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JazzIsBlues

HERO Member
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Everything posted by JazzIsBlues

  1. Thank you guys I truly appreciate the insights. On the topic of the all of the stuff relating to heretics and Yamir are imposed by the gm as part of the game. It's a package deal that we all have. Thanks again guys, JiB
  2. A player in a Fantasy Hero game in which I am playing wants a monk type character who also has some charm abilities. Character points for this game are pretty low at this point. So I thought I might throw her character up here and see if anyone had some ideas. I have some ideas for her but would like to see what others might suggest. Thoughts comments and suggestions most appreciated, JiB Monk.pdf
  3. I ordered 2 sets for myself and am very happy with them. Now just need that special Hero dice bag to put them in. JiB
  4. A couple of thoughts: First, regarding a title, how about keeping it consistent with CC and go with "Fantasy Complete"? Though I suppose there could be some awkwardly spun connotations to that. One of the issues that always comes up with new revisions and new versions of books is, "I'm experienced with the previous version why would I want to change?" This is also the reason why I go to conventions and I see people running games from old systems like AD&D 1st Edition and such. There is also an inverse concern with putting people in a position of having to buy books they don't want because the information they need is in a particular volume. eg. I don't run supers games so CC doesn't really do me that much good from a flavor and style standpoint, but it has core rules in it that I need if I'm to run games in other genre(s). If the goal is for the fantasy book to stand on its own there will out of necessity be duplication between the two. If the goal is to minimize that duplication then it needs to be noted to potential buyers of the subsequent books that they will also need CC and the attendant cost that goes with it. Just my 2 krupplenicks worth, your mileage may of course vary. JiB
  5. Re: Blind Fighting Much appreciated everybody. Many thanks, JiB
  6. I'm sure someone has done this before, but my quick search didn't yield results so my apologies if I am being redundant here. After the play test of the FH game I'm running at Gateway 2012 in LA (August 2012) I decided that two of the characters need the equivalent of the Blind Fighting feat to be found in d20 constructs. So I came up with the following: Blind Fighting (Clairsentience Sight/Hearing Groups) 20 pt cost Adept at fighting even if you can't see your opponent. Suffer no penalty to fighting in the dark or blindfolded. This would remove (or possibly reduce) the penalty to OCV & DCV in fighting in poor visibility conditions. Thoughts comments or suggestions? Javelins will be returned to their originator by the shortest possible means. JiB
  7. Re: Support HERO Indirectly... As a gm and player of both Savage Worlds and Hero I think this is a fabulous idea. The real strength of the 1 page adventures from Pinnacle is that they very quickly very easily allow players and gm's to ramp up a game and get it going which makes running games in genres other than what we are used to a less daunting endeavor. One way to think about these sorts of adventures is to look at them as if one were running a game at a gaming convention. At a convention you have about 4 hours to play the entire game and you are likely to have players who have never seen the game system before. Thus, it is a very good idea to "Keep it simple" don't use this as a venue to explore new and esoteric rules or complicated constructs. Straight forward and to the point are the orders of the day. I'm going to write up a couple of these in different genre and post them on my own blog for people to enjoy or burn at the stake as they see fit. Cheers, JiB
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