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Tribal

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Posts posted by Tribal

  1. Re: Imperium Romanum - A fantasy campaign

     

    (By the way--In case anyone is interested, I am one of the people who gets to play regularly in OddHat's games. )

     

    Welcome Aboard "Winston" Looking forward to seeing you at the next game:D

     

    Keep the background Coming Oddhat, Spyros the Bard will have plenty of stories to tell at the next Tavern :D

  2. Re: Golden Age Supers from my Wold Newton campaign

     

    Ok its Late and I'm tired let me know if he looks ok

    My Character for OddHats GA Game

     

    THE AMERICAN EAGLE

    Val	Char	Cost	Roll	Notes
    30	STR	20	15-	Lift 1600.0kg; 6d6 HTH damage
    24	DEX	42	14-	OCV: 8/DCV: 8
    25	CON	30	14-
    15	BODY	10	12-
    13	INT	3	12-	PER Roll 12-
    12	EGO	4	11-	ECV: 4
    20	PRE	10	13-	PRE Attack: 4d6
    12	COM	1	11-
    15	PD	9	Total: 15/23 PD (10/18 rPD)
    15	ED	10	Total: 15/23 ED (10/18 rED)
    6	SPD	26	Phases:  2, 4, 6, 8, 10, 12
    11	REC	0
    50	END	0
    45	STUN	2	Total Characteristics Cost: 167
    Movement:	Run: 6"/NC"
    Swim: 2"/NC"
    
    Cost	Powers	END
    20	[b]Wings[/b]: Multipower, 30-point reserve, all slots:  (30 Active Points); 
                          Restrainable (-1/2)	
    2u	1)  Gliding 20", Position Shift, x4 Noncombat (30 Active Points)	
    2u	2)  Flight 15" (30 Active Points)	3
    
    13	[b]Gauntlets[/b]: Multipower, 20-point reserve, all slots: 
                               (20 Active Points); OIF (-1/2)	
    1u	1)  Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand  
                     Attack (-1/2), OIF (-1/2)	2
    1u	2)  Missile Deflection  (Any Ranged Attack) (20 Active Points); 
                     OIF (-1/2)	
    
    10	[b]Tough Body[/b]: Damage Resistance (10 PD/10 ED)	
    16	Armored Costume: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2)	
    
    12	[b]Augmented Body[/b]: Life Support , Expanded Breathing, Safe in High 
           Pressure, Safe in Intense Cold, Safe in Intense Heat, 
           Safe in Low Pressure/Vacuum	
    25	[b]Eagle Eyes[/b]: Find Weakness 14- (Single Attack)	
    5       [b]Eagle Eyes[/b]: Enhanced Perception (+5 to PER Rolls for Single Sense)	
    6	[b]Eagle Eyes[/b]: Telescopic +4 to PER Rolls 
                      (only to offset the Range Modifier) (Sight Group)	
    
    Talents
    3	Bump Of Direction
    15	Combat Sense 12-
    
    Skills
    3	Acrobatics 14-
    3	Breakfall 14-
    4	AK: America 13-
    3	Paramedics 12-
    3	Tactics 12-
    5	KS: Axis & AlliedSuperhumans 14-
    6	Navigation (Air) 14-
    10	+2 with HTH Combat
    7	+2 with DCV (10 Active Points); Limited Power Only While Flying, 
                 Power loses about a third of its effectiveness (-1/2)
    8	Defense Maneuver:  I-III 
    
    Total Powers & Skills Cost: 183
    Total Cost: 350
    
    200+	Disadvantages
    5	Dependent NPC:  American Steel 8- (Slightly Less Powerful 
                than the PC)
    10	Dependent NPC:  Maya Rodgers 8- (Normal)
    20	Distinctive Features:  Giant Bird Wings (Not Concealable; Always 
                Noticed and Causes Major Reaction; Detectable By Commonly- 
                Used Senses)
    15	Hunted:  US Government 11- (Mo Pow; Watching; Extensive 
                Non-Combat Influence)
    25	Hunted by Axis Villians:  11- (Mo Pow; Harshly Punish; 
                Extensive Non-Combat Influence)
    20	Psychological Limitation:  Honorable (Common; Total)
    20	Psychological Limitation:  Patriot (Common; Total)
    5	Rivalry:  Professional (other Patriots; Rival is As Powerful; 
                Seek to Outdo; Rival Aware of Rivalry)
    15	Social Limitation:  Public ID (Frequently; Major)
    15	Social Limitation:  Subject to Orders (Frequently; Major)
    
