Jump to content

Supreme Serpent

HERO Member
  • Posts

    7,221
  • Joined

  • Last visited

Posts posted by Supreme Serpent

  1. Re: X-Men: The Next Generation campaign on Hero Central

     

    I didn't talk much about the 'current state' of the Morlocks since I didn't know what that would be in your campaign. Thou shalt not rail road the GM in his own game setting, lest ye feel his wrath etc etc.

     

    On the other hand, "They who flesh out an area the GM has not put effort or thought into and moreover who provideth the GM with free plot ideas shall be among the blessed." :P

  2. Re: Tell us about your Pulp game!

     

    Nazi's' date=' they hate those guys. Then I invoke the famous red line across the map and they reach Le Havre. I don't want to spend too much time in the 'real' world but I'm thinking of setting next weeks session in London. I just need to figure out what the hook will be. I've already given them tickets to the Chanel ferry with instruction to catch a liner for New York out of Southhampton, so maybe I'll shake things up a bit.[/quote']

     

    Well obviously it's not the 'real' world. Even though it's not the newest liner anymore, its spotless safety record for the past decade should make their trip across the Atlantic on the Titanic safe and uneventful...

  3. Re: X-Men: The Next Generation campaign on Hero Central

     

    If I could get away with it' date=' I'd just give all my characters 150 points of Psych Lims. They'd be emotional cripples, but at least no one would be coming after them! :celebrate[/quote']

     

    1) With 150pts of Psych Lims, they're probably paranoid enough that they at least think they have lots of Hunteds.

     

    2) With 150pts of Psych Lims, they're probably annoying enough that they're bound to pick up some Hunteds in-game fast enough.

     

    ;)

  4. Re: Power creation flexibility in Heroes Unlimited

     

    Opinions?

     

    My opinion is that taking HERO concepts and trying to apply them to Palladium will have one of two outcomes.

     

    1) It will work reasonably well, and your friends will continue to think that Palladium is good.

     

    or

     

    2) It will not work, and your friends will consider it the fault of the HERO-ness ported over, and continue to think Palladium is good.

     

    My condolences. ;)

  5. Re: X-Men: The Next Generation campaign on Hero Central

     

    You know out of all the children born in the comics, very few of them (can't think of any actually) just take the powers of both their parents. I mean just because Storm and Colossus are your parents doesn't mean you have to be a weather minipulator with steel skin... Just sayin'.

     

    I mean most mutants just have 1 power. They may use that power in different ways, but it's still just 1 power.

     

    Depends on who (and who's doing the writing). I agree I don't recall anyone with 'combo' powers.

     

    Rachel Summers (alt-reality child of Cyclops/Jean Grey) inherited her mother's powers (telepath/telekinetic) but not her father's.

     

    Legion (Xavier's son) has psionics but a whole buttload of other abilities besides.

     

    Depending on the continuity you want to go with, Magneto may or may not be the father of the Scarlet Witch and Quicksilver, who both have very different powers than him.

     

    Franklin Richards has different powers than Reed or Sue.

  6. Re: I could use a liitle help

     

    Welcome to the forums and to Champions/HERO! :)

     

    Power Line sounds pretty cool. As for disads, what do you have so far? The backstory tends to be where they get generated - Public vs. Secret ID, Hunteds, DNPCs and the like. Any problems as a result of his powers/biology - a Susceptibility to being well-grounded or to 'Electrabanite', a Vulnerability to Drains and Transfers? Strong personal codes that could be Psych Lims? Maybe a Distinctive Feature that his personal power signature is very easy to spot by appropriate sensors?

  7. Re: X-Men: The Next Generation campaign on Hero Central

     

    Genevieve "Jenny" Worthington: "Spitfire", daughter of Warren Worthington and Jeanne-Marie Beaubier.

    She's not French, but she is Canadian.

     

     

    Yes, Bunneh, Mrs Bunneh, Serpentissimus, Hermit and MilkmanDan -- I'm back.

     

    And good to see you again too, Log. ;)

    Um...have you run into Hazard in the New Thunderbolts game? He's a son of Longshot too; Longshot and Spiral.

