Hey guys! I'm a HS newb looking for some input in the first game I'm GMing for my friends and myself that's set in the Mass Effect universe. I've got a couple questions that I'll probably post over time (I was making a huge thread for everything, but the forum/my connection ate it. --; ) but for now one of the things that's giving me the most trouble in how to make them are shields.
Brief shields for though who don't know (Probably none of you): Immaterial barrier around body that stops high-velocity things (ie, bullets) but not low velocity things (ie, grenades, punches, low velocity projectiles). Has a set amount of damage it can take, but taking cover and not being hit for a few seconds allows the barrier to recharge to full capacity.
I've tried to puzzle out how to work this, and the nearest I can come up with is some kind of PD, resistant, only against ranged, requires END, END reserve, OAF. Then the end reserve simulates capacity, the REC of the reserve indicates recharge rate (Though it would be constant, not dependent upon if the player's recently taken fire), and resistant/only against ranged means it's essentially only for RKA, which is almost certainly only going to be taken up by guns.
... All that said, that feels clunky to me, and I kinda get the impression I'm missing an obvious, simpler way to do it.
Also, if anyone's look for a little extra element to add, the shield mechanic, whatever it winds up being, will probably be pretty similar to the barrier mechanic (Barriers, for those not ME-fluent, are essentially shields but based in biotic power, which gives them some funky properties--exploding when a certain biotic attack is used on them, among others), and while I could copy it wholesale, it'd be interesting if there was some way to recognize it as a skill instead of an object. Maybe loose OAF, make it based on player's End, so it becomes a skill, and instead of buying shields, they would buy barrier amps that would give some kind of END reserve only for that skill? That sounds slightly more like how I understand barrier to work, but I'm still interested in what others make of this.
... Eesh that wound up longer than I thought. Anyone will to give some pointers?
-Tolan