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Posts posted by Tribal
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Re: City of Heroes (Champions of Champion)
Believe there are a few Hero related SG's on Champion, I Have one called "The Adventurers Club" , Know there is at least one more, also believe Eurostar is still a villian group in CoV.
Just Not sure how many Board members still play
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Re: Golden Age Supers from my Wold Newton campaign
Ok its Late and I'm tired let me know if he looks ok
My Character for OddHats GA Game
THE AMERICAN EAGLE
Val Char Cost Roll Notes 30 STR 20 15- Lift 1600.0kg; 6d6 HTH damage 24 DEX 42 14- OCV: 8/DCV: 8 25 CON 30 14- 15 BODY 10 12- 13 INT 3 12- PER Roll 12- 12 EGO 4 11- ECV: 4 20 PRE 10 13- PRE Attack: 4d6 12 COM 1 11- 15 PD 9 Total: 15/23 PD (10/18 rPD) 15 ED 10 Total: 15/23 ED (10/18 rED) 6 SPD 26 Phases: 2, 4, 6, 8, 10, 12 11 REC 0 50 END 0 45 STUN 2 Total Characteristics Cost: 167 Movement: Run: 6"/NC" Swim: 2"/NC" Cost Powers END 20 [b]Wings[/b]: Multipower, 30-point reserve, all slots: (30 Active Points); Restrainable (-1/2) 2u 1) Gliding 20", Position Shift, x4 Noncombat (30 Active Points) 2u 2) Flight 15" (30 Active Points) 3 13 [b]Gauntlets[/b]: Multipower, 20-point reserve, all slots: (20 Active Points); OIF (-1/2) 1u 1) Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) 2 1u 2) Missile Deflection (Any Ranged Attack) (20 Active Points); OIF (-1/2) 10 [b]Tough Body[/b]: Damage Resistance (10 PD/10 ED) 16 Armored Costume: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2) 12 [b]Augmented Body[/b]: Life Support , Expanded Breathing, Safe in High Pressure, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum 25 [b]Eagle Eyes[/b]: Find Weakness 14- (Single Attack) 5 [b]Eagle Eyes[/b]: Enhanced Perception (+5 to PER Rolls for Single Sense) 6 [b]Eagle Eyes[/b]: Telescopic +4 to PER Rolls (only to offset the Range Modifier) (Sight Group) Talents 3 Bump Of Direction 15 Combat Sense 12- Skills 3 Acrobatics 14- 3 Breakfall 14- 4 AK: America 13- 3 Paramedics 12- 3 Tactics 12- 5 KS: Axis & AlliedSuperhumans 14- 6 Navigation (Air) 14- 10 +2 with HTH Combat 7 +2 with DCV (10 Active Points); Limited Power Only While Flying, Power loses about a third of its effectiveness (-1/2) 8 Defense Maneuver: I-III Total Powers & Skills Cost: 183 Total Cost: 350 200+ Disadvantages 5 Dependent NPC: American Steel 8- (Slightly Less Powerful than the PC) 10 Dependent NPC: Maya Rodgers 8- (Normal) 20 Distinctive Features: Giant Bird Wings (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly- Used Senses) 15 Hunted: US Government 11- (Mo Pow; Watching; Extensive Non-Combat Influence) 25 Hunted by Axis Villians: 11- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 20 Psychological Limitation: Honorable (Common; Total) 20 Psychological Limitation: Patriot (Common; Total) 5 Rivalry: Professional (other Patriots; Rival is As Powerful; Seek to Outdo; Rival Aware of Rivalry) 15 Social Limitation: Public ID (Frequently; Major) 15 Social Limitation: Subject to Orders (Frequently; Major) Total Disadvantage Points: 350 Background/History: Douglas White joined the Army wanting to help his country overseas, but when he got hurt during basic training he thought his dream was over. The Army still offered him a chance to Help if he would Voulenter for some Medical Experiments That would make him Faster & stronger, A SUPER SOLDIER. Being the Patriot he was he Readily Agreed. The Injections werent to bad, the Chemicals Baths & brief doses of Radioactive Materials were tolerable. But when his Back started to develop two Humps,well now that Hurt. The scientists were Baffeled, till the Morning they heard Doug screaming in his Room, they ran in just intime to see his Wings Break Free. Stumped by this new development they shelved the Formula with notes of it's side effects. besides the wings they formula did work. Over the next few weeks his body grew stronger, faster, and