     

    Good to hear you're back, hope you're feeling much better Louise.

     

    I'm not directly running either campaign ATM, but I'll just toss out that Hazard could be an interesting X-Man. Hasn't been introduced in T-bolts yet, so easy enough to port over if desired.

     

    Awwww...dammit. Back to the drawing board.

     

    Who's to say Longshot didn't father more than one kid?

  8. Re: X-Men: The Next Generation campaign on Hero Central

     

    This is to announce the creation of a new X-Men: The Next Generation game on Hero Central. It is 30 years in the future and the heroes we read about in the comics are dead or retired' date=' and their children are now stepping up to fill their shoes. This campaign will share the same universe as the Avengers: The Next Generation and New Thunderbolts campaigns on HC, which are the same general idea (characters in those campaigns are listed down below).[/quote']

     

    Woot! Glad this is getting going. Good luck to all involved, look forward to reading it.

     

    • Seriously. Kitty Pryde doesn’t have any children. Let it go.

     

    :lol:

     

     

    Let us not neglect to mention that the New Thunderbolts game was run by Supreme Serpent, aka el Generalissimo Serpiente*, who had to drop out due to Real Life pressures. Whatever was good about that game is 99.9% to his credit. :thumbup:

     

    Bill.

    (*OK, technically no one actually calls him that...) :P

     

    Awww...:o

     

    Hope to get back to it, unless you do a really good job in which case I'll be afraid to. :P

     

     

    Wait... we have a PbP located at Hero Games? When did this happen?

     

     

    Man, I have been gone a long time.

     

    Mags

     

    Follow the links in first post for the specific games, or the "HeroCentral" link in the forum list here. Lots of cool stuff, and good site set up by our own Dan Simon including lots of bells and whistles like coded-in die rollers and such. :)

     

    I've been at work overnight so haven't had a chance to look over the rest of the background information (in the New Avengers and New Thunderbolts games), so hopefully my backstory (so far) isn't trampling all over "canon" anywhere. I'm not sure right where official Marvel continuity cuts off and where the game picked up, so I'm trying to just wing it (aiming for a cut-off point somewhere around House of M, I guess).

     

    • I don’t have a definite timeline in mind for what in the usual X-Men history has happened and what has not. It’s pretty open; I expect the backstories you write for your characters will fill things in and we’ll just toss the rest in as we go. Outside of the intro to the campaign written in this thread, I don’t really have anything of any sort formally planned, so we’ll just work it out as we go.

     

    I'm not sure what the Milkman has in mind, and I don't think he does either. For the Avengers and T-bolts games the general idea is that the stuff that happened from the start up until about the end of the Busiek/Perez Avengers run mostly happened, and was compressed mostly into the 1970's-1980's. Mostly. Some older characters are still running around in various stages of aging or not aging, etc. Past continuity is mostly at the service of whatever works best for the story at hand. Pay no attention to the calendar behind the curtain. :P Also keep in mind that the continuity has to be a bit flexible in order to introduce all these kids and in some cases relationships that were never in the 'canon' stories. So while the general events of X-Men #150 probably happened, there was probably more going on behind the scenes and the various period touches like who was President, what music was popular and such can be ignored.

     

    I believe most (all?) of us who are/have been involved have a general distaste for things like House of M, Civil War, etc. so I wouldn't expect those to be continuity.

     

    Again, good luck all. Some interesting concepts so far! :thumbup:

  9. Re: Suggestions needed: Animal super villains

     

    Howabout some Champions-inspired ones?

     

    Owlculon - owl with eyebeams, and can rotate his head all the way around to blast ya! Swooping in on silent wings to zap the heroes.

     

    Black Harlequin Duck - madcap gadgeteer with a penchant for toys and fowl play.

     

    Halfjack Russell - cyborg terror-terrier.

     

    Foxbat - 'nuff said. The other animal named ones like King Cobra etc. would be easy...maybe too easy.

     

    Lady Blue Heron - bird with a battlesuit and a Robin Hood streak.

