot of water. Like I said earlier it's and old English mearsurment :)

  3. Originally posted by Syberdwarf2

    So to use my ealier example;

    The Andromeda measures in at Length (657 hexes), Width (164 hexes, and Height (493 hexes). Assuming 1 hex= 6.5 feet, that's 4270.5, 1066, and 3204.5 feet respectively.

    With L x W to figure SIZE that's an area of107748 square hexes. Cost for that much area (closest figure in SH expanded vehicle chart is 125000 sq hexes) is 135 points.

    Now the juicy part,......

    The height is 493 hexes. Assuming that the average deck is 10 feet tall (approx. 1.5 hexes to make it easy), that would give the Andromeda..... 328 decks!....

    Okay, so let's whittle that down. Make the average deck height 2 hexes; 246 decks.

     

    Now (only if all decks are the same size), 135 points times 246 decks comes to 33,210 character points. ugh.........

     

    From your example your total number of hexes would be 26,506,008 sq hexes which would 195 pts you don't have to by each deck separtly:)

  4. Originally posted by Aroooo

    I understand displacement tons. I got the impression that SH was dealing in mass, not displacement. But then you get into the old habit of trying to fit everything in the volume of a ship :)

     

    Like others have suggested, I've just gone with length in most cases, and disregarded the mass column where it is 'off' from the 'real world' stats I have. In those few cases where I have length and width, I've used area as the basis for the vehicle's size.

     

    I keep having to remind myself its about the effect, not the 'hard' reality :)

     

    Aroooo

     

    L x W is fine for a vehicle with a single "deck" but for larger ships with multible decks you should add the area of each deck to come up with the vehicle size. HERO does use mass for it's size charts, but most outside sources use displacement for ship/starship descriptions.

  5. Originally posted by Syberdwarf2

    My biggest hang-up (the only one actually), with the Vehicl rules was not a question of Mass. It was a question of Height.

    SIZE provides for length and width (Area). It doesn't touch on height (l*w*h). For example; I started working on a writeup for the Andromeda Ascendant. I've figured the L x W, in game terms. But how tall would it be? How many deck levels? etc.

     

    Just like Bases each deck's L x W are added together to figure the total area.

  6. Hey Aroooo,

    The term tons(I've also seen it spelled tonnes) when used with ship size is not a unit of weight but a unit of volume (the amount of water displaced by the hull) so a 1000 tons wooden ship is the same size as a 1000 tons metal ship though the dead weight of each is different. It's one of those confusing old English measuring systems. I'm suddenly blank on the exact size in cubic meters but only number in my head this early in the morning is 4 cubic meters but that seems too small :confused:

  7. Originally posted by Mutant for Hire

    I have that Popular Science collection on the future of the military. It's getting rather frightening how today's science fiction or comic books are being actively researched by the military.

     

    It could lead to an arms race in the superhero comics, come to think of it. As the military gets increasingly powerful equipment the superheroes with innate powers just have to keep getting stronger to up the ante... :)

     

    I seem to remember reading about a comic writer who did a story near the end of WW II about an atomic bomb-like device and military intelligence anf the FBI came knocking on his door wanting to know what he knew about the Manhattan Project.

  8. Re: re: Organization vs Characters.

     

    Originally posted by misterdeath

    I used to run Pacesetter Chill. Great game, but the main point that I'm going to make here is that allen's right.

     

     

    D

     

    Man! Chill was a great game. Some of the best production values of any game company. Great writing, artwork, and layout! Too bad I could never get my group to play:(

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