his Eyes became Sharper and Clearer,he could see flaws in everything, That made it easy for him to strike at the weak points. And Best of all he could Fly . The Army Outfitted him with an Armored Flag Suit and a Pair of Armered Gloves. He Bacame The American Eagle Personality/Motivation: A true american hero, ready to stop the evil that is the Axis enemies, and good ole boy. Doug is easy going and easy to get along with he finds is Powers a complete rush, and using them for his country even more of a rush Quote: For America!! Powers/Tactics: The Experiments preformed on Doug made him Stronger, faster and tougher, but they had a few effects that the scientists were not expecting. Doug Sprouted Wings, and could use them to Fly & Glide, and made his eyes Sharp, he was able to see the Flaws in things, to spot the weak pionts. It has helped him take down a tank more than once. THe gauntlets the Army outfitted him with make is punches all the more devestating, and allow him to deflect most ranged attacks. In Combat it depends on what he is Fighting, against tanks and heavy machinery he will sit back and try to find weakness before he engages. On Humans or Supers he will wades in Armored Fists Flying, he will generally only find weakness on them unless they prove to be to tough for him or have a reputaion as being super tough. Campaign Use: Appearance: 5'11" and 190 pound of lean muscle, Blonde hair and blue eyed he could amost pass for one of Hitlers Youth, that is if he didn't have Huge Wings on his back. As The American Eagle he wears his Armored Flag Suit, Gauntlets, and a Pilots leather helmet & goggles
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Re: The Defilers
Now that we had a taste of them this weekend,
I'll say it again
TOUGH BUNCH:thumbup:
Fun fight, gonna have to up my Mental Def before the next encounter with them
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Re: Door opened in an airplane in flight. What next?
Unless your trying to eject the Dragon Kings Henchman quickly,
Which was the case
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Re: Char: Max "The Mechanic" Edison
"Maxwell Edison, majoring in medicine,"But it looks like he's not!
He Did carry a Silver Hammer
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Re: Was there ever a name for this Guy
Even tho I own a few of the old Champs Comics, that came right off Heroic Publishings website
They still publish some old faves like Flare, Black Enchantress, Icicle & Icestar
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Re: Was there ever a name for this Guy
This is Marksman
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Ok this was in the Superhero Images thread so I figured I would move it out and ask The Hero Guru's out There
This was the face of Champions in the early years,
Did he have a name?
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Re: Superhero Images
Not Marksman he has part of the Champions
This guy was the actual face of the Champions Game,(Before it was ever hero games) I believe he was on the 1st or 2nd ed. cover with a Spider guy and a flame girl. he was also on the cover of The #1 Issue of adventurers Club (I still have that)(not a Pack Rat)
If I can dig up a Pic I'll post it
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Re: Char: Max "The Mechanic" Edison
Are all those things listed under the VPP examples, or the complete list of all powers allowed?Just examples
He was just starting out so I figured as time went by, and the defeat of many a mad scientist, and the forces of Ming of Mongo he would gain more Tech and figure out how they worked and use them for his benifit
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Re: The Defilers
Love the work, they look like a tough bunch.
Umm didnt you say our characters where going to the orient soon.
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Re: Char: Max "The Mechanic" Edison
No feedback?
Comment?
suggestions?
Spelling errors? Math errors?
