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MisterD

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Everything posted by MisterD

  1. Care and Handeling of Gods Take care of how you handle gods. and how they give aid to clerical classes. I suggest don't give them charactersheets unless they are avatars of gods (Representations used to interact with mortals) of Godlings (the offspring of gods and mortals) (In on old 1st edition AD&D game a Grand master Assasin killed Lolloth) As for Clerics. Maybe a different form of magic than Wizards. Since Clerical magic is supposed to be aid givien by their gods (and a god is supposed to be able to do ANYTHING acording to thier portfolio (A god of Love can not make a volcano erupt in my opinion)) I thin a VPP with penalties or bonuses based on how close theyr roleplay following thier religion.
  2. See Latest Digital Hero The latest issue of Digital Hero has a article on Developing power frameworks with special efect. There is a bit on the special effect and the principal behind it. Then there is a sample Multipower (Game world mechanics) followed by a game world explanation of how they work/affect the real world.) I vote on organizing the book like the article.
  3. More gadgets than you can shake a stick at. Until must have come across many theives, villiand and heroes that use 'UTILITY BELTS' How about a listing of gadgets and a Street level and Standard level versions of the items?
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