  10. Re: Is it really so wrong?

     

    Ages ago I had LegoMan!, an animated collection of Lego pieces. Head was a big collection of the little yellow heads that all swivelled together, etc. He had henchmen like Teddy Ruxpin (big brick, limited vocabulary to what was on tapes, took susc. damage from magnets, etc) "Can you and I be friends?" SMASH!

  11. Re: Need a name

     

    Could give him a bunch of mini-missiles and call him Rocket, as in "rockets' red glare".

     

    Star or Major Star, Captain Star, etc.with trick shuriken.

     

    Minuteman with a trick-ammo firing rifle could be good.

  12. Re: Politics or not

     

    Politicians and government are involved, politics itself usually not. When you have some villain trying to take over the city/state/nation/world you can hardly ignore the government & officials. But I'm not going to put a debate about abortion or the fair tax into a superhero story.

     

    Over the years I've done some 'ripped from the headlines' storylines that involved political events and politicians, like the California recall election where Deathstroke had mind controlled a number of the candidates in order to have a puppet governor. It was fun having the hero team pile into Ahnold's Hummer to race off to save Larry Flint and Gary Coleman.

  13. Re: What kind of fantasy campaigns do you love?

     

    What sort of fantasy campaigns do you enjoy the most (and why)?

     

    High powered, almost superheroic? Low powered, gritty and deadly? Epic stories? Stories of a band of people just making it in a big city? Almost Earth-like settings? Weird settings? Long, world-spanning quests? Political court intrigue?

     

    Obviously we can all love many different types of campaigns, but what are your favorites? What have you enjoyed? What would you love to play (or run) but have never had the opportunity?

     

    I would most prefer a somewhat slow burn, with low powered people early in their careers gradually encountering low-level unconnected threats and making friends and reputations. As their power and influence grow, so does their reach and the scope of their adventures. I don't especially like having THE BIG CAMPAIGN start right at the beginning, with the starting characters involved in the epic quest against the Big Bad. I'd much rather have their involvement grow a bit more organically.

     

    I like at least a step or two above gritty, but not all puppies and unicorns.

     

    Mostly I like campaigns where I can be interested in the world as a whole, the NPCs and the other PCs as well as my own character. Exactly what stories flow out of that can vary, but as long as I like the dramatis personae involved it makes for an interesting show. :)

  14. Re: What were the best Marvel titles of the 70's?

     

    The best Marvel titles of the '70's?

     

    Yes. :D

     

    While there may have been some consistent stinkers, not many that I can think of off the top of my head. I'm a definite Marvel Bronzophile - the 1970's-early-mid 1980's were some of the best comics ever IMO. I tend to get more back issues from this time period than I do new ones (especially Marvel, that I get nada of their new stuff now).

     

    By the 1970s there was a deep enough background established without being too cluttered or convoluted yet, and it was cool for the second wave of heroes like new X-Men, Alpha Flight, Iron Fist/Power Man etc. to join up with the old guard of the FF, Spidey, Avengers and co. Toss in the new peripherals like Dracula, Shang Chi, Godzilla and such and you really have a varied sandbox available. You had the somewhat grittier edge of Bronze without the hard-core Iron yet.

     

    It was a lovely ecosystem, shame it couldn't last. :(

  15. Re: I Need a Bootcamp. A modern one.

     

    (The Army has several mock "Iraqi villages" set up here at Ft. Bliss to train in urban combat and interaction with people from Arabic culture; and I understand the Marines are running something similar on the West Coast)

     

    Off topic, saw a show about IIRC the Marine one. Very cool, and glad we're doing that. :thumbup:

  16. Re: STRONGHOLD -- What Do You Want To See?

     

    I'd like a discussion on "Just how Super do you have to be to get sent to Stronghold?" in Chapter One. If your powers are solely from removeable gadgets, probably don't get sent to SH. If have very minor superpowers ("Fear me, I can wilt any vegetables I touch!") probably won't get sent to SH (and probably won't get a job in the prison kitchen or gardens either ;)). But what about the supergeniuses? After the sixth time they escape regular prisons by rigging the prison's electrical system to teleport them out or build a raygun out of bedsprings and commissary forks, maybe they need a more secure holding facility.

×
×
  • Create New...