Something
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My 1st Character to the boards so be gentle
He was created for Oddhat's Pulp Game
Max "the Mechanic" EdisonVal Char Cost Roll Notes
18 STR 8 13- Lift 303.1kg; 3 1/2d6 HTH damage
12 DEX 6 11- OCV: 4/DCV: 4
15 CON 10 12-
11 BODY 2 11-
18 INT 8 13- PER Roll 13-
11 EGO 2 11- ECV: 4
15 PRE 5 12- PRE Attack: 3d6
12 COM 1 11-
5 PD 1 Total: 8/11 PD (3/6 rPD)
5 ED 2 Total: 8/11 ED (3/6 rED)
4 SPD 18 Phases: 3, 6, 9, 12
7 REC 0
30 END 0
30 STUN 2 Total Characteristics Cost: 65
Movement: Run: 8"/NC"
Swim: 2"/NC"
Cost Powers END
10 BRAWLER: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2) 1
10 CAN TAKE A PUNCH: Physical Damage Reduction, Resistant, 25% (15 Active Points); Limited Power MUST BE AWARE IF ATTACK (-1/4), Requires A CON Roll (No Active Point penalty to Skill Roll -1/4)
5 UNIMPRESSED: +10 PRE (10 Active Points); Limited Power Only to protect against Pre Attacks (-1)
4 STRONG RUNNER: +2" Running (8" total) 1
EQUIPMENT
6 1) Thick Coveralls: Armor (3 PD/3 ED) (9 Active Points); OIF (-1/2)
2 2) Goggles: Flash Defense (5 points) (Sight Group) (5 Active Points); OAF (-1)
5 3) Tools: Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) 1
36 MECHANICAL TOOLS & TINKERING: Variable Power Pool (Gadget Pool), 30 base + 6 control cost (45 Active Points); Limited Class Of Powers Available Limited Machines & Equipment (-1/2), VPP Powers Can Be Changed Only out of Combat (-1/2), OIF/IAF (tools of opportunity & Equipment) (-1/2)
0 1) I CAN FIX ANYTHING: Transform 3d6: BROKEN MACHINERY INTO FIXED MACHINERY (Minor) (30 Active Points); OIF ( tools of opportunity) (-1/2), Limited Target Slightly Limited (-1/4) Real Cost: 17 3
0 2) DISASSEMBLY: Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD) (30 Active Points); Limited Power Only on Machines (-1), OIF (tools of opportunity) (-1/2) Real Cost: 12 3
0 3) MAKE IT WORK BETTER FOR A BIT: Aid: ANY CHARACTERISTIC ONE AT A TIME 2d6, Variable Effect One Power At A Time (+1/4), Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (30 Active Points); Limited Power Only on Machines (-1), OIF (-1/2) Real Cost: 12
0 4) LOOK WHAT I CAN MAKE: Summon 100-point Robot (20 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Limited Power Requires the Appropiate Amount of loose materials (-1/2) Real Cost: 7 2
0 5) CUT The POWER: Suppress Electrical Devices 6d6 (30 Active Points) Real Cost: 30 3
0 6) TESLA ELECTRO PISTOL: Energy Blast 6d6 (vs. ED) (30 Active Points); OAF (-1), Beam (-1/4), 12 Charges (-1/4) Real Cost: 12
0 7) EDISON FLASH GUN: Flash 4d6 (Sight Group) (20 Active Points); OAF (-1), 6 Charges (-3/4) Real Cost: 7
0 8) COLLAPSIBLE GRAPNEL & LINE: Swinging 10" (10 Active Points); IAF (-1/2), Extra Time Extra Phase, Only to Activate Constant or Persistent Power (-1/2) Real Cost: 5 1
Talents
6 Combat Luck (3 PD/3 ED)
3 Lightning Calculator
3 Ambidexterity (Reduce Off Hand Penalty to -2)
Skills
GREASE MONKEY / INVENTOR
3 1) Combat Driving 11-
3 2) Combat Piloting 11-
3 3) Demolitions 13-
3 4) Electronics 13-
7 5) Inventor 15-
3 6) KS: MACHINERY (INT-based) 13-
3 7) Lockpicking 11-
3 8) Mechanics 13-
3 9) PS: MECHANIC (INT-based) 13-
3 10) PS: INVENTOR (INT-based) 13-
3 11) Systems Operation 13-
7 12) TF: Common Motorized Ground Vehicles, Balloons & Zeppelins, Science Fiction & Space Vehicles, Small Motorized Boats, Small Planes, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles
ADVENTURER
3 1) Breakfall 11-
3 2) Concealment 13-
5 3) Cramming
3 4) Deduction 13-
3 5) Paramedics 13-
3 6) Security Systems 13-
3 7) Sleight Of Hand 11-
2 8) Survival (Urban) 13-
