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nblade

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Posts posted by nblade

  1. I'm not sure if I would call the module lame. It did have its issues, but the concept was a good one. It was however one of the few that required a hugh amount of back work before you can GM it. One of the main reasons, I never ran it was the Alternate future part required a bunch of work. While you could have cheated and just had the players stay the same, it was more interesting if they actually were different. This meant that I would have had to modify each of the Characters myself before play.

     

    Of coures now there is a completely different reason for not running the module, most of the villains would require a bunch of rework, as many if not all of them were suppose to be children during the 40's.

     

    Still as far as time travel and alternate histories goes, I don't think it was as bad as some people think. I don't think it was as great as some people think either.

  2. Originally posted by JohnTaber

    ...and it is easier to cart around. ;) I like the Hero System rulebook without the Champs stuff for ease of use. I have a copy at work for just such an emergency...never know when you might want to build something... Man I'm a Hero geek...

    :D

     

    No I wouldn't call that being a Hero geek, me thinking about having another FRED, one for upstairs and one for downstairs, that's being a geek ;)

  3. Re: Geezers unite!!!

     

    Originally posted by Boll Weevil

    Sign me up too. Hey, do any of you fellow geezers use the Champions I character sheet picture templates? There were four or five different ones...a brick, a chick, a flyer.

     

    You know I don't have those any more but Albert Deschesne does have some templates that you might use on his Metaverse site.

     

    Metaverse Link

  4. Originally posted by Starcorp Man

    I think he does. They are about 28 to 30 mm in size, depending on the fig, with some being obviously larger.

     

    Interesting, It wierd how minis seem to be getting larger with time. I've seen a post on a forum about the 30mm scale of the SAS minis.

     

    Ok Time for stupid question 2, what's the price range on the heroclix stuff?

  5. Originally posted by Mike Basinger

    Ways to join the OFCL.

     

    1. If the first version of Champion your played has the same cover my avatar (color cover or black and white cover) then you can be a member.

     

    2. If you bought Strike Force bt Aaron Alliston new the month it was released.

     

    3. If you played Champions for 5+ years when the BBB was released.

     

    Mike :)

     

    Well I guess I could be a member since option one is me. BTW in that edition was it just me or did Mechanon look like a warped version of a stormtrooper?

  6. Originally posted by Monolith

    4 Mega-Punch: Flight 1", Usable As Attack (+1), Megascale (1" = 1000 km; +1) (6 Active Points); Linked to Punch(-1/2)

     

    30 Eva-OO Spear Attack: Killing Attack - Ranged 2d6 (vs. PD), Mega-Range (1" = 1000 km; +1) (60 Active Points); OAF (spear) (-1)

     

    I'm not sure I'd allow the former myself, but still interesting.

  7. Originally posted by Zaratustra

    Isn't that putting a cork on the leaking dam? Oh well, at least you didn't suggest Transform.

     

    Actually no. To be honest you really haven't made a good case. If you think something should apply to your game based on its genre, then by all means do what ever you feel is right.

  8. Re: More Knockback! More!

     

    Originally posted by Zaratustra

    Ever noticed that damage from strength is logarithmic (each doubling in lifting strength adds 1d6) while damage from speed progresses arithmetically (in move throughs, throwing distance, KB, etc)? How will we ever manage to knockback our enemies into the stratosphere with a mere 15" KB? How did the EVA-00 throw a spear into a monster in low earth orbit? Anyhow, you see my point. Is there any set of optional rules that covers this sort of thing?

     

    I think there was a series of post on the old forum about this.

     

    In the spear example, I'm guessing it was an attack power with megascale range on it.

     

    In the more knockback issure, some sort of wierd megascale teleport linked to doing knockback sounds in order.

  9. To get this a bit more on topic and to give my answer to the question.

    I find that since most of the players have some sort of development plan that they have discussed with me without really asking for it.