    Total Disadvantage Points: 350
    
    Background/History: Douglas White joined the Army wanting to help his
    country overseas, but when he got hurt during basic training he thought
    his dream was over. The Army still offered him a chance to Help if he would
    Voulenter for some Medical Experiments That would make him Faster &
    stronger, A SUPER SOLDIER. Being the Patriot he was he Readily Agreed.
    
    The Injections werent to bad, the Chemicals Baths & brief doses of 
    Radioactive Materials were tolerable. But when his Back started to develop 
    two Humps,well now that Hurt. The scientists were Baffeled, till the Morning 
    they heard Doug screaming in his Room, they ran in just intime to see his 
    Wings Break Free. Stumped by this new development they shelved the 
    Formula with notes of it's side effects. besides the wings they formula did 
    work.
    
    Over the next few weeks his body grew stronger, faster, and his Eyes 
    became Sharper and Clearer,he could see flaws in everything, That made it 
    easy for him to strike at the weak points. And Best of all he could Fly . 
    
    The Army Outfitted him with an Armored Flag Suit and a Pair of Armered Gloves.
    He Bacame The American Eagle
    
    Personality/Motivation: A true american hero, ready to stop the evil that is 
    the Axis enemies, and good ole boy.  Doug is easy going and easy to get 
    along with he finds is Powers a complete rush, and using them for his country 
    even more of a rush
    
    Quote: For America!!
    
    Powers/Tactics: The Experiments preformed on Doug made him Stronger, 
    faster and tougher, but they had a few effects that the scientists were not 
    expecting. Doug Sprouted Wings, and could use them to Fly & Glide, and 
    made his eyes Sharp, he was able to see the Flaws in things, to spot the 
    weak pionts. It has helped him take down a tank more than once. THe 
    gauntlets the Army outfitted him with make is punches all the more 
    devestating, and allow him to deflect most ranged attacks.
    
    In Combat it depends on what he is Fighting, against tanks and heavy 
    machinery he will sit back and try to find weakness before he engages. On 
    Humans or Supers he will wades in Armored Fists Flying, he will generally only 
    find weakness on them unless they prove to be to tough for him or have a 
    reputaion as being super tough.
    
    Campaign Use: 
    
    Appearance: 5'11" and 190 pound of lean muscle, Blonde hair and blue eyed 
    he could amost pass for one of Hitlers Youth, that is if he didn't have Huge 
    Wings on his back. As The American Eagle he wears his Armored Flag Suit, 
    Gauntlets, and a Pilots leather helmet & goggles 

     

    AmericanEagle1.jpg

  3. Re: The Defilers

     

    Now that we had a taste of them this weekend,

    I'll say it again

     

    TOUGH BUNCH:thumbup:

     

    Fun fight, gonna have to up my Mental Def before the next encounter with them

  4. Re: Superhero Images

     

    Not Marksman he has part of the Champions

     

    This guy was the actual face of the Champions Game,(Before it was ever hero games) I believe he was on the 1st or 2nd ed. cover with a Spider guy and a flame girl. he was also on the cover of The #1 Issue of adventurers Club (I still have that)(not a Pack Rat)

     

    If I can dig up a Pic I'll post it

  5. Re: Char: Max "The Mechanic" Edison

     

    Are all those things listed under the VPP examples, or the complete list of all powers allowed?