3 9) Streetwise 12-
3 10) Tactics 13-
4 WF: Common Melee Weapons, Blades, Small Arms
5 +1 with HTH Combat
2 +1 with Int based skills
3 Scientist
2 1) SS: ROBOTICS (INT-based) (3 Active Points) 13-
2 2) SS: MECHANICAL ENGINEERING (INT-based) (3 Active Points) 13-
2 3) SS: ELECTRICAL ENGINEERING (INT-based) (3 Active Points) 13-
Total Powers & Skills Cost: 185
Total Cost: 250
200+ Disadvantages
20 Psychological Limitation: PULP HERO CODE (Common; Total)
10 Psychological Limitation: skirt chaser (Common; Moderate)
15 Hunted: 8- (Mo Pow; Mildly Punish; Extensive Non-Combat Influence)
5 Rivalry: Professional, other Heroes, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
Total Disadvantage Points: 250
Background:Maxamillion Edison, grandson of Thomas Alva Edison was born with his grandfathers abilty to invent. He started tinkering from an early age taking things apart around the house and reassembling them so they were completely different objects or worked beter then they did before. As he grew older he drifted towards mechanics and became an accomplished engineer. He was recruited by the Government to help stop the use of a doomsday device. The Government team snuck him in and while keeping the Villian & goons busy Max Disassambled the machine foiling the Villians Plans. Thats when the adventure bug bit him and he has been doing it ever since, often in a supporting role to the more Experienced Adventurers
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Re: "Neat" Pictures
My Dog's eyes always come out Blue, It's freaky sometimes
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Re: Superhero Images
Thanks
I have the larger sizes on my Computer.
If you would like them PM me and I will send them to you
ok another question is there another spot on the boards to post
non super hero images, just doodles and such
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Re: Superhero Images
Ok Resized them off line, Guess they where that big , I know I didnt draw them that big, must be something with the scanning software I used. and that still didnt work, uploaded them to webshots.com and seem to not have the same problem
But Ok, I Did these for Oddhat's New Circle Game at Gen Con, I didnt have a lot of time because of RL issues but I wanted to get them done for the Game they are B&W with Little detail, they are hardy changed from the Originals except some costume details
First is Night Hunter from a Drawing of SpyMaster (Marvel U)
and No thats not a mustache, Oddhat wanted a Wrestling style Mask and like I said I rushed these so they are not my best work)
Next is Lion from a Drawing of Puma (Marvel U)
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Re: Superhero Images
yes Definetly posting the right link
Quick note I am using Photobucket to resize the pictures if that matters
The pic on Photobucket says it's 270 x 522
but when I bring it to the boards it go's to 1078 X 2086
It's not even thet big when I upload it to Photobucket so I'm Lost
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Re: Superhero Images
Ok maybe someone can help me I'm trying to post some pics
but when I do they become Gigantic,
for some reason either Photobucket isnt resizing it
or the transfer to the forum is blowing it up
Has anyone had this happen, and do they know how to fix it
Thanks for the help
Imperium Romanum - A fantasy campaign
in Fantasy Hero
Posted
Re: Imperium Romanum - A fantasy campaign
Welcome Aboard "Winston" Looking forward to seeing you at the next game:D
Keep the background Coming Oddhat, Spyros the Bard will have plenty of stories to tell at the next Tavern