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Posts posted by palehorse
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Re: Hero Needs Reviewers!!
As a company, we don't post in response to reviews, for obvious reasons, but we do correct factual errors as necessary.A wise policy! Too bad more folks don't follow it...
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Re: 100-point wonders
Actually, this sounds like fun... Time to break out Metacreator!
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Re: Secret Identity
I mean' date=' if Clark Kent changes into Superman on national TV while hosting the nightly news... that's it! [/quote']Or just forget his glasses.
Unless he wants to do the 'upside-down-OK-symbol-around-the-eyes-phony-glasses' trick, a la Clark Oppenheimer.
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Re: Tornado Building
32 meters wide? Is that all?
I only say that because I was waaayyy closer to the F5 that came through Oklahoma City back in 1999 than I ever wanted to be; that thing was blowing at over 300 mph at it's fastest, and was around a mile across at its biggest. (Or just over 1600 meters... so if you wanted to play it out on a 1" hex map, with standard 1"=2 meters scale, you'd need a map 67 feet across to fit it all on!)
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Re: Code VS Killing Poll
Question for the "Heroes NEVER Kill" camp: What happens when a villain with a known murderous streak threatens an innocent with certain and instantaneous death, unless you comply with "X" immediately? Hint: Hitting said villain with your stongest attack and HOPING or ASSUMING he'll survive is, IMHO, the same as choosing to kill. Let's also assume for the moment that you can't entangle the villain, put some kind of defense on the impending victim, or teleport either target. Basically, you can't just negate the threat, you have to use a damaging attack.
1) It depends on what 'comply with X' actually is; if it means the hero has to surrender and allow himself to be captured, I'd surrender in a heartbeat if it meant saving someones life.
2) If I'm playing a hero with a clear, total CvK, and the GM puts me in a situation where I have to kill or allow someone to die, I would assume that I'm not playing in the right campaign.
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Re: The 4400
Yeah, after that finale, they had DAMN well better pick this up again.
If I get burned by another genre show not getting to continue to some sort of satisfactory conclusion, I'm going to wash my hands of the whole thing.
(OK, I won't, 'cause I'm a sucker for cool genre shows, but I can only take so much!)
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Re: Code VS Killing Poll
#1, all the way. I'm firmly in the 'real superheroes don't kill' camp.
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Re: Hero Needs Reviewers!!
Okay gang' date=' gather round for a second, cause I've got a proposition for y'all. As you may have noticed, Hero doesn't get it's fair share of reviews in online fora. Oh, Butch Curry takes care of us over at Gaming Report most of the time, and Ken drops the odd Hero project into "Out of the Box," [/quote']Most of the time? I'm only one man, dammit, not a machine!
Actually, I'm on hiatus from reviewing for a couple of months, minimum, except for a few products still in my queue. (I'm actually putting my money where my mouth is and WRITING a book instead of just writing ABOUT them. Wish me luck... I'm gonna need it!)
As it happens, though, I'm going to be taking the time to review a few books 'just for fun', as opposed to books I've been assigned to work on. Two of which are Champions and the UNTIL Superpowers Database.
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Re: Need your old adventures!!!!
First place I'd head is over to the Wizards.com downloads page:
http://www.wizards.com/default.asp?x=dnd/downloads
They have a whole mess of old D&D adventures you can download; they're worth sorting through if for nothing more than swiping maps from.
S. John Ross's Big List of RPG Plots is a lifesave when you're pressed for time as well.
http://www.io.com/~sjohn/plots.htm
Grab a plot, throw together a couple of quick-form bad guys (CV, DEF, Body, and damage), whip out a map, and go, go, go!
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Re: Seduction an Everyman Skill
Seduction is NOT an everyman skill.I was a bartender long enough to know that this is absolutely true; you want to work in a job where you can see guy after guy get shot down in flames, that's the one.
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Re: Tentacles...
Just as an aside, there's a very cool writeup for Doc Ock-style tentacles in Gadgets & Gear; they're purchased as followers so they can act independently, get their own attacks, etc...
Verrrry nifty.