     

    Just examples

    He was just starting out so I figured as time went by, and the defeat of many a mad scientist, and the forces of Ming of Mongo he would gain more Tech and figure out how they worked and use them for his benifit

  6. My 1st Character to the boards so be gentle

    He was created for Oddhat's Pulp Game

    Max "the Mechanic" Edison

    Val Char Cost Roll Notes

    18 STR 8 13- Lift 303.1kg; 3 1/2d6 HTH damage

    12 DEX 6 11- OCV: 4/DCV: 4

    15 CON 10 12-

    11 BODY 2 11-

    18 INT 8 13- PER Roll 13-

    11 EGO 2 11- ECV: 4

    15 PRE 5 12- PRE Attack: 3d6

    12 COM 1 11-

    5 PD 1 Total: 8/11 PD (3/6 rPD)

    5 ED 2 Total: 8/11 ED (3/6 rED)

    4 SPD 18 Phases: 3, 6, 9, 12

    7 REC 0

    30 END 0

    30 STUN 2 Total Characteristics Cost: 65

    Movement: Run: 8"/NC"

    Swim: 2"/NC"

     

    Cost Powers END

    10 BRAWLER: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2) 1

    10 CAN TAKE A PUNCH: Physical Damage Reduction, Resistant, 25% (15 Active Points); Limited Power MUST BE AWARE IF ATTACK (-1/4), Requires A CON Roll (No Active Point penalty to Skill Roll -1/4)

    5 UNIMPRESSED: +10 PRE (10 Active Points); Limited Power Only to protect against Pre Attacks (-1)

    4 STRONG RUNNER: +2" Running (8" total) 1

     

    EQUIPMENT

    6 1) Thick Coveralls: Armor (3 PD/3 ED) (9 Active Points); OIF (-1/2)

    2 2) Goggles: Flash Defense (5 points) (Sight Group) (5 Active Points); OAF (-1)

    5 3) Tools: Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) 1

     

    36 MECHANICAL TOOLS & TINKERING: Variable Power Pool (Gadget Pool), 30 base + 6 control cost (45 Active Points); Limited Class Of Powers Available Limited Machines & Equipment (-1/2), VPP Powers Can Be Changed Only out of Combat (-1/2), OIF/IAF (tools of opportunity & Equipment) (-1/2)

    0 1) I CAN FIX ANYTHING: Transform 3d6: BROKEN MACHINERY INTO FIXED MACHINERY (Minor) (30 Active Points); OIF ( tools of opportunity) (-1/2), Limited Target Slightly Limited (-1/4) Real Cost: 17 3

    0 2) DISASSEMBLY: Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD) (30 Active Points); Limited Power Only on Machines (-1), OIF (tools of opportunity) (-1/2) Real Cost: 12 3

    0 3) MAKE IT WORK BETTER FOR A BIT: Aid: ANY CHARACTERISTIC ONE AT A TIME 2d6, Variable Effect One Power At A Time (+1/4), Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (30 Active Points); Limited Power Only on Machines (-1), OIF (-1/2) Real Cost: 12

    0 4) LOOK WHAT I CAN MAKE: Summon 100-point Robot (20 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Limited Power Requires the Appropiate Amount of loose materials (-1/2) Real Cost: 7 2

    0 5) CUT The POWER: Suppress Electrical Devices 6d6 (30 Active Points) Real Cost: 30 3

    0 6) TESLA ELECTRO PISTOL: Energy Blast 6d6 (vs. ED) (30 Active Points); OAF (-1), Beam (-1/4), 12 Charges (-1/4) Real Cost: 12

    0 7) EDISON FLASH GUN: Flash 4d6 (Sight Group) (20 Active Points); OAF (-1), 6 Charges (-3/4) Real Cost: 7

    0 8) COLLAPSIBLE GRAPNEL & LINE: Swinging 10" (10 Active Points); IAF (-1/2), Extra Time Extra Phase, Only to Activate Constant or Persistent Power (-1/2) Real Cost: 5 1

     

    Talents

    6 Combat Luck (3 PD/3 ED)

    3 Lightning Calculator

    3 Ambidexterity (Reduce Off Hand Penalty to -2)

     

    Skills

    GREASE MONKEY / INVENTOR

    3 1) Combat Driving 11-

    3 2) Combat Piloting 11-

    3 3) Demolitions 13-

    3 4) Electronics 13-

    7 5) Inventor 15-

    3 6) KS: MACHINERY (INT-based) 13-

    3 7) Lockpicking 11-

    3 8) Mechanics 13-

    3 9) PS: MECHANIC (INT-based) 13-

    3 10) PS: INVENTOR (INT-based) 13-

    3 11) Systems Operation 13-

    7 12) TF: Common Motorized Ground Vehicles, Balloons & Zeppelins, Science Fiction & Space Vehicles, Small Motorized Boats, Small Planes, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles

