Well this is the best thing, i suppose...
and i want to "playtest" both adventure and game (i'm not playing with game, and i think is almost indispensable playtest both before the con)
but the problem is: how can i create the enemy characthers? i mean, i must create an adventure to test, right? and i must start with some "base points"; the plot is gone, so i need only enemy and "obstacles"...
but i must start with creation of some "base enemy", and eventually modifing them if too powerful or too weak; and i miss a system to judge if an enemy power is ok or not...
Talon say:
and this is the point :(
so only method to say if an enemy is too powerful or not is to playtest;
and to test i must have some enemy created...
is an endless loop,
I'm Sure, experience can do the difference... experienced masters understand immediately if an enemy is a match or a time loss (or a massacre)
But for starting...
I Think i'll use this method to evaluate power of the enemy, in the first stances
Successively, i'll playtest it if possible ('cause i've an examen this week, and Romics, this Roma Con where i may master this adventure, is next week...)
Thank you all
PS: add-ons to this message
If you want to see a little what i've made, go to La Casa di Alice (Home of Alice)
And inpput "dottordivago" as userid and "alice" as password (lower case)
This a "little" virtual HDD, and here you can find "enema1_1.doc" and "schlight.doc", respectively sheet of enemies (lack of supervillain) and sheet of 2 PC (other files is italian house rules for "Cavern&Fire-Breathing-Flying-Reptiles" :p
Sorry if some history/background is in italian (and some missing ) but is only a beta file