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Re: Whats your favorite Attack?
A Flash attack defined as a Three Stooges-esque two-finger jab to the eyes.
(I've got the Stooge-Fu writeup around here somewhere...)
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Re: Taking the plunge into Fantasy Hero ... help!
Yeah. We usually write stories to introduce our characters to the game. I usually end up writing the story before I ever start putting the character together. Writing the story helps me flesh out some ideas' date=' then I justhave to come up with a way to get those ideas into a character sheet.[/quote']Oh, and that reminds me...
Accept that your players may not get exactly the characters they were looking for on the first try. Consider letting them hold a few unspent points in reserve to make up for deficiencies, or let them shuffle a few points around after the first session or two. (This is where playtesting really pays off, I think; a couple of mock sessions to fine tune characters at the outset is well worth it.)
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Re: Taking the plunge into Fantasy Hero ... help!
Someone already mentioned all the combat options - hit locations, etc. - but I thought I'd chime in for a moment.
When I ran my first Fantasy Hero campaign (and as it happens, my most successful and popular campaign ever, in any genre!) we started off with no options at all. After we'd played a few times and everyone started getting the hang of things, we'd try one out for awhile ("Hey, you guys want to try hit locations this week?"), and if we liked it, we kept it, played it til we were comfortable with it, and then moved on to the next one. Worked pretty well for us.
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Re: Free version of the HERO System
Seems to me that a whole lot of games have thrived just fine without free or demo versions, on strength of word of mouth alone, for a whole lot of years. Hell, I brought a couple of dozen into the fold when the internet was still just a bunch of guys fiddling around at DARPA.
Sure, they're cool and all, but I hardly think gaming companies, particularly ones with as strong a following as DOJ/HERO, are cutting their own throats by not providing them.
And, personally, when I have a PDF I want a hard copy of (most recently the uber-nifty Whispering Vault!) I send it over to Kinko's and let them do it right. Sure, I could print it out and stick in a binder. (Buddha knows I've done it before!) But it's nowhere near as nice as having it done properly, and I consider it money well spent.
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Re: FH Grimoire Index
I think the index ... or perhaps a master index of FHG I & II ... would make a great DL. I'd stick with a normal one for FHGII.Now that's a fine idea. Mighty fine!
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Re: FH Grimoire Index
As was already pointed out, I'd expect players to have that info already.
And just for me, I always end up flipping to the page with that particular spell on it anyway, just to make sure I didn't forget something.
So I'd say go with a conventional index.
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Re: A Modern League of Extroardinary Gentlemen
I can't believe there's no love for John Rambo here...
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Re: Why does Nighthawk always get depicted getting the crap kicked out of him?
Maybe he's just into that sort of thing... hangs around and begs supers to beat him up. Until one of them throws him down an elevator shaft.
(A day without a Watchmen reference is like a day without sunshine... )
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Re: How do people feel about multi-power attacks?
In our current campaign, all four Players are GMs (we trade off) and we agreed that a PC has to be accepted by everyone or it doesn't get played. We recently added a new Player and, lucky him, his PC is going through the scrutiny right now. Soon, we'll be handing copies of our PCs to him out of fairness...Mags
Now that's an interesting way to do it; I've never tried peer reviewing character sheets. Of course, I always end up with one player saying, "But I have a Deep Dark Secret I don't want them all to know about, and it's written right there on my sheet!"
Next time one of them pulls that, I'll just whip out a black marker and redact it on the spot. "You know what it says, I know what it says, now let 'em look at the farking character sheet, ya big weenie."
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Re: Telepathy that does stun..
Well, call me a joiner, but I think the linked Ego attack is the way to go, too.
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Re: The car from Damnation Alley
Very cool! I'm a big Zelazny fan from way back; one of these days I'm going to stop TALKING about doing a Jack of Shadows-based game and actually DO it.
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Re: Ninja Hero Review At ENWorld
And Butch knows whereof he speaks, since he does well-written and -researched reviews on GamingReport.
I try.
Does Champions encourgage conformity?
in Champions
Posted
Re: Does Champions encourgage conformity?