     

    Current Game Players

     

    One a sort of Immortal Solider of Fortune, has plans for more gadgets and vehicle upgrades. Guess he's sort of Gadgeteer/Brick. He currently has no codename/superhero name. While we are still hashing that out, it may come down to me naming him in one of the weekly news articles I do for the game.

     

    Klixzon, an alien cyborg. Mostly improvements in his current powers sets, the unique Sense and Full life support cost so much some of his other powers such as flight need a few more points to make them more useable.

     

    Hubris, a sort of teleporting Martial with invisiblitly. (yes that's a stupid name, IMHO). Most of this player's plan is to improve his ability to teleport others. He sort of fills the get the person out of danger role in the group. That and a few minor power constructs I still need to think about.

     

    Mindstorm, a EP/Mentalist. I think this player wants to work on telepathy type powers to go with his TK powers.

     

    Only one player right now has really talked to me about.

     

    Of course I'm fairly sure that many an XP will go to upgrading and improving thier base & vehicle. Its amazing what happends when you give the Heros for free a crapy little base and vehicle, they always want to improve it.

     

    I guess I've been blessed with players that usually know what they want and usually have a plan for character improvement. Still it would be good to have some sort of questionare or something that would help them tell me what kinds of plans they have. Not to mention, I'd have some sort of record in my GM notebook. If I can think of the questions to ask, I'll post them.

  10. I keep trying to come up with a good method, I've thought about a turn by turn dex for initative method, but it has many problems as well. Actually no matter what method is employed, there will be a run on tactics as skill. Which leads me to think that some sort of skill vs skill roll should be used with small fixed bonuses for success. Say something like +1 to OCV, DCV or DEX, winners choice. Skill vs skill rolled per turn maybe. Again even a system like this has issues. Would it be per side? Per Person? Still no easy solutions. I'll give it some more thinking on, and I'll see what I can come up with.

  11. Originally posted by Blue Angel

    In my campaign I am the only one with a full understanding of the rules so I basicly build all powers.

     

    The disadvantage is I build all powers.

     

    The adavantage is I build all powers. GM review is built into the process.

     

    I know how you feel. I pretty much have to build all the players' characters except one players knows the rules well enough to create his own. And with his characters, I mostly just have to go on my gut feeling and my experince with the system.

  12. I've been thinking about using a new rule for tactics myself. I just haven't really hashed out if it works well or not. I was thinking about something to the effect of rolling tactics once per turn the number you made the tactics roll by gives you that many points to use to influence your attack rolls or attack rolls against you. After you use a point in a turn you can not use it gain. Think of it as one shot skills levels. For example if you made it by two, then you would could modify an roll upper or down by 2 pts but then you couldn't modify any more dice till the next turn when you re-roll your tactics skill.

     

    Not sure yet if I'm going to be using this roll yet or not. I'm still trying to think if it is unbalancing or not.

  13. Well the only other time I can think that the random generator might be useful, is a quick and dirty game at a Con. I hate to deal with characters from other people's games. They are usually built with whatever assumptions thier GM uses (or more likely the player in question assumptions) and those usually don't agree with me. So using the generator sames time from arguing about POV.

  14. Re: Old Hero System books.

     

    Well lets see.

     

    Question #1 - Not really for the older stuff, but for the newer 5th edition stuff, its about at 95%, (I didn't pick up Ninja Hero). I expect that I'll be getting about the same in the coming year or two. I do have a small collection of older stuff as well.

     

    Question #2 - I know what you are talking about, but I never had much use for them personally, so I really can't tell you about thier usefulness.

     

    Question #3 - I picked up a lot of shadow world stuff in the past. The hardest thing about SW stuff is that the scale of that a book covered was not the same. One might cover a large area, another a city, and yet another area the size of Maine. They also failed to cover say an entire landmass before jumping into smaller areas. There were some good ideas here and there. It is my understanding that newer versions of SW material will be released from ICE. Of course we will see if this pans out, they are having a really hard time keeping on schedule. I'm loathe to admit it, but they may need another bankruptcy to get them truly back on track.

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