     

    ADVENTURER

    3 1) Breakfall 11-

    3 2) Concealment 13-

    5 3) Cramming

    3 4) Deduction 13-

    3 5) Paramedics 13-

    3 6) Security Systems 13-

    3 7) Sleight Of Hand 11-

    2 8) Survival (Urban) 13-

    3 9) Streetwise 12-

    3 10) Tactics 13-

     

    4 WF: Common Melee Weapons, Blades, Small Arms

    5 +1 with HTH Combat

    2 +1 with Int based skills

     

    3 Scientist

    2 1) SS: ROBOTICS (INT-based) (3 Active Points) 13-

    2 2) SS: MECHANICAL ENGINEERING (INT-based) (3 Active Points) 13-

    2 3) SS: ELECTRICAL ENGINEERING (INT-based) (3 Active Points) 13-

     

    Total Powers & Skills Cost: 185

    Total Cost: 250

     

    200+ Disadvantages

    20 Psychological Limitation: PULP HERO CODE (Common; Total)

    10 Psychological Limitation: skirt chaser (Common; Moderate)

    15 Hunted: 8- (Mo Pow; Mildly Punish; Extensive Non-Combat Influence)

    5 Rivalry: Professional, other Heroes, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

     

    Total Disadvantage Points: 250

     

    Background:Maxamillion Edison, grandson of Thomas Alva Edison was born with his grandfathers abilty to invent. He started tinkering from an early age taking things apart around the house and reassembling them so they were completely different objects or worked beter then they did before. As he grew older he drifted towards mechanics and became an accomplished engineer. He was recruited by the Government to help stop the use of a doomsday device. The Government team snuck him in and while keeping the Villian & goons busy Max Disassambled the machine foiling the Villians Plans. Thats when the adventure bug bit him and he has been doing it ever since, often in a supporting role to the more Experienced Adventurers

     

    Max.jpg[/img]

  7. Re: Superhero Images

     

    Thanks

    I have the larger sizes on my Computer.

    If you would like them PM me and I will send them to you

     

    ok another question is there another spot on the boards to post

    non super hero images, just doodles and such

  8. Re: Superhero Images

     

    Next is the Light Pic is from a DC Character that I cant rember the name of.

    She is the only one I added a Little Color to.

    2110331730095784575tqwIvZ_th.jpg

     

    Next Always from I believe Silver Saber in Marvel U (That Might not be his name) almost no change from the orig. shoot me:D

    2390614770095784575hZwJAI_th.jpg

  9. Re: Superhero Images

     

    Ok Resized them off line, Guess they where that big , I know I didnt draw them that big, must be something with the scanning software I used. and that still didnt work, uploaded them to webshots.com and seem to not have the same problem

     

    But Ok, I Did these for Oddhat's New Circle Game at Gen Con, I didnt have a lot of time because of RL issues but I wanted to get them done for the Game they are B&W with Little detail, they are hardy changed from the Originals except some costume details

     

    First is Night Hunter from a Drawing of SpyMaster (Marvel U)

    and No thats not a mustache, Oddhat wanted a Wrestling style Mask and like I said I rushed these so they are not my best work)

    2570543670095784575owVfWg_th.jpg

    Next is Lion from a Drawing of Puma (Marvel U)

    2629397980095784575pSFmkI_th.jpg

  10. Re: Superhero Images

     

    yes Definetly posting the right link

    Quick note I am using Photobucket to resize the pictures if that matters

     

    The pic on Photobucket says it's 270 x 522

    but when I bring it to the boards it go's to 1078 X 2086

     

    It's not even thet big when I upload it to Photobucket so I'm Lost

  11. Re: Superhero Images

     

    Ok maybe someone can help me I'm trying to post some pics

    but when I do they become Gigantic,

    for some reason either Photobucket isnt resizing it

    or the transfer to the forum is blowing it up

     

    Has anyone had this happen, and do they know how to fix it

     

    Thanks for the help

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